Among Ashes similar games & best alternatives

Among Ashes

PlayStation 5, PC (Microsoft Windows), Xbox Series X|S • 2024

Should you play it?

Among Ashes is a terrifying first-person survival horror game. Your friend has sent you a link to a game that someone posted online, but as you play you quickly realise that something is terribly wrong. Whatever you do… K̴͉͚̗̅̃̄E̷͓̤̺̊͠E̴̤̰̿̽P̴̠̳̀́ ̴̨̮̭̕̚P̷̠͇̳͐̓̀L̶̹̔Ả̷̧Y̵̘̺͆̓Ï̸̻̏͂N̷͙̯͊G̵͖̹̠̽̿

What works
  • Innovative game-within-a-game design
  • Strong atmospheric horror and sound design
  • Engaging layered narrative and storytelling
  • Challenging puzzles and survival mechanics
  • Nostalgic references to classic horror games
Things to keep in mind
  • Some bugs and technical issues reported
  • Combat mechanics can feel clunky or frustrating
  • Certain sections may feel repetitive or confusing
  • Shorter game length for some players
  • Limited customization and social interaction

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lost in Vivo

  • Home Sweet Home

  • Amnesia: The Bunker

  • Evil Tonight

  • Rabbit Hole

  • REPLACED

  • Bendy and the Dark Revival

  • IMSCARED

  • FAITH: The Unholy Trinity

Hidden Gems

Less popular games with surprisingly high similarity

  • Evil Tonight

  • Night At the Gates of Hell

  • Evil Nun: The Broken Mask

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    The Brookhaven Experiment

  • Story

    Ad Infinitum

  • Competence

    Propagation: Paradise Hotel

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Among Ashes: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely explore locations, solve puzzles, and choose difficulty modes, indicating a good level of control over gameplay."

    Capsule for Darkarta: A Broken Heart's Quest Collector's Edition Darkarta: A Broken Heart's Quest Collector's Edition

    "Players have control over exploration, puzzle solving, combat choices, and can choose difficulty modes, reflecting personal freedom in gameplay."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with tense combat, resource management, and puzzle solving requiring skill and strategy."

    Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

    "The game challenges players with puzzles, resource management, and tense combat requiring skill and strategy."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on personal experience and story."

    Capsule for Potato Thriller Potato Thriller

    "No evidence of competitive or ranked modes; focus is on personal experience and story progression."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and atmosphere that encourage extended play sessions and replaying the game."

    Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

    "Players report engaging story and atmosphere that encourage extended play sessions and replay to uncover secrets."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

    Capsule for Hollow Knight Hollow Knight

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Game features creative puzzle design, meta humor, and unique narrative structure encouraging out-of-the-box thinking."

    Capsule for Fever Meme Fever Meme

    "Innovative game-within-a-game mechanic, meta narrative, and puzzle design show strong creative elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No indication of exerting control over others; gameplay is individual and narrative-driven."

    Capsule for Raji: Prologue Raji: Prologue

    "No signs of exerting control over others; gameplay is personal and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong immersion and horror atmosphere provide intense escape from reality; players report stress relief and thrill."

    Capsule for The Brookhaven Experiment The Brookhaven Experiment

    "Strong immersion in horror atmosphere and story provides players with escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no obligation or pressure noted."

    Capsule for Shattered Lights Shattered Lights

    "Players engage voluntarily out of interest and intrinsic motivation; no obligation or pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different realities and try various puzzle solutions, encouraging experimentation within the game world."

    Capsule for Fran Bow Fran Bow

    "Players explore dual realities and experiment with puzzles and game mechanics within the layered narrative."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of the apartment and alternate timelines is core to gameplay, with discovery of clues and secrets."

    Capsule for Reminiscence Reminiscence

    "Exploration of both the retro game world and the real-world apartment environment is a key feature."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; focus is on narrative and atmosphere rather than avatar or environment personalization."

    Capsule for The Designer's Curse The Designer's Curse

    "Limited customization; focus is on narrative and atmosphere rather than avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Surreal, psychological horror narrative with abstract and supernatural elements creates a strong fantasy experience."

    Capsule for Studio System : Guardian Angel Studio System : Guardian Angel

    "Strong elements of psychological horror, supernatural themes, and surreal narrative contribute to fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or community gameplay; experience is solitary."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No multiplayer or community interaction; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat, resource management, and puzzle solving throughout the game."

    Capsule for Endoparasitic 2 Endoparasitic 2

    "Players develop skills in puzzle solving, resource management, and combat throughout the game."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC horror games; no physical activity or health-related features."

    Capsule for MOTHER MOTHER

    "Sedentary gameplay typical of PC horror games; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires sustained attention and focus due to puzzles, combat, and exploration."

    Capsule for Echoes of the Living Echoes of the Living

    "Requires focused attention due to puzzles, combat, and narrative progression."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions limited to in-game dialogue; no real-life social bonding."

    Capsule for Gibbous -  A Cthulhu Adventure Gibbous - A Cthulhu Adventure

    "Social interactions limited to in-game messaging with a single character; no deep social bonding."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, unlock new areas, and complete puzzles to advance story."

    Capsule for Alchemy Mysteries: Prague Legends Alchemy Mysteries: Prague Legends

    "Players collect items, solve puzzles, and unlock story elements to advance."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Tense atmosphere and survival horror elements create sustained tension rather than relaxation."

    Capsule for The Evil Within 2 The Evil Within 2

    "Tense atmosphere and survival horror elements create sustained tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through sound design, lighting, and jump scares create emotional excitement."

    Capsule for Dead Seater Dead Seater

    "Strong sensory stimulation through sound design, visuals, and jump scares enhance emotional engagement."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is the core of the game; story is praised for depth, emotional impact, and thematic exploration."

    Capsule for Ad Infinitum Ad Infinitum

    "Narrative immersion is a core aspect, with layered storytelling and emotional depth praised by players."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan resource use, combat tactics, and puzzle solutions requiring mental challenge."

    Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

    "Players must plan resource use, combat tactics, and puzzle solutions, requiring mental challenge."

  • Thrill

    Game with the same Thrill vibe

    4

    "Game delivers suspense, jump scares, and tense moments that create excitement and relief."

    Capsule for Bendy and the Dark Revival Bendy and the Dark Revival

    "Game delivers suspense, jump scares, and tense moments that create excitement and relief."

  • Value

    Game with the same Value vibe

    4

    "Players generally feel the game offers good entertainment value for its price and playtime."

    Capsule for Keep on Mining! - Worlds Keep on Mining! - Worlds

    "Players generally feel the game offers good value for price and playtime, with engaging content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and action sequences, but violence is not gratuitous; balanced with exploration."

    Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

    "Combat and enemy encounters involve violence, though it is balanced with puzzle and exploration elements."

  • Survival

    Game with the same Survival vibe

    4

    "Survival mechanics including resource management, base defense, and threat avoidance are central to gameplay."

    Capsule for DUCKSIDE DUCKSIDE

    "Survival horror mechanics like resource scarcity and threat avoidance are central to gameplay."

Last update: 27/05/2026