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Boyfriend Dungeon

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac • 2021

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Quick resume

Date your weapons! Romance swords, daggers, and polearms to level them up in this “shack-and-slash” dungeon crawling adventure.

Global score

92/100

Genres

Indie, Role-playing (RPG), Simulator, Adventure

Pros

  • Inclusive and diverse characters
  • Engaging blend of dating sim and dungeon crawling
  • Customizable character and pronouns
  • Strong narrative and emotional themes
  • Addictive and comforting gameplay loop

Cons

  • Short game length
  • Combat can be repetitive and easy
  • Some storylines feel rushed or shallow
  • Presence of a stalking character may be triggering
  • Limited number of dungeons and content

Motivations

  • Autonomy
    4

    "Players can customize their character's gender, pronouns, and make choices in dating and combat, showing strong personal freedom and control over actions."

  • Competence
    2

    "Combat is accessible and easy to learn with some skill variation per weapon, but overall not very challenging or deep."

  • Competition
    -3

    "Focus is on personal progress and relationships rather than competing with others; no mention of ranked or leaderboard modes."

  • Continuation
    3

    "Players report addictive gameplay loops and desire to replay, though the game is relatively short and some find it repetitive."

  • Cooperation
    -4

    "Gameplay and story focus on individual relationships and solo dungeon crawling; limited multiplayer or teamwork elements."

  • Creativity
    3

    "Players can customize character appearance and pronouns; crafting and gift giving add creative elements."

  • Domination
    -4

    "Interactions emphasize mutual respect and equality; no evidence of power imposition or trash talk."

  • Escapism
    4

    "Players use the game as a comforting, stress-relieving experience with fantasy elements and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation reported."

  • Experimenting
    3

    "Players try different weapons and relationship paths; some experimentation with combat styles and dialogue choices."

  • Exploration
    1

    "Some exploration of dungeons and map, but limited number of dungeons and areas reduce novelty over time."

  • Expression
    3

    "Character customization and outfit choices allow for personal expression; pronoun changes supported."

  • Fantasy
    4

    "Game features imaginative fiction with anthropomorphized weapons, supernatural elements, and romantic fantasy."

  • Fellowship
    2

    "Players feel part of a community through shared interests and character interactions, though mostly single-player."

  • Growth
    3

    "Players develop skills in combat and deepen relationships, learning about characters and themselves."

  • Health
    -4

    "Game is sedentary with no physical activity; some players mention playing on multiple devices but no exercise."

  • Idle
    -3

    "Requires focused attention during combat and story; not a background or idle game."

  • Intimacy
    4

    "Strong emotional connections with characters, including romance and friendship options; meaningful social interactions."

  • Leadership
    -4

    "Players do not lead others; focus is on personal relationships and solo gameplay."

  • Progression
    4

    "Players level up weapons, unlock outfits and gifts, and progress through story and dungeons."

  • Relaxation
    3

    "Game balances light challenge with relaxing story and music; many players find it comforting and stress-relieving."

  • Sensation
    3

    "Enjoyable art, music, and animations provide sensory stimulation and emotional fun."

  • Status
    -3

    "Game focuses on personal experience rather than social recognition or popularity."

  • Story
    4

    "Strong narrative immersion with character development, emotional themes, and overarching plot."

  • Strategy
    1

    "Combat involves some tactical choices per weapon but overall straightforward and accessible."

  • Thrill
    1

    "Some tension in combat and story but mostly controlled and lighthearted experience."

  • Value
    3

    "Players generally feel the game offers good value especially on sale, though some note it is short."

  • Violence
    1

    "Combat involves fighting monsters but is not emphasized as violent or destructive; more symbolic."

  • Survival
    1

    "Combat involves avoiding damage and defeating enemies but in a low-risk, forgiving environment."

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    Last update: 06/03/2026