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Firmament similar games & best alternatives

Firmament

PC (Microsoft Windows), Mac, SteamVR, PlayStation 4, PlayStation 5, PlayStation VR2 • 2023

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Quick resume

Firmament is a new puzzle-adventure game by the legendary game studio behind the best-selling games Myst and Riven. Featuring deep storytelling and world-building, discover the story of this seemingly abandoned world as you explore and unlock the mysteries of 3 unique Realms… and beyond!

Global score

72/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Beautiful and immersive environments
    • Engaging and satisfying puzzles
    • Unique adjunct tool mechanic
    • Strong narrative with emotional ending
    • Accessible for a wider audience

    Cons

    • Shorter length compared to previous cyan games
    • Some bugs and technical issues at launch
    • Story exposition pacing issues
    • Limited environmental storytelling
    • Lack of multiplayer or social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Thrill, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore multiple realms and solve puzzles at their own pace with a unique adjunct tool mechanic."

    • Competence
      3

      "Puzzles require logical thinking and spatial reasoning, providing satisfying challenges though generally less difficult than earlier Cyan games."

    • Competition
      -5

      "No evidence of competitive elements; focus is on individual exploration and puzzle solving."

    • Continuation
      2

      "Players engage in multi-hour sessions with some replay value, though the game is relatively short and some players found it easy to disengage."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players interact with and manipulate complex machinery and puzzles, though within predefined structures and realms."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; experience is solitary and balanced."

    • Escapism
      4

      "Immersive worlds and puzzles provide a strong escape from real life, evoking nostalgia and wonder."

    • Expectation
      -3

      "Players engage out of intrinsic interest and nostalgia for Cyan's style rather than obligation."

    • Experimenting
      3

      "Players experiment with the adjunct tool and puzzle mechanics, exploring different solutions and interactions."

    • Exploration
      4

      "Multiple realms to explore with large, detailed environments encouraging discovery."

    • Expression
      -5

      "No character customization or avatar personalization; presentation is standardized."

    • Fantasy
      4

      "Engages players in imaginative, surreal worlds with steampunk and art deco aesthetics."

    • Fellowship
      -5

      "Solo play with minimal social interaction or community involvement."

    • Growth
      3

      "Players develop puzzle-solving skills and understanding of complex mechanisms."

    • Health
      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and puzzle solving; not designed for idle or background play."

    • Intimacy
      -5

      "No evidence of forming close relationships; experience is solitary."

    • Leadership
      -5

      "No leadership or group management elements; single-player experience."

    • Progression
      3

      "Players gain upgrades to the adjunct tool and progress through puzzles and realms."

    • Relaxation
      3

      "Generally relaxing exploration and puzzle solving with some moments of frustration."

    • Sensation
      3

      "Enjoyable visual and auditory experience with atmospheric music and detailed environments."

    • Status
      -5

      "No social recognition or status elements; focus is on individual experience."

    • Story
      3

      "Narrative unfolds gradually through monologues and environmental storytelling, culminating in a strong ending."

    • Strategy
      3

      "Puzzles require logical reasoning and planning, though less complex than earlier Cyan titles."

    • Thrill
      -3

      "Low risk, controlled environment with minimal suspense or tension."

    • Value
      2

      "Generally positive perceived value for fans of Cyan and puzzle games, though some feel the game is short for full price."

    • Violence
      -5

      "No combat or destructive gameplay; focus on constructive puzzle solving."

    • Survival
      -5

      "Stable, low-risk environments without threats or resource management."

    Last update: 29/04/2026