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Demonologist

PC (Microsoft Windows) • 2023

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Quick resume

Demonologist is a Co-Op horror game that can be played with at least 1 and up to 4 players. Your goal is to identify the type of evil spirit in cursed places and exorcise it using your equipment, either alone or with your team.

Global score

85/100

Genres

Action, Adventure, Indie, Simulator, Puzzle

Similar games

    Pros

    • Immersive and scary atmosphere
    • Strong multiplayer cooperation
    • High-quality graphics and sound
    • Customization of characters and safehouses
    • Engaging ghost identification and exorcism mechanics

    Cons

    • Slow progression and grind
    • Limited maps at launch
    • Some bugs and technical issues
    • Voice recognition problems
    • Repetitive jump scares over time

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose equipment, maps, and customize characters and safehouses, with emergent gameplay and decision-making."

    • Competence
      3

      "Game involves skillful ghost identification, exorcism mechanics, and puzzle solving, though some tasks can be repetitive due to grind."

    • Competition
      -3

      "Focus is on cooperative play and personal progress rather than direct competition or leaderboards."

    • Continuation
      3

      "Players report long play sessions and habitual engagement despite some grind and repetition."

    • Cooperation
      4

      "Strong emphasis on teamwork in multiplayer ghost hunting and shared objectives."

    • Creativity
      3

      "Customization of characters and safehouses plus emergent ghost events encourage creative play styles."

    • Domination
      -4

      "Interactions emphasize equal participation and cooperation; no evidence of dominance or power imposition."

    • Escapism
      4

      "Players use the game to escape reality through immersive horror experiences and scares."

    • Expectation
      -4

      "Players engage voluntarily for fun and scares, not out of obligation or pressure."

    • Experimenting
      3

      "Players explore different ghosts, equipment, and maps with emergent events encouraging experimentation."

    • Exploration
      3

      "Maps have secrets, hidden rooms, and lore encouraging discovery beyond routine paths."

    • Expression
      3

      "Character and safehouse customization allow for personal expression."

    • Fantasy
      4

      "Game immerses players in supernatural ghost hunting and exorcism fantasy."

    • Fellowship
      4

      "Strong community and multiplayer focus with social interaction and shared goals."

    • Growth
      3

      "Players develop skills in ghost identification and exorcism mechanics, though some grind limits learning pace."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires continuous attention during hunts and investigations; not designed for idle play."

    • Intimacy
      2

      "Social interactions exist but mostly surface-level cooperative play rather than close emotional bonds."

    • Leadership
      1

      "Some players may take lead in investigations but overall balanced team roles."

    • Progression
      3

      "Players accumulate money, equipment, and unlock maps with character and safehouse upgrades."

    • Relaxation
      -2

      "Game induces tension and fear rather than relaxation or flow."

    • Sensation
      4

      "Strong sensory stimulation through scares, sound design, and atmospheric visuals."

    • Status
      -3

      "Little emphasis on social recognition or leaderboards; focus on personal and group achievement."

    • Story
      2

      "Some lore and narrative elements exist but not the main focus."

    • Strategy
      3

      "Players use reasoning and planning to identify ghosts and complete exorcisms."

    • Thrill
      5

      "High suspense and jump scares create intense thrill and fear."

    • Value
      3

      "Generally perceived as good value for price with frequent updates and content."

    • Violence
      2

      "Includes combat-like exorcism actions and ghost hunts but not gratuitous violence."

    • Survival
      4

      "Players must avoid death and manage resources to survive ghost hunts."

    Last update: 29/04/2026