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SEVERANCE

PC (Microsoft Windows) • 2025

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Quick resume

Severance is an online co-op horror game for 1-5 players. One becomes a ghost, the others are investigators. Stalk players, throw objects, lock doors, and drain their sanity and hunt them. Or choose to work as a team with paranormal tools to uncover the truth.

Global score

73/100

Genres

Action, Adventure, Casual, Indie, Strategy, Early Access, Role-playing (RPG)

Pros

  • Unique concept allowing players to be the ghost
  • Strong developer engagement and frequent updates
  • Fun multiplayer experience with friends
  • Good potential for growth and improvement
  • Engaging jump scares and horror atmosphere

Cons

  • Early access with bugs and balance issues
  • Limited maps and content currently
  • Some mechanics need polish and better tutorials
  • Small player base affecting matchmaking
  • Lack of customization and progression depth

Motivations

  • Autonomy
    4

    "Players can choose roles freely (ghost or investigator), and the ghost has strategic control over hunts and abilities."

  • Competence
    3

    "Game involves skill in gathering evidence, managing sanity, and strategic ghost hunting, though some mechanics are still being balanced."

  • Competition
    2

    "Players compete indirectly by trying to outsmart each other, especially ghost vs investigators, but no formal rankings or leaderboards."

  • Continuation
    3

    "Players report playing multiple hours per session and returning frequently due to ongoing updates and community engagement."

  • Cooperation
    4

    "Strong emphasis on teamwork among investigators to find evidence and survive, with cooperative play highlighted in reviews."

  • Creativity
    2

    "Some player-driven rule variations and role choices, but gameplay largely follows set mechanics and evidence gathering."

  • Domination
    1

    "Ghost role allows exerting control and scaring others, but interactions are mostly balanced and mutual respect encouraged."

  • Escapism
    4

    "Players use the game as a fun, social distraction with jump scares and ghost hunting, escaping real life stress."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or pressure reported."

  • Experimenting
    3

    "Players try different roles, strategies, and community suggested rules, exploring game mechanics actively."

  • Exploration
    1

    "Limited maps currently but players explore ghost rooms and evidence locations; exploration is present but constrained."

  • Expression
    -2

    "Customization options are limited; players mostly use default characters and settings."

  • Fantasy
    4

    "Game features supernatural ghosts, jump scares, and imaginative horror scenarios."

  • Fellowship
    4

    "Strong community presence with Discord, multiplayer focus, and social play emphasized."

  • Growth
    3

    "Players learn game mechanics, ghost types, and improve skills over time; developer actively improves game."

  • Health
    -5

    "No physical activity involved; typical sedentary gaming experience."

  • Idle
    -3

    "Requires active focus and engagement during matches; not designed for passive or background play."

  • Intimacy
    2

    "Social interactions mostly casual and gameplay focused; some emotional sharing through cooperative play."

  • Leadership
    1

    "Some players lead teams or coordinate strategies but no formal leadership roles emphasized."

  • Progression
    1

    "Limited progression currently; some evidence collection and role rotation but no deep upgrade systems yet."

  • Relaxation
    -1

    "Gameplay involves tension and jump scares, though players also report fun and laughter."

  • Sensation
    3

    "Jump scares, atmospheric sounds, and visual effects provide sensory excitement."

  • Status
    -3

    "No social ranking or status systems; focus is on fun rather than recognition."

  • Story
    -4

    "No narrative or plot; gameplay is context-free and focused on mechanics."

  • Strategy
    3

    "Players use reasoning and planning to find evidence, manage sanity, and hunt or evade the ghost."

  • Thrill
    4

    "Jump scares, suspenseful hunts, and ghost interactions create thrilling moments."

  • Value
    4

    "Players feel the game offers good value for price, especially given developer engagement and frequent updates."

  • Violence
    3

    "Ghost can kill or scare players; combat is indirect but present as part of horror gameplay."

  • Survival
    3

    "Investigators try to survive ghost hunts and manage resources like sanity and evidence collection."

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    Last update: 06/03/2026