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The Entropy Centre similar games & best alternatives

The Entropy Centre

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.

Global score

89/100

Genres

Adventure, Puzzle

Similar games

    Pros

    • Engaging puzzle mechanics with time-rewind twist
    • Strong narrative and character development
    • Polished visuals and sound design
    • Satisfying progression and puzzle variety
    • Good value for price and length

    Cons

    • Puzzles sometimes repetitive or easy for veterans
    • Combat sections feel clunky and out of place
    • Some bugs and physics issues reported
    • Story pacing and ending considered underwhelming by some
    • Limited exploration and customization

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to solve puzzles in multiple ways and experiment with time-rewind mechanics, indicating control over actions and decisions."

    • Competence
      3

      "Puzzles provide a satisfying challenge with increasing difficulty, requiring skill and problem solving, though some are considered easy by experienced players."

    • Competition
      -4

      "Focus is on individual puzzle solving and story progression without competitive or ranked elements."

    • Continuation
      3

      "Many players report engaging story and puzzles that encourage extended play sessions and replay, though some note pacing issues."

    • Cooperation
      -5

      "Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players can experiment with puzzle solutions and use a variety of mechanics, including time manipulation, allowing creative problem solving."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and cooperative social dominance is absent."

    • Escapism
      4

      "Players use the game to immerse themselves in a sci-fi world and story, providing distraction and emotional engagement."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting
      4

      "Game encourages trying new puzzle mechanics and experimenting with time-rewind tools and alternative solutions."

    • Exploration
      2

      "Some exploration of environments and hidden lore through terminals, though progression is mostly linear."

    • Expression
      -4

      "Limited customization or self-expression; players interact with preset environments and characters."

    • Fantasy
      4

      "Strong sci-fi narrative with imaginative fiction elements like time manipulation and existential themes."

    • Fellowship
      -5

      "Experience is solitary with minimal social interaction or community involvement during gameplay."

    • Growth
      3

      "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement to solve puzzles and progress."

    • Intimacy
      -4

      "Limited social or emotional connection beyond character interactions; no player-to-player intimacy."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience."

    • Progression
      3

      "Players progress through levels, unlocking new puzzle mechanics and story elements."

    • Relaxation
      2

      "Some players find the game relaxing and satisfying, though others note frustration with certain puzzles and mechanics."

    • Sensation
      3

      "Enjoyable visuals, sound design, and atmospheric effects provide sensory stimulation."

    • Status
      -5

      "No social recognition or status systems; focus is on personal achievement."

    • Story
      4

      "Strong narrative immersion with engaging characters, lore, and existential sci-fi plot."

    • Strategy
      3

      "Puzzles require logical thinking, planning, and sequencing actions in reverse order."

    • Thrill
      1

      "Some suspenseful moments during robot encounters and environmental hazards, but mostly controlled puzzle solving."

    • Value
      3

      "Players report good value for time and money, especially on sale, with 8-12 hours of gameplay."

    • Violence
      -4

      "Minimal violence; combat sections are brief and not central to gameplay, focus is on puzzle solving."

    • Survival
      1

      "Some sections involve avoiding threats like hostile robots, but overall low-risk environment."

    Where to buy

    Last update: 29/04/2026