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Quiplash

Xbox One, PlayStation 3, Nintendo Switch, Amazon Fire TV, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2015

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Quick resume

For 3-8 Players and an Audience of thousands! Your phones or tablets are your controllers! The gut-busting, say-anything, no-rules party game!

Global score

90/100

Genres

Casual, Indie, Strategy, Quiz/Trivia

Pros

  • Highly creative and humorous gameplay
  • Only one copy needed for multiplayer
  • Great for parties and social gatherings
  • Easy to learn and accessible
  • Strong streamer and audience integration

Cons

  • Requires 3+ players to be fun
  • Some prompts can repeat reducing replay value
  • Dependent on quality and humor of players
  • No random matchmaking or public games
  • Limited progression and narrative depth

Motivations

  • Autonomy
    4

    "Players freely create their own answers to prompts, expressing personal creativity and humor without preset constraints."

  • Competence
    2

    "Players engage in quick wit and humor, which requires some skill in creativity and timing, but no technical or mechanical challenges."

  • Competition
    3

    "Players compete by voting on the funniest or best answers, trying to outwit others in a social contest."

  • Continuation
    3

    "Many reviews mention long play sessions and repeated use at parties, indicating habitual and extended play."

  • Cooperation
    -3

    "The game is primarily competitive and individualistic, with players working independently to create answers and win votes."

  • Creativity
    5

    "Core gameplay revolves around creating original, humorous answers to prompts, encouraging high creativity."

  • Domination
    -2

    "While players can gloat about winning, the social tone is generally friendly and humorous rather than aggressive or controlling."

  • Escapism
    4

    "Players use the game as a fun social escape, often playing to relax, laugh, and disconnect from daily stress."

  • Expectation
    -4

    "Players join voluntarily for fun and social interaction, with no indication of obligation or pressure."

  • Experimenting
    4

    "Players try new humorous answers each round, encouraged to be spontaneous and inventive."

  • Exploration
    -1

    "The game has a fixed set of prompts but players explore different creative responses; limited physical or spatial exploration."

  • Expression
    4

    "Players express their personality and humor through custom text answers, enabling personal expression."

  • Fantasy
    1

    "The game involves imaginative and absurd humor but is grounded in social interaction rather than immersive fictional worlds."

  • Fellowship
    4

    "Strong social component with friends and audiences, fostering group laughter and shared experiences."

  • Growth
    2

    "Players develop quick thinking and humor skills, though learning is informal and social rather than structured."

  • Health
    -4

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active participation and attention during rounds; not a background or idle game."

  • Intimacy
    2

    "Social interactions are friendly and humorous but generally casual rather than deeply emotional or intimate."

  • Leadership
    -2

    "One player hosts the game but leadership is minimal; players mostly participate equally without hierarchical roles."

  • Progression
    -3

    "No accumulation of items or upgrades; gameplay is round-based with no persistent progression."

  • Relaxation
    3

    "Game provides fun and laughter, promoting relaxation and social enjoyment."

  • Sensation
    2

    "Enjoyable audiovisual presentation but not focused on intense sensory stimulation."

  • Status
    2

    "Winning rounds and getting votes provides social recognition within the group."

  • Story
    -5

    "No narrative or plot; gameplay consists of context-free prompts and answers."

  • Strategy
    1

    "Some strategic thinking in crafting answers to appeal to voters, but largely spontaneous and humorous."

  • Thrill
    1

    "Some excitement in competition and voting, but low risk and low suspense overall."

  • Value
    4

    "Highly praised for entertainment value and low cost, especially given multiplayer accessibility."

  • Violence
    -5

    "No violence; gameplay centers on humor and social interaction."

  • Survival
    -5

    "No survival or threat elements; stable and safe gameplay environment."

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    Last update: 06/03/2026