Mahokenshi - The Samurai Deckbuilder similar games & best alternatives
Mahokenshi - The Samurai Deckbuilder
2023
Related articles
Quick resume
Begin your journey to become a mighty samurai mage! In a blend of adventure, strategy and deckbuilding gameplay, choose how you will follow the way of the Mahoken. Explore the Celestial Islands, build your deck, battle challenging demons, and protect the land from the forces of corruption.
Global score
77/100
Genres
Role-playing (RPG), Turn-based strategy (TBS), Strategy, Indie, Tactical, Card & Board Game
Similar games
Pros
- Unique blend of deckbuilding and tactical hex movement
- Four distinct characters with varied playstyles
- Engaging strategic gameplay with meaningful choices
- Beautiful art and thematic japanese fantasy setting
- Mission editor for custom content
Cons
- Short campaign with limited replayability
- Lack of mid-mission save feature initially
- Some bugs and performance issues reported
- Simple and shallow story
- No multiplayer or social features
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Continuation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose from four distinct characters and freely build their decks each mission, adapting strategies and movement on a hex map."
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Competence3
"Game involves strategic deckbuilding, tactical movement, and mastering mission objectives with some challenge and skill development."
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Competition-4
"Focus is on single-player campaign and personal progression without ranked modes or direct player comparison."
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Continuation-2
"Game is relatively short (10-20 hours), with limited replayability after completing all missions and challenges."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative gameplay elements."
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Creativity3
"Players create and modify decks each mission and can customize equipment loadouts; mission editor adds creative potential."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."
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Escapism3
"Players enjoy immersive fantasy setting and tactical gameplay as a form of stress relief and entertainment."
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Expectation-4
"Players engage voluntarily for fun and personal interest, not out of obligation or external pressure."
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Experimenting3
"Game encourages trying different deck builds, characters, and strategies to solve mission puzzles."
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Exploration2
"Exploration of hex maps with varied terrain and objectives, though maps are fixed and not procedurally generated."
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Expression2
"Some character and deck customization, plus equipment choices, but limited cosmetic personalization."
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Fantasy4
"Strongly themed in mythical Japanese samurai setting with fantasy elements like spirits and magic."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth3
"Players learn deckbuilding, tactical positioning, and character progression through missions and challenges."
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Health-5
"Typical sedentary video game experience with no physical activity or health-related features."
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Idle-3
"Missions require focused attention and strategic planning; no background or idle gameplay."
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Intimacy-5
"No social or emotional relationship building; purely individual gameplay."
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Leadership-5
"No leadership or group management roles; solo player experience."
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Progression3
"Players unlock cards, equipment, and upgrades through mission completion and challenges, enabling character growth."
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Relaxation2
"Generally relaxing gameplay with some tension from time limits and mission objectives, but not overly stressful."
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Sensation3
"Enjoyable visual and auditory presentation with satisfying animations and thematic art style."
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Status-5
"No social recognition or status systems; achievements are personal and offline."
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Story1
"Simple and linear story with minimal depth; serves as context rather than a major focus."
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Strategy4
"Strong emphasis on tactical decision-making, deckbuilding, resource management, and positioning."
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Thrill1
"Some tension from time-limited missions and challenges, but overall moderate and controlled gameplay experience."
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Value-1
"Mixed opinions on value; game is short with limited replayability, recommended on sale for best value."
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Violence3
"Combat involves attacking enemies with cards and abilities; violence is stylized and fantasy-themed."
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Survival2
"Players must manage resources and avoid failure to complete mission objectives within constraints."
Last update: 29/04/2026