SEVERANCE similar games & best alternatives
SEVERANCE
2025
Related articles
Quick resume
Severance is an online co-op horror game for 1-5 players. One becomes a ghost, the others are investigators. Stalk players, throw objects, lock doors, and drain their sanity and hunt them. Or choose to work as a team with paranormal tools to uncover the truth.
Global score
72/100
Genres
Action, Adventure, Casual, Indie, Strategy, Early Access, Role-playing (RPG)
Similar games
Pros
- Unique concept allowing players to be the ghost
- Strong developer engagement and frequent updates
- Fun multiplayer experience with friends
- Good potential for growth and improvement
- Engaging jump scares and horror atmosphere
Cons
- Early access with bugs and balance issues
- Limited maps and content currently
- Some mechanics need polish and better tutorials
- Small player base affecting matchmaking
- Lack of customization and progression depth
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Status, Expression, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose roles freely (ghost or investigator), and the ghost has strategic control over hunts and abilities."
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Competence3
"Game involves skill in gathering evidence, managing sanity, and strategic ghost hunting, though some mechanics are still being balanced."
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Competition2
"Players compete indirectly by trying to outsmart each other, especially ghost vs investigators, but no formal rankings or leaderboards."
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Continuation3
"Players report playing multiple hours per session and returning frequently due to ongoing updates and community engagement."
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Cooperation4
"Strong emphasis on teamwork among investigators to find evidence and survive, with cooperative play highlighted in reviews."
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Creativity2
"Some player-driven rule variations and role choices, but gameplay largely follows set mechanics and evidence gathering."
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Domination1
"Ghost role allows exerting control and scaring others, but interactions are mostly balanced and mutual respect encouraged."
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Escapism4
"Players use the game as a fun, social distraction with jump scares and ghost hunting, escaping real life stress."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, with no obligation or pressure reported."
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Experimenting3
"Players try different roles, strategies, and community suggested rules, exploring game mechanics actively."
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Exploration1
"Limited maps currently but players explore ghost rooms and evidence locations; exploration is present but constrained."
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Expression-2
"Customization options are limited; players mostly use default characters and settings."
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Fantasy4
"Game features supernatural ghosts, jump scares, and imaginative horror scenarios."
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Fellowship4
"Strong community presence with Discord, multiplayer focus, and social play emphasized."
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Growth3
"Players learn game mechanics, ghost types, and improve skills over time; developer actively improves game."
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Health-5
"No physical activity involved; typical sedentary gaming experience."
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Idle-3
"Requires active focus and engagement during matches; not designed for passive or background play."
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Intimacy2
"Social interactions mostly casual and gameplay focused; some emotional sharing through cooperative play."
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Leadership1
"Some players lead teams or coordinate strategies but no formal leadership roles emphasized."
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Progression1
"Limited progression currently; some evidence collection and role rotation but no deep upgrade systems yet."
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Relaxation-1
"Gameplay involves tension and jump scares, though players also report fun and laughter."
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Sensation3
"Jump scares, atmospheric sounds, and visual effects provide sensory excitement."
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Status-3
"No social ranking or status systems; focus is on fun rather than recognition."
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Story-4
"No narrative or plot; gameplay is context-free and focused on mechanics."
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Strategy3
"Players use reasoning and planning to find evidence, manage sanity, and hunt or evade the ghost."
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Thrill4
"Jump scares, suspenseful hunts, and ghost interactions create thrilling moments."
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Value4
"Players feel the game offers good value for price, especially given developer engagement and frequent updates."
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Violence3
"Ghost can kill or scare players; combat is indirect but present as part of horror gameplay."
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Survival3
"Investigators try to survive ghost hunts and manage resources like sanity and evidence collection."
Last update: 29/04/2026