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Pacify similar games & best alternatives

Pacify

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2019

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Quick resume

There is reportedly an evil inside that house. Something about an old funeral parlor offering a last chance to talk to their dead loved ones. Plus something about lights, laughter, a girl, missing people, etc... You know the same stuff everyone claims. Take a team, and check the place out.

Global score

86/100

Genres

Action, Adventure, Casual, Indie, Strategy, Simulator

Similar games

    Pros

    • Fun cooperative multiplayer experience
    • Engaging horror atmosphere and suspense
    • Good value for price
    • Simple controls and accessible gameplay
    • Frequent updates and developer support

    Cons

    • Limited maps and repetitive gameplay
    • Bugs and glitches reported
    • Single player mode is difficult and less enjoyable
    • Lack of internal voice chat
    • Some players find it boring after mastering

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore, choose actions, and solve puzzles with some emergent gameplay, though objectives are preset."

    • Competence
      2

      "Game involves skillful evasion, puzzle solving, and teamwork with increasing difficulty, but mechanics are relatively simple."

    • Competition
      1

      "PvP mode exists with scoring, but majority of play focuses on cooperative or casual play rather than competition."

    • Continuation
      -1

      "Players report fun but short sessions; game can get repetitive and boring after mastering maps."

    • Cooperation
      5

      "Strong emphasis on cooperative multiplayer gameplay; teamwork is essential to succeed and enjoy the game."

    • Creativity
      -2

      "Players follow established objectives and puzzles with limited creative modification or building."

    • Domination
      -3

      "Interactions emphasize shared survival and mutual support rather than dominance or control over others."

    • Escapism
      4

      "Players use the game as a thrilling escape from reality, enjoying scares and social fun with friends."

    • Expectation
      -4

      "Play is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting
      1

      "Some exploration and trying different strategies occur, but core gameplay is repetitive and routine."

    • Exploration
      3

      "Players explore haunted environments and uncover secrets, though maps are limited and familiar."

    • Expression
      -4

      "Little character or environment customization; players use default appearances and assets."

    • Fantasy
      5

      "Strong supernatural horror theme with ghosts, spirits, and paranormal elements."

    • Fellowship
      4

      "Community and social bonding through multiplayer and shared scary experiences."

    • Growth
      1

      "Some learning curve and skill improvement, but limited depth for long-term personal development."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and continuous engagement during gameplay sessions."

    • Intimacy
      2

      "Social interactions with friends foster emotional connection, though not deeply intimate."

    • Leadership
      1

      "Some informal leadership in coordinating team actions, but no formal authority or roles."

    • Progression
      2

      "Players collect items and complete objectives to progress, but overall progression is limited."

    • Relaxation
      -3

      "Game induces tension and adrenaline rather than relaxation or flow."

    • Sensation
      3

      "Engaging sensory stimuli with jump scares, eerie sounds, and atmospheric visuals."

    • Status
      -2

      "Minimal social status or recognition mechanisms; focus is on gameplay rather than social ranking."

    • Story
      1

      "Some lore and narrative elements exist but story is minimal and secondary to gameplay."

    • Strategy
      2

      "Requires planning and problem solving to complete objectives and evade threats."

    • Thrill
      5

      "High suspense and adrenaline from jump scares and unpredictable AI behavior."

    • Value
      3

      "Generally considered good value for price, especially for multiplayer fun."

    • Violence
      3

      "Gameplay involves combat-like actions such as burning dolls and evading hostile entities."

    • Survival
      4

      "Core gameplay centers on avoiding capture and surviving hostile supernatural threats."

    Last update: 29/04/2026