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Stubbs the Zombie in Rebel Without a Pulse

Xbox One, Nintendo Switch, PC (Microsoft Windows), Xbox, Mac, PlayStation 4 • 2021

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Quick resume

Be the Zombie. Kick A** and Take Brains.

Global score

87/100

Genres

Action, Hack and slash/Beat 'em up, Adventure

Pros

  • Unique and creative gameplay mechanics
  • Humorous and campy story and tone
  • Local and remote co-op support
  • Nostalgic retro-futuristic setting
  • Affordable price with achievements

Cons

  • Short game length and limited replay value
  • Some technical issues and crashes reported
  • Dated graphics and limited visual upgrades
  • Removed licensed music tracks
  • Some frustrating difficulty spikes and controls

Motivations

  • Autonomy
    3

    "Players control Stubbs the Zombie with various unique abilities and can choose different approaches to combat and exploration, indicating moderate player freedom."

  • Competence
    2

    "Gameplay involves some skill in managing zombie hordes and using abilities, but overall combat and tasks are straightforward and sometimes repetitive."

  • Competition
    -4

    "Focus is on single-player experience and co-op play without competitive modes or leaderboards; players progress at their own pace."

  • Continuation
    -3

    "Game is relatively short (3-6 hours) with limited replay value; some players replay for nostalgia or achievements but generally not for long habitual play."

  • Cooperation
    3

    "Supports local and Steam Remote Play Together co-op allowing two players to play simultaneously, encouraging cooperative play."

  • Creativity
    4

    "Unique gameplay mechanics such as controlling zombies, using body parts as weapons, and creating zombie hordes show strong creativity."

  • Domination
    -4

    "Interactions emphasize shared control and cooperation rather than dominance or power over other players."

  • Escapism
    4

    "Players enjoy a humorous, campy zombie apocalypse setting that provides distraction and stress relief from real life."

  • Expectation
    -4

    "Players engage voluntarily out of nostalgia or interest in unique gameplay, not due to obligation or pressure."

  • Experimenting
    3

    "Game encourages trying different abilities and strategies to overcome enemies and complete levels."

  • Exploration
    1

    "Levels are mostly linear with some larger arenas allowing limited exploration, but objectives are generally clear."

  • Expression
    -2

    "Limited character customization; players use predefined zombie and NPC models with minor visual updates."

  • Fantasy
    5

    "Strongly imaginative setting with a comedic zombie protagonist and retro-futuristic world full of absurd scenarios."

  • Fellowship
    2

    "Some social connection through co-op and community nostalgia, but primarily a single-player experience."

  • Growth
    2

    "Players learn to use various zombie abilities and tactics, though overall progression is limited and linear."

  • Health
    -5

    "Typical sedentary video game play with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during gameplay; no background or idle mechanics."

  • Intimacy
    -4

    "Social interactions are limited to lighthearted co-op; no deep emotional or relationship building."

  • Leadership
    3

    "Players lead zombie hordes and control possessed humans, exercising strategic command."

  • Progression
    3

    "Players accumulate zombie minions and unlock abilities as they advance through levels."

  • Relaxation
    2

    "Humorous tone and moderate challenge provide a balance of fun and relaxation, though some frustration noted."

  • Sensation
    3

    "Visual gore, cartoonish violence, and retro soundtrack provide sensory stimulation and entertainment."

  • Status
    -4

    "Game focuses on personal enjoyment and nostalgia rather than social recognition or status."

  • Story
    3

    "Engaging comedic narrative with characters and plot, though story is light and not deeply immersive."

  • Strategy
    3

    "Players use tactical thinking to manage zombie hordes, use abilities, and approach combat scenarios."

  • Thrill
    1

    "Some suspense in combat and boss fights, but overall gameplay is lighthearted and not highly tense."

  • Value
    3

    "Affordable price and nostalgic value provide good perceived return, though game is short and limited in content."

  • Violence
    4

    "Enjoyment of cartoonish combat, gore, and destruction is a core part of the gameplay experience."

  • Survival
    2

    "Players must avoid death and manage resources like zombie minions to survive enemy attacks."

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    Last update: 06/03/2026