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This is a Ghost

PC (Microsoft Windows) • 2024

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Quick resume

This is a Ghost is a ghost-hunting psychological horror game. Using your equipment, track down paranormal activity and gather evidence to identify the entity, then banish it from this world! Solo and online co-op play for up to 4 players. 👻

Global score

91/100

Genres

Simulator, Action, Casual, Indie

Similar games

    Pros

    • Unique and challenging ghost hunting mechanics
    • Engaging progression and reputation system
    • Frequent developer updates and community interaction
    • Immersive atmosphere and sound design
    • Fun multiplayer cooperation with shared health

    Cons

    • Steep learning curve for new players
    • Small player base and inactive community
    • Some ui and control clunkiness
    • Punishing difficulty and reputation loss on failure
    • Limited maps and cosmetic customization

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Relaxation, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose strategies, manage equipment, and direct investigations with many mechanics and upgrades."

    • Competence
      5

      "High skill ceiling with challenging ghost behaviors, complex evidence gathering, and punishing difficulty requiring mastery."

    • Competition
      -3

      "Focus is mostly on personal and group progress rather than direct competition; no mention of ranked modes or leaderboards."

    • Continuation
      4

      "Players report addictive gameplay, frequent updates, and desire to keep playing despite difficulty and learning curve."

    • Cooperation
      4

      "Designed for multiplayer with shared health and cooperative ghost hunting, though solo play is also supported."

    • Creativity
      3

      "Players can customize journal notes, choose upgrades, and experiment with different ghost hunting tactics and equipment."

    • Domination
      -2

      "Interactions emphasize teamwork and shared outcomes rather than exerting control or superiority over others."

    • Escapism
      4

      "Players seek immersive ghost hunting experience and stress relief through engaging paranormal investigations."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    • Experimenting
      4

      "Players explore complex mechanics, test different ghost types, and try varied strategies to master the game."

    • Exploration
      3

      "Multiple maps and ghost types encourage discovery and learning, though maps are limited in number currently."

    • Expression
      2

      "Some character perks and journal customization exist, but limited avatar or cosmetic personalization."

    • Fantasy
      5

      "Strong supernatural theme with ghost hunting, exorcisms, and paranormal phenomena in imaginative settings."

    • Fellowship
      3

      "Community aspects like guilds, factions, and multiplayer encourage social connection and group identity."

    • Growth
      5

      "Progression through reputation, unlocking ghosts, upgrades, and learning ghost behaviors fosters personal development."

    • Health
      -4

      "Sedentary gameplay with no physical activity; shared health system punishes failure but no physical engagement."

    • Idle
      -3

      "Requires constant attention and active investigation; no background or idle gameplay elements."

    • Intimacy
      1

      "Some social interaction in multiplayer and community, but limited evidence of close emotional relationships."

    • Leadership
      -1

      "Players cooperate but no strong emphasis on leadership or authoritative roles; shared decision-making."

    • Progression
      5

      "Strong progression system with reputation, unlocking ghosts, upgrades, and earning rewards."

    • Relaxation
      -2

      "Game is tense and challenging with adrenaline-pumping moments; not focused on relaxation or flow."

    • Sensation
      3

      "Good sensory stimulation from sound design, jump scares, and visual effects creating excitement."

    • Status
      -2

      "Limited social recognition or leaderboards; focus is on personal and group achievement rather than status."

    • Story
      1

      "Some narrative elements like ghost backstories and behaviors, but no overarching plot or deep lore."

    • Strategy
      4

      "Requires planning, evidence analysis, and tactical use of equipment and ghost banishment methods."

    • Thrill
      4

      "High suspense and adrenaline from ghost hunts, jump scares, and risk of failure."

    • Value
      4

      "Players feel rewarded for time invested through progression, upgrades, and challenging gameplay."

    • Violence
      3

      "Combat against ghosts with guns and special ammo is a core mechanic, involving destruction and exorcism."

    • Survival
      4

      "Strong survival elements with health management, avoiding death, and strategic defense against ghosts."

    Last update: 29/04/2026