The Dwarves similar games & best alternatives
The Dwarves
2016
Related articles
Quick resume
A few heroes are facing hundreds of foes – are you even able to lead the coolest fantasy people to victory against the dark hordes? Explore a vast world, fight tactical real-time battles, and experience the fantastic story based on the bestseller "The Dwarves".
Global score
74/100
Genres
Role-playing (RPG)
Similar games
Pros
- Engaging story and narration
- Strong fantasy setting with dwarves
- Good voice acting and music
- Tactical combat with party control
- Interesting characters and humor
Cons
- Short game length and limited replayability
- Clunky combat controls and ai issues
- Minimal character customization and progression
- Bugs and localization problems
- Overpriced for content amount
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Continuation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose party members, make some story choices, and decide paths on the world map, but gameplay is largely linear and story-driven."
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Competence2
"Combat requires some skill and tactical positioning, but is often described as clunky and limited in depth."
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Competition-4
"Focus is on single-player story experience with no PvP or ranked modes; no social comparison emphasized."
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Continuation-3
"Game is relatively short (7-15 hours), with limited replayability and some players found it easy to disengage after finishing."
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Cooperation-4
"Single-player game with party control; no multiplayer or cooperative play."
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Creativity-2
"Limited character customization and equipment options; players mostly follow preset story and combat mechanics."
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Domination-5
"No evidence of exerting control over others; single-player experience without social dominance."
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Escapism4
"Players enjoy immersive fantasy story and world, escaping into a dwarven universe with rich lore and narration."
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Expectation-4
"Players engage voluntarily for enjoyment and interest in story and setting, not out of obligation."
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Experimenting1
"Some experimentation with party composition and combat tactics, but overall gameplay is structured and linear."
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Exploration2
"World map allows some exploration and side quests, though limited by provisions and linear story progression."
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Expression-3
"Minimal character customization; mostly fixed appearances and limited item use."
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Fantasy5
"Strong fantasy setting with dwarves, orcs, magic, and epic storytelling based on a fantasy novel."
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Fellowship-4
"Single-player experience with limited social interaction or community involvement."
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Growth1
"Some character progression and skill choices, but limited depth and learning opportunities."
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Health-5
"Typical sedentary gameplay; no physical activity or health-related features."
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Idle-3
"Combat and story require player attention; some pauses possible but generally active engagement needed."
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Intimacy-4
"No evidence of close social relationships or emotional sharing beyond character interactions in single-player."
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Leadership2
"Player leads a party of characters in combat and makes story decisions, but no multiplayer leadership."
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Progression1
"Simple progression system with limited items and skill unlocks; some sense of advancement."
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Relaxation2
"Story and narration provide immersive experience; combat can be frustrating but also engaging."
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Sensation2
"Enjoyable audiovisual presentation with music, voice acting, and animations, though graphics are modest."
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Status-5
"No social recognition or popularity mechanisms; single-player focus."
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Story5
"Strong narrative immersion with voice acting, cutscenes, and story closely based on a novel."
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Strategy3
"Combat involves tactical positioning, skill timing, and party management, though limited by AI and controls."
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Thrill1
"Some tension in combat and story moments, but overall moderate emotional intensity."
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Value-2
"Many players feel the game is overpriced for its short length and limited content; better value on sale."
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Violence3
"Combat involves fighting orcs and enemies with physical attacks and skills, including knocking enemies off cliffs."
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Survival1
"Players manage resources like provisions and health during travel and combat, but threats are moderate."
Last update: 29/04/2026