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The Entropy Centre

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.

Global score

89/100

Genres

Adventure, Puzzle

Pros

  • Engaging puzzle mechanics with time-rewind twist
  • Strong narrative and character development
  • Polished visuals and sound design
  • Satisfying progression and puzzle variety
  • Good value for price and length

Cons

  • Puzzles sometimes repetitive or easy for veterans
  • Combat sections feel clunky and out of place
  • Some bugs and physics issues reported
  • Story pacing and ending considered underwhelming by some
  • Limited exploration and customization

Motivations

  • Autonomy
    4

    "Players have freedom to solve puzzles in multiple ways and experiment with time-rewind mechanics, indicating control over actions and decisions."

  • Competence
    3

    "Puzzles provide a satisfying challenge with increasing difficulty, requiring skill and problem solving, though some are considered easy by experienced players."

  • Competition
    -4

    "Focus is on individual puzzle solving and story progression without competitive or ranked elements."

  • Continuation
    3

    "Many players report engaging story and puzzles that encourage extended play sessions and replay, though some note pacing issues."

  • Cooperation
    -5

    "Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players can experiment with puzzle solutions and use a variety of mechanics, including time manipulation, allowing creative problem solving."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and cooperative social dominance is absent."

  • Escapism
    4

    "Players use the game to immerse themselves in a sci-fi world and story, providing distraction and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying new puzzle mechanics and experimenting with time-rewind tools and alternative solutions."

  • Exploration
    2

    "Some exploration of environments and hidden lore through terminals, though progression is mostly linear."

  • Expression
    -4

    "Limited customization or self-expression; players interact with preset environments and characters."

  • Fantasy
    4

    "Strong sci-fi narrative with imaginative fiction elements like time manipulation and existential themes."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement during gameplay."

  • Growth
    3

    "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy
    -4

    "Limited social or emotional connection beyond character interactions; no player-to-player intimacy."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Players progress through levels, unlocking new puzzle mechanics and story elements."

  • Relaxation
    2

    "Some players find the game relaxing and satisfying, though others note frustration with certain puzzles and mechanics."

  • Sensation
    3

    "Enjoyable visuals, sound design, and atmospheric effects provide sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; focus is on personal achievement."

  • Story
    4

    "Strong narrative immersion with engaging characters, lore, and existential sci-fi plot."

  • Strategy
    3

    "Puzzles require logical thinking, planning, and sequencing actions in reverse order."

  • Thrill
    1

    "Some suspenseful moments during robot encounters and environmental hazards, but mostly controlled puzzle solving."

  • Value
    3

    "Players report good value for time and money, especially on sale, with 8-12 hours of gameplay."

  • Violence
    -4

    "Minimal violence; combat sections are brief and not central to gameplay, focus is on puzzle solving."

  • Survival
    1

    "Some sections involve avoiding threats like hostile robots, but overall low-risk environment."

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    Last update: 06/03/2026