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The Thaumaturge

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.

Global score

83/100

Genres

Adventure, Role-playing (RPG), Turn-based strategy (TBS)

Pros

  • Unique and immersive 1905 warsaw setting
  • Engaging story and characters
  • Interesting turn-based combat system
  • Rich lore and atmosphere
  • Meaningful player choices and multiple endings

Cons

  • Some technical issues and janky animations
  • Combat can be repetitive and easy
  • Investigation mechanics are simplistic
  • Voice acting inconsistent
  • Some pacing and progression frustrations

Motivations

  • Autonomy
    3

    "Players make meaningful choices affecting story outcomes and character interactions, though the game is mostly linear with some fixed story beats."

  • Competence
    2

    "Combat and investigation provide some skill and strategic challenge, but combat is generally easy and investigation is mostly clicking highlighted clues."

  • Competition
    -5

    "Single-player experience focused on personal story and exploration without competitive elements or leaderboards."

  • Continuation
    4

    "Many players report long sessions and high engagement with story and world, spending 20+ hours and wanting to replay."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Some customization in combat builds and skill trees, but limited character customization and mostly predefined story structure."

  • Domination
    -5

    "No evidence of exerting control over others; interactions emphasize narrative and personal choices."

  • Escapism
    5

    "Strong immersion in alternate history and fantasy setting provides escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story, setting, and gameplay; no obligation or external pressure noted."

  • Experimenting
    2

    "Players can experiment with combat strategies and dialogue choices, though investigation is mostly routine."

  • Exploration
    3

    "Exploration of detailed 1905 Warsaw and uncovering lore and secrets is a key part of the experience."

  • Expression
    0

    "Limited character customization; some build choices but no strong emphasis on self-expression or avatar personalization."

  • Fantasy
    4

    "Alternate history with supernatural elements, magic, and mythical creatures creates a strong fantasy experience."

  • Fellowship
    -5

    "Single-player game with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop skills and knowledge through investigation and combat progression, with some learning curve."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on story, combat, and investigation; not designed for casual or background play."

  • Intimacy
    -4

    "Some character relationships and dialogue choices, but no deep social or emotional bonding mechanics."

  • Leadership
    -3

    "Player controls main character and summons creatures but no leadership or group management roles."

  • Progression
    3

    "Character progression through skill trees, leveling, and acquiring new abilities and salutors."

  • Relaxation
    3

    "Generally a calm, immersive experience with some tension in combat but overall balanced pacing."

  • Sensation
    2

    "Atmospheric music, detailed visuals, and sound design provide sensory engagement without overwhelming stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on personal story and achievements."

  • Story
    5

    "Strong narrative focus with rich story, character development, and multiple endings."

  • Strategy
    3

    "Combat involves tactical decision-making and planning; investigation requires piecing clues together."

  • Thrill
    1

    "Some suspense and tension in story and combat, but overall moderate emotional intensity."

  • Value
    3

    "Players generally feel the game offers good value for price with engaging content and replayability."

  • Violence
    2

    "Turn-based combat with attacks and damage, but not excessive or gratuitous violence."

  • Survival
    1

    "Combat requires managing health and focus to avoid defeat, but not a core survival mechanic."

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    Last update: 06/03/2026