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The Walking Fish 2: Final Frontier similar games & best alternatives

The Walking Fish 2: Final Frontier

PC (Microsoft Windows) • 2020

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Quick resume

The Walking Fish returns, this time in space, in an all-new fish comedy horror experience. Stuck on a space station, you have to solve the mystery of the Walking Fish, and escape its terror.

Global score

90/100

Genres

Adventure, Indie

Similar games

    Pros

    • Unique and surreal story
    • Emotional and philosophical depth
    • Effective horror and comedy blend
    • Strong atmospheric design
    • Free or low price with high value

    Cons

    • Technical bugs and crashes
    • Short game length
    • Some performance issues
    • Unfinished or inconsistent content
    • Limited gameplay complexity

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Creativity, Value, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore, solve puzzles, and make choices affecting story interpretation."

    • Competence
      2

      "Gameplay involves puzzle solving and stealth with some challenge, but not highly technical or skill-intensive."

    • Competition
      -4

      "Focus is on personal experience and story; no evidence of competitive modes or leaderboards."

    • Continuation
      3

      "Players express strong attachment and desire to replay or await future updates."

    • Cooperation
      -5

      "Single-player experience with no cooperative gameplay elements."

    • Creativity
      4

      "Game features unique story, surreal elements, and creative narrative structure."

    • Domination
      -5

      "No evidence of exerting control over others; experience is personal and introspective."

    • Escapism
      4

      "Players use the game to escape reality, experience surreal horror and comedy, and emotional catharsis."

    • Expectation
      -3

      "Players engage voluntarily out of curiosity and intrinsic interest in the unique experience."

    • Experimenting
      3

      "Game encourages exploration of story, puzzles, and meta elements; players discover hidden content."

    • Exploration
      3

      "Players explore different environments and uncover narrative secrets."

    • Expression
      -3

      "Limited customization or self-expression; focus is on narrative and atmosphere."

    • Fantasy
      5

      "Strong surreal and imaginative fiction elements with anthropomorphic fish and sci-fi horror."

    • Fellowship
      -4

      "Primarily a solo experience with minimal social interaction beyond sharing impressions."

    • Growth
      2

      "Players develop puzzle-solving skills and gain narrative understanding."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention during play sessions; not a casual or background game."

    • Intimacy
      -4

      "Limited social connection; interactions mostly surface-level or via online communities."

    • Leadership
      -5

      "No leadership or group management roles present."

    • Progression
      2

      "Some progression through story and puzzle completion, but no extensive item or upgrade systems."

    • Relaxation
      1

      "Mixed tension and relaxation; horror elements create suspense balanced by puzzle moments."

    • Sensation
      3

      "Atmospheric audio-visual design and jump scares provide sensory stimulation."

    • Status
      -4

      "No social status or ranking systems; focus is on individual experience."

    • Story
      5

      "Strong narrative focus with emotional, philosophical, and surreal storytelling."

    • Strategy
      2

      "Some strategic thinking required for stealth and puzzle solving."

    • Thrill
      4

      "Horror and chase sequences create suspense and adrenaline."

    • Value
      4

      "Players perceive high value for price, praising story and unique experience."

    • Violence
      1

      "Some combat avoidance and chase elements, but violence is minimal and not glorified."

    • Survival
      3

      "Gameplay involves avoiding threats and managing stealth to survive encounters."

    Last update: 29/04/2026