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Of Orcs And Men

Xbox 360, PlayStation 3, PC (Microsoft Windows) • 2012

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Quick resume

You have been appointed to fulfill an extremely dangerous mission, deep in enemy territory: to kill one man... the Emperor himself. Lead the revolution of the Orcs and Goblins!

Global score

74/100

Genres

Action, Role-playing (RPG)

Pros

  • Unique fantasy perspective with orc and goblin protagonists
  • Engaging story with strong characters and dark themes
  • Tactical combat system requiring strategic planning
  • Complementary dual-character gameplay
  • Atmospheric music and sound design

Cons

  • Linear level design with limited exploration
  • Somewhat clunky and slow combat mechanics
  • Limited equipment and customization options
  • Occasional ai and animation bugs
  • Short game length with low replay value

Motivations

  • Autonomy
    3

    "Players control two characters with distinct abilities and can switch between them freely, allowing tactical choices, though the game is linear in level design."

  • Competence
    4

    "Combat system requires strategic planning and skillful use of abilities, especially on higher difficulties, providing a satisfying challenge."

  • Competition
    -4

    "Focus is on single-player experience with no evidence of competitive or ranked modes."

  • Continuation
    1

    "Game length is moderate (~12-18 hours) with some replayability due to skill builds and minor choices, but generally linear and limited in scope."

  • Cooperation
    2

    "Players coordinate two characters with complementary skills, requiring tactical cooperation between them, but no multiplayer or external cooperation."

  • Creativity
    2

    "Some character customization and skill tree choices exist, but equipment and level design are limited and linear."

  • Domination
    -4

    "Interactions are balanced between the two protagonists; no evidence of dominance or power over others."

  • Escapism
    4

    "Immersive fantasy world with a dark, mature story and atmospheric music provides strong escape from reality."

  • Expectation
    -3

    "Players engage voluntarily for intrinsic interest in story and characters; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players can experiment with different skill builds and combat tactics, though level design is linear and exploration limited."

  • Exploration
    -4

    "Levels are mostly linear corridors with minimal exploration and few hidden areas."

  • Expression
    1

    "Limited character customization and equipment options allow some self-expression but within narrow constraints."

  • Fantasy
    5

    "Strong fantasy setting with orcs and goblins as protagonists, dark themes, and a fictional world distinct from reality."

  • Fellowship
    -4

    "Single-player game with minimal social interaction or community features."

  • Growth
    3

    "Character progression through skill trees and leveling provides learning and development opportunities."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during combat and story progression; not suitable for casual or background play."

  • Intimacy
    -4

    "Limited to character interactions within story; no evidence of forming close social bonds or relationships."

  • Leadership
    2

    "Players lead and coordinate two characters with different roles and abilities, managing their actions strategically."

  • Progression
    3

    "Character leveling, skill upgrades, and equipment improvements provide a sense of progression."

  • Relaxation
    -1

    "Game has moments of tension and challenge, especially in combat, but also some narrative-driven calm."

  • Sensation
    2

    "Music and sound design enhance emotional engagement; combat provides satisfying feedback."

  • Status
    -4

    "No social status or recognition systems; focus is on individual experience."

  • Story
    5

    "Strong narrative focus with well-developed characters, plot twists, and immersive storytelling."

  • Strategy
    4

    "Combat requires tactical planning, skill combinations, and resource management."

  • Thrill
    2

    "Combat and story provide moments of suspense and excitement, though not constant."

  • Value
    3

    "Offers good entertainment value especially when purchased on sale; moderate length and replayability."

  • Violence
    4

    "Combat involves melee and ranged attacks, stealth kills, and brutal combat animations."

  • Survival
    3

    "Players must manage resources like rage and concentration and avoid death in challenging combat."

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    Last update: 06/03/2026