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The Jackbox Party Pack 7

Xbox One, PlayStation 5, Nintendo Switch, Amazon Fire TV, PC (Microsoft Windows), Linux, iOS, Xbox Series X|S, Mac, PlayStation 4, Android • 2020

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Quick resume

Five new games: the hit threequel Quiplash 3, the collaborative chaos of The Devils and the Details, the fierce drawing game Champ’d Up, the speech game Talking Points and the guessing game Blather 'Round. Use phones or tablets as controllers and play with up to 8 players, and an audience of 10,000!

Global score

96/100

Genres

Casual, Indie, Strategy, Quiz/Trivia, Puzzle

Pros

  • Diverse and fun mini-games
  • Strong social and cooperative elements
  • High creativity and expression
  • Good replayability and value
  • Accessible for various group sizes

Cons

  • Some games can be chaotic or stressful
  • Technical bugs reported at launch
  • Some games less popular or engaging
  • Requires voice chat for best experience
  • Not suitable for solo play

Motivations

  • Autonomy
    4

    "Players have freedom to choose how to respond in games like Quiplash 3 and Talking Points, and how to draw or present, allowing personal control and creativity."

  • Competence
    3

    "Games require skill in improvisation, drawing, quick thinking, and coordination, providing challenges and feedback, though some games are simpler or chaotic."

  • Competition
    3

    "Many games involve voting and competing against others (Quiplash 3, Champ'd Up), but the competition is lighthearted and social rather than highly intense."

  • Continuation
    4

    "Players report habitual and repeated play sessions, with multiple games in a pack encouraging long playtimes and replayability."

  • Cooperation
    3

    "Some games emphasize teamwork and collaboration (The Devils and the Details), while others are more individual; cooperation is present but not dominant."

  • Creativity
    5

    "Strong emphasis on creative expression through drawing, improvisation, and humorous responses across multiple games."

  • Domination
    -3

    "Interactions are generally friendly and balanced; no evidence of exerting control or superiority, focus is on shared fun and mutual respect."

  • Escapism
    4

    "Players use the game as a fun social escape, enjoying humor and distraction from real life, especially during social gatherings or lockdown."

  • Expectation
    -4

    "Players engage voluntarily for fun and social connection, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try new creative approaches in drawing, speech, and guessing, exploring different prompts and strategies."

  • Exploration
    -2

    "Games focus on known formats and repeated play rather than discovering new areas or secrets."

  • Expression
    5

    "High level of self-expression through avatar choices, drawing, speech, and personalized answers."

  • Fantasy
    1

    "Some imaginative and absurd elements in prompts and drawings, but overall grounded in social party game context."

  • Fellowship
    5

    "Strong sense of community and shared experience, with players enjoying group interaction and social bonding."

  • Growth
    2

    "Players develop skills in improvisation, drawing, and social interaction, though learning curve is moderate."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Games require active participation and attention, with continuous engagement during sessions."

  • Intimacy
    3

    "Players form closer social bonds through shared humor and collaboration, though not deeply emotional."

  • Leadership
    -2

    "No strong leadership roles; players mostly participate equally or support each other."

  • Progression
    2

    "Some accumulation of points and scores in games, but no long-term item or upgrade progression."

  • Relaxation
    3

    "Games balance challenge and fun, providing enjoyable flow and laughter, though some games can be hectic."

  • Sensation
    2

    "Visual and auditory elements are enjoyable but not intense; focus on humor and social interaction."

  • Status
    1

    "Some recognition through voting and scoring, but social status is not a major focus."

  • Story
    1

    "Minimal narrative immersion; games focus on prompts and social interaction rather than story."

  • Strategy
    2

    "Some strategic thinking in voting and task management, but mostly light and social rather than deep strategy."

  • Thrill
    2

    "Some suspense and excitement in competitive and cooperative moments, but overall lighthearted."

  • Value
    4

    "Players perceive good value for money due to multiple quality games and high replayability."

  • Violence
    -5

    "No violent content; focus is on creative, cooperative, and humorous gameplay."

  • Survival
    -3

    "Minimal threat or failure conditions; some time pressure in certain games but overall low risk."

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    Last update: 06/03/2026