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The Book of Unwritten Tales

PC (Microsoft Windows), Mac • 2012

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Quick resume

In a world torn by war, the aged gremlin archaeologist Mortimer MacGuffin harbors the dark secret of a powerful artifact.

Global score

91/100

Genres

Adventure, Point-and-click

Pros

  • Engaging humor and parody
  • Well-written story and characters
  • Logical and accessible puzzles
  • Beautiful graphics and soundtrack
  • Long playtime with immersive experience

Cons

  • Some minor bugs and animation issues
  • Puzzles may be too easy for some
  • Limited character customization
  • Occasional tedious backtracking
  • Ending feels abrupt to some players

Motivations

  • Autonomy
    4

    "Players freely explore multiple characters and solve puzzles with logical item use and interaction, with some freedom in approach."

  • Competence
    3

    "Puzzles require thinking and problem solving but are generally accessible and not overly difficult."

  • Competition
    -5

    "Single-player experience focused on personal progress without comparison or competitive elements."

  • Continuation
    4

    "Players report long play sessions (10-20 hours) and strong engagement with story and humor."

  • Cooperation
    -4

    "Primarily single-player with character switching; no multiplayer or collaborative gameplay."

  • Creativity
    3

    "Players combine items and explore environments creatively to solve puzzles; game features humor and parody."

  • Domination
    -5

    "No social dominance or power exertion; cooperative and equal character interactions."

  • Escapism
    5

    "Strong fantasy setting with immersive story and humor provides escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and humor, not out of obligation."

  • Experimenting
    2

    "Some exploration and puzzle experimentation, though guided by logical clues and limited item use."

  • Exploration
    3

    "Multiple locations and characters to explore, with discovery of story elements and secrets."

  • Expression
    -3

    "Limited customization; players interact with predefined characters and environments."

  • Fantasy
    5

    "Strong fantasy theme with parody of genre tropes and imaginative fiction."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction."

  • Growth
    3

    "Players develop problem-solving skills and progress through story-driven challenges."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventures."

  • Idle
    -4

    "Requires focused attention to solve puzzles and progress."

  • Intimacy
    -4

    "Limited to character interactions within story; no social bonding or emotional sharing with others."

  • Leadership
    -5

    "No leadership roles; player controls characters equally without hierarchical dynamics."

  • Progression
    4

    "Players collect and combine items to advance through puzzles and story."

  • Relaxation
    4

    "Balanced challenge and humor create a relaxing and enjoyable flow state."

  • Sensation
    2

    "Colorful graphics and sound provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus with engaging characters, humor, and fantasy plot."

  • Strategy
    2

    "Puzzles require logical thinking and planning but are not deeply complex."

  • Thrill
    -3

    "Low risk and suspense; gameplay is calm and humorous rather than thrilling."

  • Value
    4

    "Players report good value for time with long playtime and enjoyable content."

  • Violence
    -4

    "Focus on puzzle solving and story; minimal combat or destructive actions."

  • Survival
    -5

    "Stable environment with no survival or threat mechanics."

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    Last update: 06/03/2026