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Rise of the Tomb Raider™

Xbox 360, Xbox One, PC (Microsoft Windows), Linux, PlayStation VR, Mac, PlayStation 4 • 2016

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Quick resume

Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.

Global score

94/100

Genres

Action, Adventure, Shooter

Pros

  • Beautiful and immersive graphics
  • Engaging story and character development
  • Balanced gameplay with exploration, combat, and puzzles
  • Rich progression and customization systems
  • Extensive side content and dlcs

Cons

  • Occasional bugs and performance issues
  • Some players find story and characters clichéd or underdeveloped
  • High system requirements for max settings
  • Limited multiplayer and social features
  • Certain gameplay elements can feel repetitive or grindy

Motivations

  • Autonomy
    4

    "Players have freedom to explore semi-open areas, choose approach styles (stealth, combat, exploration), and upgrade skills and weapons, indicating high autonomy."

  • Competence
    3

    "Game offers skill-based combat, puzzle solving, and exploration challenges with a learning curve and progression system."

  • Competition
    -3

    "Focus is on single-player experience with no multiplayer competition; leaderboards exist only in challenge modes but are not central."

  • Continuation
    3

    "Long main story with additional side quests, collectibles, and DLC content encourage extended play sessions."

  • Cooperation
    -4

    "Primarily a single-player game with limited cooperative modes; most gameplay is independent."

  • Creativity
    3

    "Players can craft weapons, upgrade gear, and customize Lara's outfits, allowing creative expression within gameplay."

  • Domination
    -4

    "Interactions are balanced with no emphasis on dominating others; multiplayer modes are minimal and cooperative."

  • Escapism
    4

    "Immersive story, atmospheric environments, and engaging gameplay provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and exploration, not out of obligation or pressure."

  • Experimenting
    3

    "Game encourages trying different combat styles, exploring optional tombs, and experimenting with upgrades and crafting."

  • Exploration
    4

    "Semi-open world with many hidden tombs, collectibles, and secrets to discover drives exploration motivation."

  • Expression
    3

    "Character customization through outfits and weapon skins allows personal expression."

  • Fantasy
    3

    "Game features supernatural elements like immortality myths and secret societies, blending realistic and fantasy themes."

  • Fellowship
    -3

    "Mostly solo play with minimal social or community interaction."

  • Growth
    4

    "Skill trees, weapon upgrades, and puzzle solving provide learning and personal development opportunities."

  • Health
    -4

    "Typical sedentary gaming experience with no physical activity or health-related gameplay."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not designed for idle or background play."

  • Intimacy
    -4

    "Limited social interaction; relationships are narrative-driven rather than player-formed."

  • Leadership
    -4

    "No leadership roles; gameplay is individual and cooperative without hierarchical control."

  • Progression
    4

    "Strong progression through skill points, weapon upgrades, and unlocking new abilities."

  • Relaxation
    3

    "Balanced challenge and flow with moments of tension and relief, providing a satisfying experience."

  • Sensation
    4

    "High-quality graphics, sound design, and animations provide rich sensory stimulation."

  • Status
    -3

    "Achievements and leaderboards exist but social recognition is not a primary motivator."

  • Story
    4

    "Engaging narrative with character development and cinematic storytelling."

  • Strategy
    3

    "Requires tactical thinking in combat, stealth, and puzzle solving."

  • Thrill
    3

    "Includes suspenseful moments, combat tension, and exploration risks that create thrill."

  • Value
    3

    "Generally considered worth the price, especially with DLC and replayability; some recommend waiting for sales."

  • Violence
    4

    "Combat and destruction are central gameplay elements, with frequent enemy engagements."

  • Survival
    3

    "Survival elements like resource management and environmental hazards are present but not extreme."

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    Last update: 06/03/2026