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The Jackbox Party Pack 2

Xbox One, PlayStation 3, Nintendo Switch, Amazon Fire TV, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2015

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Quick resume

The sequel to the party game phenomenon The Jackbox Party Pack, featuring FIVE fresh, rib-tickling party games! Your phones or tablets are your controllers – no big mess of controllers needed. For up to 8 players plus an Audience of up to 10,000! It’s a game-night riot in a box… without the box!

Global score

95/100

Genres

Casual, Indie, Strategy, Quiz/Trivia, Puzzle, Music

Pros

  • Easy to use with phones as controllers
  • Great for parties and social gatherings
  • High replayability with varied games
  • Funny and creative gameplay
  • Supports both local and online play

Cons

  • Some games can be confusing or less popular
  • Limited player count in certain games
  • Lack of narrative depth
  • No physical activity involved
  • Some prompts or games feel repetitive

Motivations

  • Autonomy
    4

    "Players freely choose how to respond to prompts and control their own input via phones, allowing personal freedom in gameplay."

  • Competence
    3

    "Games like Bomb Corp provide skill-based cooperative challenges, while others rely on creativity and social wit, offering varied competence experiences."

  • Competition
    3

    "Many games involve voting and bidding against others, fostering friendly competition without heavy emphasis on rankings."

  • Continuation
    4

    "Players report habitual use at parties and repeated play sessions, indicating strong desire to keep playing."

  • Cooperation
    2

    "Some games like Bomb Corp require teamwork, but most games focus on individual contributions within a group setting."

  • Creativity
    5

    "Games like Quiplash and Fibbage encourage creative and humorous responses; Bidiots involves drawing and strategic bidding."

  • Domination
    -3

    "Interactions are mostly lighthearted and balanced; no strong evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a fun social escape, enjoying humor and distraction from daily life."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and social enjoyment rather than obligation."

  • Experimenting
    3

    "Players try different games and prompts, exploring various humorous and strategic options."

  • Exploration
    2

    "New prompts and varied game modes provide some novelty, though environments are consistent party settings."

  • Expression
    4

    "Players express themselves through custom answers, drawings, and sound combinations."

  • Fantasy
    -2

    "Games are grounded in humorous social interaction and trivia rather than imaginative fiction or roleplay."

  • Fellowship
    5

    "Strong emphasis on group play, shared laughter, and community bonding at parties."

  • Growth
    2

    "Some learning occurs in mastering game rules and strategies, especially in Bomb Corp and Bidiots."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Games require active attention and participation throughout sessions."

  • Intimacy
    3

    "Social interactions foster friendly bonds and inside jokes, though not deeply intimate relationships."

  • Leadership
    -2

    "No strong leadership roles; players mostly participate equally or in cooperative roles."

  • Progression
    2

    "Some games involve accumulating points or money (Bidiots), but no long-term progression systems."

  • Relaxation
    2

    "Generally lighthearted and fun, though some games like Bomb Corp induce tension and urgency."

  • Sensation
    3

    "Humorous audio-visual presentation and sound effects provide enjoyable sensory stimulation."

  • Status
    1

    "Recognition occurs within the group via votes and points, but no broader social status implications."

  • Story
    -4

    "Games are mostly context-free party activities without overarching narratives."

  • Strategy
    3

    "Games like Bomb Corp and Bidiots require planning and problem solving; others rely more on creativity."

  • Thrill
    2

    "Some suspense in timed cooperative games like Bomb Corp, but overall low risk and tension."

  • Value
    4

    "Players report high enjoyment and replayability relative to price, especially for party settings."

  • Violence
    -4

    "No violent content; gameplay focuses on humor, creativity, and cooperation."

  • Survival
    -3

    "Minimal threat or failure avoidance; Bomb Corp has timed challenges but no real survival mechanics."

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    Last update: 06/03/2026