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The Dark Eye: Chains of Satinav

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2012

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Quick resume

Face your Destiny! In Andergast, whose inhabitants are considered to be superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace.

Global score

87/100

Genres

Adventure, Indie, Point-and-click, Role-playing (RPG), Puzzle

Pros

  • Immersive fantasy story
  • Beautiful hand-drawn art
  • Logical and varied puzzles
  • Strong voice acting and music
  • Engaging characters and atmosphere

Cons

  • Linear gameplay with limited player choice impact
  • Some puzzles require trial and error or walkthrough
  • Dated and limited animation
  • Some voice acting and lip-sync issues
  • Achievements require multiple playthroughs

Motivations

  • Autonomy
    3

    "Players control the protagonist Geron and make decisions in dialogues; some choices affect minor story elements, but overall the game is linear with guided progression."

  • Competence
    3

    "Puzzles require logical thinking and problem solving with increasing difficulty; some require trial and error or walkthroughs, providing a moderate challenge."

  • Competition
    -4

    "Game is a single-player narrative adventure with no competitive elements or player comparison."

  • Continuation
    4

    "Many players report immersive story and atmosphere that encourage long sessions and replaying for achievements."

  • Cooperation
    -5

    "Single-player game focused on individual puzzle solving and story progression without multiplayer or cooperative play."

  • Creativity
    4

    "Players creatively solve puzzles using item combinations, magic abilities (breaking and repairing), and exploration of the world."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and cooperative in nature."

  • Escapism
    5

    "Strong fantasy setting with immersive story and atmosphere provides escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story, puzzles, and fantasy world; no evidence of obligation or pressure."

  • Experimenting
    3

    "Players experiment with item use, magic, and dialogue options to solve puzzles and progress."

  • Exploration
    3

    "Game involves exploring various detailed hand-drawn locations and discovering story elements."

  • Expression
    -3

    "Limited character customization; focus is on narrative and puzzle solving rather than avatar personalization."

  • Fantasy
    5

    "Set in a rich fantasy universe with magic, fairies, and mythical creatures; strong fairy tale and dark fantasy themes."

  • Fellowship
    -5

    "Primarily single-player experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop problem-solving skills and learn puzzle solutions; story progression offers narrative growth."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventures with no physical activity."

  • Idle
    -4

    "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

  • Intimacy
    2

    "Narrative includes relationship development between main characters Geron and Nuri, evoking emotional connection."

  • Leadership
    -5

    "No leadership or group management elements; player controls only the protagonist."

  • Progression
    3

    "Progression through story and puzzle completion; inventory items and magic abilities accumulate and are used."

  • Relaxation
    3

    "Atmospheric and immersive experience with balanced challenge; some players find it relaxing, others find puzzles frustrating."

  • Sensation
    3

    "Enjoyment from artistic visuals, music, and voice acting provide sensory stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on individual experience."

  • Story
    5

    "Strong narrative focus with well-developed characters, plot twists, and emotional engagement."

  • Strategy
    3

    "Puzzles require logical reasoning and planning; some require trial and error but mostly strategic thinking."

  • Thrill
    1

    "Some suspense and tension in story and puzzles, but overall controlled and calm experience."

  • Value
    4

    "Players report good value for time spent, especially during sales; engaging story and art justify purchase."

  • Violence
    -3

    "Minimal violence; some dark themes and deaths in story but gameplay focuses on puzzle solving and narrative."

  • Survival
    -4

    "No survival mechanics or resource management; stable conditions throughout gameplay."

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    Last update: 06/03/2026