Firmament similar games & best alternatives
Should you play it?
Firmament is a new puzzle-adventure game by the legendary game studio behind the best-selling games Myst and Riven. Featuring deep storytelling and world-building, discover the story of this seemingly abandoned world as you explore and unlock the mysteries of 3 unique Realms… and beyond!
What works
- Beautiful and immersive environments
- Engaging and satisfying puzzles
- Unique adjunct tool mechanic
- Strong narrative with emotional ending
- Accessible for a wider audience
Things to keep in mind
- Shorter length compared to previous cyan games
- Some bugs and technical issues at launch
- Story exposition pacing issues
- Limited environmental storytelling
- Lack of multiplayer or social features
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Firmament: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Expression, Intimacy, Thrill.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore different areas, choose quests, and solve puzzles in multiple ways with unique mechanics per zone."
Slider
"Players have freedom to explore multiple realms and solve puzzles at their own pace with a unique adjunct tool mechanic."
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Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and spatial reasoning with increasing difficulty, though not overly challenging."
klocki
"Puzzles require logical thinking and spatial reasoning, providing satisfying challenges though generally less difficult than earlier Cyan games."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on individual exploration and puzzle solving."
Karma. Incarnation 1
"No evidence of competitive elements; focus is on individual exploration and puzzle solving."
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Continuation
Game with the same Continuation vibe
2"Players engage in multiple runs and sessions, though some mention limited replayability after several hours."
The Headliners
"Players engage in multi-hour sessions with some replay value, though the game is relatively short and some players found it easy to disengage."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Senua’s Saga: Hellblade II
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
3"Players manipulate and combine objects creatively to solve puzzles, though within the predefined game structure."
The Room 4: Old Sins
"Players interact with and manipulate complex machinery and puzzles, though within predefined structures and realms."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; experience is solitary and personal."
Lorn's Lure
"No evidence of exerting control or superiority over others; experience is solitary and balanced."
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Escapism
Game with the same Escapism vibe
4"Immersive VR environment and engaging puzzles provide a strong escape from real life."
Abode
"Immersive worlds and puzzles provide a strong escape from real life, evoking nostalgia and wonder."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily driven by intrinsic interest and nostalgia for Cyan's style."
Obduction
"Players engage out of intrinsic interest and nostalgia for Cyan's style rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with puzzle elements and object interactions to discover solutions."
Escape From Mystwood Mansion
"Players experiment with the adjunct tool and puzzle mechanics, exploring different solutions and interactions."
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Exploration
Game with the same Exploration vibe
4"Emphasis on navigating multiple realms, backtracking, and uncovering secrets and hidden areas."
Hand of Doom
"Multiple realms to explore with large, detailed environments encouraging discovery."
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Expression
Game with the same Expression vibe
-5"No character customization or avatar personalization; presentation is standardized."
Aporia: Beyond The Valley
"No character customization or avatar personalization; presentation is standardized."
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Fantasy
Game with the same Fantasy vibe
4"Engages players in a stylized, surreal, and imaginative world with exaggerated characters and scenarios."
Star Fetchers
"Engages players in imaginative, surreal worlds with steampunk and art deco aesthetics."
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Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Ori and the Blind Forest: Definitive Edition
"Solo play with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
3"Players develop skills in puzzle solving and understanding game mechanics."
ROUTINE
"Players develop puzzle-solving skills and understanding of complex mechanisms."
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Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
The Drifter
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and puzzle solving; not designed for idle or background play."
Gunpoint
"Requires focused attention and puzzle solving; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close social relationships; experience is solitary."
The 7th Guest VR
"No evidence of forming close relationships; experience is solitary."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player experience."
Mothlight
"No leadership or group management elements; single-player experience."
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Progression
Game with the same Progression vibe
3"Players collect upgrades and new tools to enhance abilities and solve puzzles."
Vessel
"Players gain upgrades to the adjunct tool and progress through puzzles and realms."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing and enjoyable exploration with some moments of frustration in puzzles and platforming."
Treasure Adventure World
"Generally relaxing exploration and puzzle solving with some moments of frustration."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory experience with atmospheric music and detailed environments."
Subnautica: Below Zero
"Enjoyable visual and auditory experience with atmospheric music and detailed environments."
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Status
Game with the same Status vibe
-5"No social recognition or status elements; focus is on individual experience."
Singularity™
"No social recognition or status elements; focus is on individual experience."
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Story
Game with the same Story vibe
3"Narrative is fragmented and dark, revealed through multiple endings and environmental storytelling."
The Binding of Isaac: Rebirth
"Narrative unfolds gradually through monologues and environmental storytelling, culminating in a strong ending."
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Strategy
Game with the same Strategy vibe
3"Puzzles require logical reasoning and planning, though some solutions are unconventional."
Chaos on Deponia
"Puzzles require logical reasoning and planning, though less complex than earlier Cyan titles."
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Thrill
Game with the same Thrill vibe
-3"Low risk, controlled environment with minimal suspense or tension."
Hatsune Miku Logic Paint S
"Low risk, controlled environment with minimal suspense or tension."
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Value
Game with the same Value vibe
2"Generally considered good value for puzzle fans, though some note the game is short and best purchased on sale."
She Remembered Caterpillars
"Generally positive perceived value for fans of Cyan and puzzle games, though some feel the game is short for full price."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on constructive puzzle solving."
Superliminal
"No combat or destructive gameplay; focus on constructive puzzle solving."
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Survival
Game with the same Survival vibe
-5"Stable, low-risk environment without threats or resource management."
Dream Daddy: A Dad Dating Simulator
"Stable, low-risk environments without threats or resource management."
Last update: 01/06/2026