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SOULCALIBUR VI

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2018

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Quick resume

Bring more than your fists to the fight! Featuring all-new battle mechanics and characters, SOULCALIBUR VI marks a new era of the historic franchise. Welcome back to the stage of history!

Global score

82/100

Genres

Action, Fighting

Pros

  • Extensive character creation and customization
  • Accessible yet deep combat mechanics
  • Engaging story modes with rpg elements
  • Good single-player content
  • Nostalgic and fun for fans and newcomers

Cons

  • Online player base is small and matchmaking can be difficult
  • Some content locked behind paid dlc
  • Story presentation is mostly visual novel style with limited animation
  • Reversal edge mechanic can disrupt flow
  • Lack of cooperative multiplayer modes

Motivations

  • Autonomy
    4

    "Players can create and customize their own characters extensively and choose their own fighting styles and story paths in Libra of Souls mode, showing high personal freedom."

  • Competence
    4

    "The game offers challenging combat mechanics, skill-based fighting, and a learning curve that rewards mastery and strategic play."

  • Competition
    3

    "Online ranked modes and competitive play exist, though the player base is small and new players face difficulty; competition is present but limited."

  • Continuation
    3

    "Players report long playtimes, habitual play, and engagement with character creation and story modes, indicating sustained attachment."

  • Cooperation
    -3

    "The game focuses mainly on 1v1 fighting with limited cooperative multiplayer modes; most play is independent."

  • Creativity
    5

    "Extensive and deep character creation system allows for high levels of customization and creative expression."

  • Domination
    -2

    "While competitive, the community is mixed with some toxic players, but overall interactions emphasize balanced play rather than domination."

  • Escapism
    4

    "Players use the game as a way to escape real life, enjoy fantasy combat, and relieve stress through immersive story and gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of personal desire and nostalgia rather than obligation or pressure."

  • Experimenting
    3

    "Players experiment with different characters, fighting styles, and customization options, exploring game mechanics."

  • Exploration
    2

    "Story modes and Libra of Souls offer map exploration and discovery of new missions and challenges."

  • Expression
    5

    "Character customization and modification are major features allowing players to express themselves visually."

  • Fantasy
    5

    "The game is set in a fantasy world with weapon-based combat, mythical characters, and guest fantasy characters."

  • Fellowship
    1

    "Some community interaction exists but online player base is small and social connections are limited."

  • Growth
    3

    "Players develop fighting skills and learn new combos and strategies over time."

  • Health
    -4

    "The game is a sedentary activity with no physical exercise elements."

  • Idle
    -3

    "Requires focused attention during matches and story modes; not typically played as background or idle activity."

  • Intimacy
    1

    "Some social interaction with friends and family reported, but mostly surface-level connections."

  • Leadership
    -3

    "No significant leadership roles; players mostly engage individually or in balanced multiplayer."

  • Progression
    3

    "Players accumulate weapons, upgrades, and unlockables, though some content is DLC locked."

  • Relaxation
    2

    "The game provides enjoyable flow and catharsis but also has moments of tension and challenge."

  • Sensation
    3

    "Visuals, sound, and combat effects provide sensory stimulation and excitement."

  • Status
    1

    "Some recognition through online ranks and community presence, but limited due to small player base."

  • Story
    3

    "The game features multiple story modes with character-specific narratives and RPG elements."

  • Strategy
    4

    "Combat requires strategic thinking, timing, and planning to counter opponents and use mechanics effectively."

  • Thrill
    3

    "Players experience suspense and excitement from close matches, ring outs, and critical moments."

  • Value
    1

    "Good value especially on sale; some complaints about DLC pricing and content locked behind paywalls."

  • Violence
    4

    "Enjoyment of weapon-based combat, fighting, and destruction is central to gameplay."

  • Survival
    2

    "Players manage health and avoid defeat in fights, with some modes adding challenging conditions."

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    Last update: 06/03/2026