Pacify similar games & best alternatives

Pacify

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2019

Should you play it?

There is reportedly an evil inside that house. Something about an old funeral parlor offering a last chance to talk to their dead loved ones. Plus something about lights, laughter, a girl, missing people, etc... You know the same stuff everyone claims. Take a team, and check the place out.

What works
  • Fun cooperative multiplayer experience
  • Engaging horror atmosphere and suspense
  • Good value for price
  • Simple controls and accessible gameplay
  • Frequent updates and developer support
Things to keep in mind
  • Limited maps and repetitive gameplay
  • Bugs and glitches reported
  • Single player mode is difficult and less enjoyable
  • Lack of internal voice chat
  • Some players find it boring after mastering

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Bureau of Contacts

  • FURRY BACKROOMS

  • PANICORE

  • PARANOIA PLACE

  • Backrooms: Extractions

  • Ghost Janitors

  • Backrooms: Escape Together

  • Granny: Escape Together

  • Hellcoming

Hidden Gems

Less popular games with surprisingly high similarity

  • Bureau of Contacts

  • SEVERANCE

  • HordeZ

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Restaurats

  • Fantasy

    Project Unknown

  • Thrill

    HBDIE: 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pacify: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose strategies, explore maps, and decide how to cooperate or hide, though objectives and escape methods are preset."

    Capsule for PANICORE PANICORE

    "Players have freedom to explore, choose actions, and solve puzzles with some emergent gameplay, though objectives are preset."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skillful shooting and positioning with increasing difficulty, but mechanics are simple and repetitive."

    Capsule for State of Anarchy State of Anarchy

    "Game involves skillful evasion, puzzle solving, and teamwork with increasing difficulty, but mechanics are relatively simple."

  • Competition

    Game with the same Competition vibe

    1

    "PvP exists but is not the main focus; many players prefer casual or cooperative play without heavy emphasis on competition."

    Capsule for Onmyoji Onmyoji

    "PvP mode exists with scoring, but majority of play focuses on cooperative or casual play rather than competition."

  • Continuation

    Game with the same Continuation vibe

    -1

    "Players report fun for short sessions but also note the game can get stale quickly without new content."

    Capsule for Beast Battle Simulator Beast Battle Simulator

    "Players report fun but short sessions; game can get repetitive and boring after mastering maps."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Game is designed for multiplayer cooperative play with teamwork essential for success."

    Capsule for Restaurats Restaurats

    "Strong emphasis on cooperative multiplayer gameplay; teamwork is essential to succeed and enjoy the game."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Players follow predefined puzzles and story; limited creative freedom or building."

    Capsule for Blanc Blanc

    "Players follow established objectives and puzzles with limited creative modification or building."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared survival and mutual support rather than exerting control over others."

    Capsule for Folklore Hunter Folklore Hunter

    "Interactions emphasize shared survival and mutual support rather than dominance or control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to escape reality, enjoy horror thrills and social fun with friends."

    Capsule for SCP: Containment Breach Multiplayer SCP: Containment Breach Multiplayer

    "Players use the game as a thrilling escape from reality, enjoying scares and social fun with friends."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Play is driven by intrinsic interest and personal desire rather than obligation or external pressure."

    Capsule for Execute Execute

    "Play is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and trying different tasks, but core gameplay is repetitive and lacks novelty."

    Capsule for Ranger’s Path: National Park Simulator Ranger’s Path: National Park Simulator

    "Some exploration and trying different strategies occur, but core gameplay is repetitive and routine."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore different maps and search for ghosts, though maps are limited."

    Capsule for Untitled Ghost Game Untitled Ghost Game

    "Players explore haunted environments and uncover secrets, though maps are limited and familiar."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited character customization and no environment modification; players use default appearances and structures."

    Capsule for Ranger’s Path: National Park Simulator Ranger’s Path: National Park Simulator

    "Little character or environment customization; players use default appearances and assets."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong supernatural and horror themes with imaginative ghosts, cursed objects, and paranormal scenarios."

    Capsule for Project Unknown Project Unknown

    "Strong supernatural horror theme with ghosts, spirits, and paranormal elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and social bonding through multiplayer and shared experiences."

    Capsule for Bean Battles Bean Battles

    "Community and social bonding through multiplayer and shared scary experiences."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in mastering setups and achieving high scores, but limited depth for personal development."

    Capsule for Turbo Dismount™ Turbo Dismount™

    "Some learning curve and skill improvement, but limited depth for long-term personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during gameplay sessions."

    Capsule for Not Tonight Not Tonight

    "Requires focused attention and continuous engagement during gameplay sessions."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social play with friends fosters some emotional connection, though not deeply intimate."

    Capsule for Mad Adventures Mad Adventures

    "Social interactions with friends foster emotional connection, though not deeply intimate."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some informal leadership in coordinating team actions but no formal roles."

    Capsule for MIMESIS MIMESIS

    "Some informal leadership in coordinating team actions, but no formal authority or roles."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect items and achievements; progression is short and limited."

    Capsule for MOMO.EXE MOMO.EXE

    "Players collect items and complete objectives to progress, but overall progression is limited."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game induces sustained tension and adrenaline rather than relaxation or flow states."

    Capsule for CRYO CRYO

    "Game induces tension and adrenaline rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through atmospheric audio, visuals, and jump scares."

    Capsule for Obey the Voice™ Obey the Voice™

    "Engaging sensory stimuli with jump scares, eerie sounds, and atmospheric visuals."

  • Status

    Game with the same Status vibe

    -2

    "Limited social recognition or ranking systems; focus is on gameplay rather than status."

    Capsule for Damned Damned

    "Minimal social status or recognition mechanisms; focus is on gameplay rather than social ranking."

  • Story

    Game with the same Story vibe

    1

    "Some lore and narrative elements exist but story is minimal and secondary to gameplay."

    Capsule for Morbid Metal Morbid Metal

    "Some lore and narrative elements exist but story is minimal and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning, stealth tactics, and problem solving to evade threats and complete objectives."

    Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

    "Requires planning and problem solving to complete objectives and evade threats."

  • Thrill

    Game with the same Thrill vibe

    5

    "High suspense and adrenaline from chase sequences, jump scares, and unpredictable AI behavior."

    Capsule for HBDIE: 2 HBDIE: 2

    "High suspense and adrenaline from jump scares and unpredictable AI behavior."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price given multiplayer fun and unique concept, despite bugs and limited content."

    Capsule for Mass Exodus Redux Mass Exodus Redux

    "Generally considered good value for price, especially for multiplayer fun."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves evading or being killed by hostile entities; combat is not emphasized but threat of violence is present."

    Capsule for The Classrooms The Classrooms

    "Gameplay involves combat-like actions such as burning dolls and evading hostile entities."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death and surviving hostile supernatural threats."

    Capsule for Home Sweet Home Home Sweet Home

    "Core gameplay centers on avoiding capture and surviving hostile supernatural threats."

Last update: 01/06/2026