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The Jackbox Party Pack

Xbox 360, PlayStation 3, Nintendo Switch, Xbox One, Amazon Fire TV, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2014

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Quick resume

The team behind YOU DON’T KNOW JACK presents FIVE guffaw-inducing party games in one pack! You’re gonna need more than one party for this. Your phones or tablets are your controllers! For 1-100 players!

Global score

91/100

Genres

Casual, Indie, Strategy, Quiz/Trivia, Puzzle

Pros

  • Easy to set up and play using smartphones as controllers
  • Highly social and humorous party experience
  • Multiple games with varied mechanics
  • Good replayability with large groups
  • Accessible to players of different ages and skill levels

Cons

  • Some games less popular or engaging (word spud, lie swatter)
  • Limited player count in some games (ydkj max 4)
  • Repeated prompts/questions over extended play
  • Requires players to have smart devices
  • Not ideal for solo play or deep narrative engagement

Motivations

  • Autonomy
    4

    "Players freely choose which mini-game to play and how to respond creatively in games like Fibbage and Drawful."

  • Competence
    3

    "Games require skill in creativity, bluffing, drawing, and trivia knowledge, with feedback through scoring and social interaction."

  • Competition
    4

    "Players compete for points and to fool others, with leaderboards and scoring in games like Fibbage and Drawful."

  • Continuation
    3

    "Players often engage in multiple rounds and long sessions, with some complaints about repeated prompts over time."

  • Cooperation
    -3

    "Games focus on individual play and competing against others rather than teamwork or cooperative goals."

  • Creativity
    5

    "Strong emphasis on creative input in Fibbage (lying), Drawful (drawing), and Word Spud (word association)."

  • Domination
    2

    "Some social dominance through winning and tricking others, but interactions are generally friendly and humorous."

  • Escapism
    4

    "Players use the game as a fun distraction and social outlet, often in party or family settings."

  • Expectation
    -4

    "Players engage voluntarily for fun and socializing, not out of obligation or pressure."

  • Experimenting
    3

    "Players try different strategies, creative lies, and drawings, exploring humorous possibilities."

  • Exploration
    -2

    "Gameplay occurs in known, repeated environments with limited discovery; novelty comes from social interaction."

  • Expression
    4

    "Players express themselves through custom drawings, lies, and word choices, personalizing gameplay."

  • Fantasy
    -3

    "Games are grounded in trivia, wordplay, and social humor rather than imaginative fiction or roleplay."

  • Fellowship
    5

    "Strong sense of community and shared experience in group play and social laughter."

  • Growth
    2

    "Players develop skills in bluffing, drawing, and trivia knowledge, though learning curve is moderate."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires active attention and participation during rounds; not designed for passive or background play."

  • Intimacy
    3

    "Social interactions foster friendly bonding and humor, though not deep emotional sharing."

  • Leadership
    -2

    "No formal leadership roles; players participate equally without guiding or managing others."

  • Progression
    2

    "Players accumulate points and achievements during sessions but no persistent upgrades or items."

  • Relaxation
    3

    "Generally lighthearted and fun, balancing challenge and humor for enjoyable flow."

  • Sensation
    2

    "Visual and auditory stimuli are moderate, with humorous announcers and colorful presentation."

  • Status
    3

    "Recognition through scoring and social praise within the group; no broader social status."

  • Story
    -4

    "Games lack narrative immersion, focusing on isolated rounds and social interaction."

  • Strategy
    3

    "Requires strategic bluffing, guessing, and timing in several games."

  • Thrill
    2

    "Some suspense in guessing and timing, but overall low risk and lighthearted tension."

  • Value
    4

    "High perceived value with multiple games in one pack and replayability for social occasions."

  • Violence
    -5

    "No combat or destructive gameplay; focus on constructive social interaction."

  • Survival
    -5

    "No survival or threat avoidance elements; stable and safe gameplay environment."

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    Last update: 06/03/2026