The Dwarves similar games & best alternatives

The Dwarves

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Xbox One • 2016

Should you play it?

A few heroes are facing hundreds of foes – are you even able to lead the coolest fantasy people to victory against the dark hordes? Explore a vast world, fight tactical real-time battles, and experience the fantastic story based on the bestseller "The Dwarves".

What works
  • Engaging story and narration
  • Strong fantasy setting with dwarves
  • Good voice acting and music
  • Tactical combat with party control
  • Interesting characters and humor
Things to keep in mind
  • Short game length and limited replayability
  • Clunky combat controls and ai issues
  • Minimal character customization and progression
  • Bugs and localization problems
  • Overpriced for content amount

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Forest of Doom (Standalone)

  • Corsairs Legacy - Pirate Action RPG & Sea Battles

  • The Horror at Highrook

  • Silver

  • The Final Station

  • Crying Suns

  • OCTOPATH TRAVELER™

  • Jesus Christ RPG Trilogy

  • Planet Alcatraz

Hidden Gems

Less popular games with surprisingly high similarity

  • The Forest of Doom (Standalone)

  • Corsairs Legacy - Pirate Action RPG & Sea Battles

  • The Horror at Highrook

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Regions Of Ruin

  • Story

    MechWarrior 5: Clans

  • Escapism

    Enclave

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Dwarves: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Value, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore the world freely and choose party members, but the story progression is linear with limited impactful choices."

    Capsule for Demons Roots Demons Roots

    "Players can choose party members, make some story choices, and decide paths on the world map, but gameplay is largely linear and story-driven."

  • Competence

    Game with the same Competence vibe

    2

    "Combat requires tactical planning and skillful use of abilities, but can become repetitive and somewhat simplified later."

    Capsule for Game of Thrones Game of Thrones

    "Combat requires some skill and tactical positioning, but is often described as clunky and limited in depth."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player story experience without competitive or ranked modes."

    Capsule for Game of Thrones Game of Thrones

    "Focus is on single-player story experience with no PvP or ranked modes; no social comparison emphasized."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game (~3-5 hours) with limited replay value; some players found it easy to disengage after finishing."

    Capsule for Perception Perception

    "Game is relatively short (7-15 hours), with limited replayability and some players found it easy to disengage after finishing."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single player game with party management; no multiplayer or cooperative play."

    Capsule for Mary Skelter: Nightmares Mary Skelter: Nightmares

    "Single-player game with party control; no multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Players follow established level designs and mechanics; limited customization beyond weapon choice and character selection."

    Capsule for Mega Man X Legacy Collection Mega Man X Legacy Collection

    "Limited character customization and equipment options; players mostly follow preset story and combat mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; single-player experience without social dominance."

    Capsule for Bleak Faith: Forsaken Bleak Faith: Forsaken

    "No evidence of exerting control over others; single-player experience without social dominance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world and story, escaping into a dark fantasy setting."

    Capsule for Enclave Enclave

    "Players enjoy immersive fantasy story and world, escaping into a dwarven universe with rich lore and narration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest in story and characters, not out of obligation."

    Capsule for Hakuoki: Kyoto Winds Hakuoki: Kyoto Winds

    "Players engage voluntarily for enjoyment and interest in story and setting, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with combat tactics and stealth approaches, but mostly linear gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Some experimentation with party composition and combat tactics, but overall gameplay is structured and linear."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game world includes multiple locations and side quests, but map is mostly open from start and exploration is limited."

    Capsule for Planet Alcatraz Planet Alcatraz

    "World map allows some exploration and side quests, though limited by provisions and linear story progression."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character visual customization; mostly fixed appearances and limited cosmetic options."

    Capsule for Dead Age Dead Age

    "Minimal character customization; mostly fixed appearances and limited item use."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with dwarves, goblins, magic, and mythical lore."

    Capsule for Regions Of Ruin Regions Of Ruin

    "Strong fantasy setting with dwarves, orcs, magic, and epic storytelling based on a fantasy novel."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Single-player experience with limited social interaction or community involvement."

    Capsule for Sunday Gold Sunday Gold

    "Single-player experience with limited social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    1

    "Some character development and story progression, but limited depth or learning."

    Capsule for Sakura Beach 2 Sakura Beach 2

    "Some character progression and skill choices, but limited depth and learning opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay; no physical activity or health-related features."

    Capsule for Soulstone Survivors Soulstone Survivors

    "Typical sedentary gameplay; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Gameplay requires active engagement and attention, especially during combat and story progression."

    Capsule for Polyarmory: High Calibre Love Polyarmory: High Calibre Love

    "Combat and story require player attention; some pauses possible but generally active engagement needed."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; single-player only."

    Capsule for The Adventure of NAYU The Adventure of NAYU

    "No evidence of close social relationships or emotional sharing beyond character interactions in single-player."

  • Leadership

    Game with the same Leadership vibe

    2

    "Player leads party members in combat and story decisions, but no multiplayer leadership roles."

    Capsule for Demons Roots Demons Roots

    "Player leads a party of characters in combat and makes story decisions, but no multiplayer leadership."

  • Progression

    Game with the same Progression vibe

    1

    "Minimal progression through unlocking areas and achievements; no complex item or upgrade systems."

    Capsule for Shattered Lights Shattered Lights

    "Simple progression system with limited items and skill unlocks; some sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Story can be immersive and engaging, but combat and pacing can cause frustration."

    Capsule for Baldr Sky Baldr Sky

    "Story and narration provide immersive experience; combat can be frustrating but also engaging."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable audiovisual presentation with voice acting and music, but graphics are modest and not sensory intense."

    Capsule for Star Control®: Origins Star Control®: Origins

    "Enjoyable audiovisual presentation with music, voice acting, and animations, though graphics are modest."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or popularity mechanics; individual single-player experience."

    Capsule for Half-Life 2: Episode Two Half-Life 2: Episode Two

    "No social recognition or popularity mechanisms; single-player focus."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with voice acting, cutscenes, and lore-rich campaign."

    Capsule for MechWarrior 5: Clans MechWarrior 5: Clans

    "Strong narrative immersion with voice acting, cutscenes, and story closely based on a novel."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat involves timing, positioning, and using character abilities strategically; some planning required."

    Capsule for GigaBash GigaBash

    "Combat involves tactical positioning, skill timing, and party management, though limited by AI and controls."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and tension in story and combat, but overall moderate emotional intensity."

    Capsule for The Thaumaturge The Thaumaturge

    "Some tension in combat and story moments, but overall moderate emotional intensity."

  • Value

    Game with the same Value vibe

    -2

    "Many players feel the game is overpriced for its short length and limited content; recommended to buy on sale."

    Capsule for LOLLIPOP CHAINSAW RePOP LOLLIPOP CHAINSAW RePOP

    "Many players feel the game is overpriced for its short length and limited content; better value on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting many enemies, including orcs and monsters, with various weapons and magic."

    Capsule for Gothic® 3 Gothic® 3

    "Combat involves fighting orcs and enemies with physical attacks and skills, including knocking enemies off cliffs."

  • Survival

    Game with the same Survival vibe

    1

    "Players manage health and resources to survive combat encounters, but threat level is moderate."

    Capsule for Olija Olija

    "Players manage resources like provisions and health during travel and combat, but threats are moderate."

Last update: 01/06/2026