Occult Thumbnail

Occult similar games & best alternatives

Occult

PC (Microsoft Windows) • 2022

Related articles

Quick resume

Occult is a dynamic cooperative game with elements of horror and quest. You are waiting for a variety of opponents, puzzles and endings!

Global score

71/100

Genres

Action, Adventure, Indie, Massively Multiplayer

Similar games

    Pros

    • Fun and challenging co-op gameplay
    • Spooky atmosphere with jump scares
    • Large maps with multiple endings
    • Good value for low price
    • Strong social and teamwork focus

    Cons

    • Bugs and technical issues
    • Limited content and replayability
    • Some clunky controls and animations
    • Ai can be predictable or dumb
    • Requires friends for best experience

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Relaxation, Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore large maps, choose different objectives and endings, and decide their own strategies for completing puzzles and evading enemies."

    • Competence
      3

      "The game is challenging, especially solo, requiring skillful evasion and puzzle solving, with difficulty modes and multiple endings providing feedback on performance."

    • Competition
      -3

      "Focus is on cooperative play with friends rather than competing against others; no ranked modes or leaderboards mentioned."

    • Continuation
      2

      "Players report multiple hours of play and replaying to find all endings, though some mention limited replay value after completion."

    • Cooperation
      5

      "Strong emphasis on 4-player co-op gameplay, teamwork, communication, and shared objectives."

    • Creativity
      2

      "Players engage in puzzle solving and exploration with some freedom, but within predefined maps and objectives."

    • Domination
      -4

      "Gameplay centers on cooperative survival and shared challenges rather than exerting control or superiority over others."

    • Escapism
      4

      "Players use the game as a spooky, thrilling escape with jump scares and tense atmosphere, often playing with friends for fun and distraction."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure to play."

    • Experimenting
      3

      "Players explore maps, try different objectives and endings, and experiment with strategies to evade enemies and solve puzzles."

    • Exploration
      4

      "Large maps with hidden secrets, multiple endings, and puzzle elements encourage discovery and curiosity-driven play."

    • Expression
      2

      "Some character customization and cosmetic options exist, including outfits and character models, though limited."

    • Fantasy
      4

      "The game features supernatural horror elements, monsters, and fictional scenarios typical of horror fiction."

    • Fellowship
      5

      "Strong community and social play focus, with players enjoying shared experiences and group identity."

    • Growth
      2

      "Players learn maps, enemy behaviors, and puzzle solutions over time, improving skills and knowledge."

    • Health
      -5

      "No physical activity involved; sedentary gameplay typical of PC horror games."

    • Idle
      -3

      "Requires sustained attention and focus during gameplay; not suited for passive or background play."

    • Intimacy
      3

      "Players form close social bonds through cooperative play and shared scary experiences with friends."

    • Leadership
      1

      "Some informal leadership may emerge in coordinating team strategies, but no formal leadership roles."

    • Progression
      1

      "Limited progression through unlocking outfits and completing endings; no extensive item collection or upgrades."

    • Relaxation
      -2

      "Gameplay is tense and challenging with jump scares, creating sustained alertness rather than relaxation."

    • Sensation
      3

      "The game delivers sensory stimulation through atmospheric audio, jump scares, and visual horror elements."

    • Status
      -3

      "No social status or ranking systems; focus is on cooperative fun rather than recognition."

    • Story
      2

      "There is some lore and narrative context, but the game emphasizes gameplay and atmosphere over deep story immersion."

    • Strategy
      3

      "Players must plan routes, coordinate with teammates, and solve puzzles strategically to succeed."

    • Thrill
      4

      "Jump scares, tense chases, and unpredictable enemy encounters provide suspense and excitement."

    • Value
      4

      "Players generally feel the game offers good entertainment value for its low price."

    • Violence
      3

      "The game involves evading and being hunted by monsters, with some violent enemy attacks, though players cannot fight back."

    • Survival
      4

      "Core gameplay revolves around avoiding death, managing threats, and surviving enemy encounters."

    Last update: 29/04/2026