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Drakensang: The River of Time

PC (Microsoft Windows) • 2011

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Quick resume

The prequel to Radon Labs' award-winning RPG, Drakensang: The River of Time introduces a brand new story within the Drakensang universe. The new story brings many innovations and new game elements for experienced as well for first time players, who will jump right into the fascinating medieval fantasy RPG scenario of Drakensang: The...

Global score

81/100

Genres

Role-playing (RPG)

Pros

  • Deep tactical combat and character customization
  • Immersive fantasy world and atmosphere
  • Engaging story with memorable characters
  • Multiple quest solutions and replay value
  • Quality voice acting and music

Cons

  • Dated graphics and animations
  • Technical issues on modern systems requiring fixes
  • Limited party size and companion options
  • Somewhat slow pacing and clunky combat
  • English localization and voice acting quality varies

Motivations

  • Autonomy
    4

    "Players create and customize their own character, choose classes and skills, and make meaningful choices in quests and combat tactics, showing high player control."

  • Competence
    4

    "The game features complex tactical combat, skill progression, and challenging boss fights requiring strategic thinking and mastery of mechanics."

  • Competition
    -4

    "Focus is on single-player experience with no multiplayer or ranked modes; players progress at their own pace without social comparison."

  • Continuation
    4

    "Many reviews mention long playtimes, replay value, and players continuing after main story to explore side quests and world."

  • Cooperation
    -2

    "Party-based gameplay with AI companions but no multiplayer or cooperative play; interaction limited to managing own party."

  • Creativity
    4

    "Extensive character customization, skill builds, crafting, and multiple quest solutions encourage creative approaches."

  • Domination
    -5

    "No evidence of exerting control over other players; interactions are cooperative or narrative-driven without dominance."

  • Escapism
    5

    "Strong fantasy setting with immersive world, story, and atmosphere providing escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different classes, skills, tactics, and quest resolutions; game encourages trying new strategies."

  • Exploration
    4

    "Game world includes multiple locations, secrets, side quests, and encourages revisiting areas and discovery."

  • Expression
    3

    "Character appearance customization and party member personalization allow player self-expression."

  • Fantasy
    5

    "Set in a high fantasy world with elves, dwarves, magic, and mythical creatures; strong fictional narrative."

  • Fellowship
    -3

    "Single-player focus with limited social interaction; party members have personalities but no multiplayer community."

  • Growth
    5

    "Deep skill and character progression system with learning curve and meaningful development."

  • Health
    -5

    "Typical sedentary computer RPG with no physical activity elements."

  • Idle
    -3

    "Requires focused attention for tactical combat and questing; not designed for casual or background play."

  • Intimacy
    -4

    "Limited to party member interactions; no evidence of forming close social relationships or emotional sharing beyond game characters."

  • Leadership
    3

    "Player leads and manages a party of companions, issuing commands and making strategic decisions."

  • Progression
    5

    "Character leveling, item collection, crafting, and quest completion drive continuous progression."

  • Relaxation
    2

    "While challenging, the game offers immersive atmosphere and pacing that can induce flow and relaxation."

  • Sensation
    2

    "Visuals and music create pleasant sensory experience, though graphics are dated; some enjoy the atmosphere and sound design."

  • Status
    -5

    "No social status or recognition mechanics; focus is on individual play experience."

  • Story
    4

    "Engaging narrative with character development, dialogue, and multiple quest outcomes; story is a key motivation."

  • Strategy
    5

    "Combat and character development require strategic planning, tactical thinking, and problem solving."

  • Thrill
    3

    "Combat difficulty and boss fights provide suspense and challenge, though overall tone is more relaxed fantasy."

  • Value
    4

    "Players report high value for time invested, with deep gameplay and replayability at a reasonable price."

  • Violence
    3

    "Combat involves fighting monsters and enemies; violence is part of gameplay but not gratuitous or chaotic."

  • Survival
    3

    "Resource management, tactical combat, and character survival are important gameplay elements."

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    Last update: 06/03/2026