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Wanted Raccoon

PC (Microsoft Windows), Linux • 2021

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Quick resume

WANTED RACCOON is a 3rd person raccoon simulator with a storyline and extensive research space. Steal food, ride a skateboard, be inconspicuous, fight with people, create equipment, upgrade skills, lead resistance and find a kidnapped family!

Global score

73/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Early Access

Pros

  • Cute and humorous raccoon theme
  • Fun stealth and mischief gameplay
  • Skateboarding mechanic
  • Active and responsive developers
  • Potential for multiplayer and updates

Cons

  • Early access bugs and glitches
  • Clunky skateboard controls
  • Limited content and map size
  • Some repetitive missions
  • Occasional ai and progression issues

Motivations

  • Autonomy
    3

    "Players have freedom to explore, choose actions like skateboarding, throwing objects, and sneaking, though some missions have guided objectives."

  • Competence
    2

    "Game involves skillful stealth, puzzle solving, and skateboard control, but some tasks are simple and repetitive; bugs sometimes hinder competence feeling."

  • Competition
    -4

    "Focus is on personal play and exploration; no evidence of ranked modes or competitive elements."

  • Continuation
    3

    "Players express desire to keep playing despite bugs; some mention habitual play and looking forward to updates."

  • Cooperation
    1

    "Multiplayer exists but is minimal and limited; mostly single-player focused with some social play potential."

  • Creativity
    3

    "Players can build bases, customize raccoon appearance, and creatively use items like fire extinguishers and skateboards."

  • Domination
    -3

    "Interactions focus on equal participation and playful mischief rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a fun, silly escape with lighthearted mischief and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation or pressure."

  • Experimenting
    3

    "Players try different mechanics like skateboarding, stealth, and item use; game encourages tinkering despite some bugs."

  • Exploration
    3

    "Game offers open areas to explore and discover secrets, though map size is limited currently."

  • Expression
    3

    "Customization of raccoon characters and outfits is present, allowing self-expression."

  • Fantasy
    4

    "Players experience imaginative fiction playing as raccoons with anthropomorphic traits and humorous scenarios."

  • Fellowship
    1

    "Some community engagement and multiplayer, but mostly individual play with limited social connection."

  • Growth
    2

    "Players learn stealth tactics, skateboard control, and puzzle solving; some learning curve present."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -2

    "Requires active attention and engagement; not designed for background or idle play."

  • Intimacy
    -4

    "Social interactions are surface-level; no evidence of close relationships or emotional sharing."

  • Leadership
    -4

    "No leadership or management roles; players act individually or cooperatively without hierarchy."

  • Progression
    3

    "Players collect items, build bases, and complete missions to advance the story and capabilities."

  • Relaxation
    3

    "Game offers lighthearted fun and flow despite some tension from stealth and bugs."

  • Sensation
    2

    "Visuals and ragdoll physics provide sensory enjoyment; sound design is minimal but music is appreciated."

  • Status
    -3

    "Achievements exist but social recognition is limited; focus is on individual enjoyment."

  • Story
    3

    "Game includes narrative elements and characters, with missions progressing a story."

  • Strategy
    3

    "Stealth and puzzle elements require planning and problem solving."

  • Thrill
    2

    "Some suspense in stealth and escaping detection, but overall lighthearted tone reduces tension."

  • Value
    2

    "Players feel the game offers good value especially at sale price, with ongoing updates adding content."

  • Violence
    2

    "Game involves non-lethal combat and mischief like knocking out NPCs and causing chaos."

  • Survival
    1

    "Some stealth and avoidance of capture elements, but low risk and forgiving mechanics."

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    Last update: 06/03/2026