Tormented Souls 2 similar games & best alternatives

Tormented Souls 2

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

Should you play it?

Caroline Walker returns in the sequel to the award-winning survival horror classic. Explore the decaying remains of the secluded Villa Hess, use improvised weapons to confront terrifying creatures, and bend the fabric of reality to save your sister from a twisted cult.

What works
  • Classic survival horror atmosphere
  • Challenging puzzles and combat
  • Engaging story and lore
  • Varied and detailed environments
  • Good value for price
Things to keep in mind
  • Some bugs and softlocks reported
  • Combat can be clunky or frustrating
  • Character models and cutscenes dated
  • Puzzles occasionally obscure or require external knowledge
  • Some backtracking and pacing issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Tormented Souls

  • SILENT HILL f

  • Resident Evil (1996)

  • Resident Evil

  • Alone in the Dark: The New Nightmare

  • Bendy and the Dark Revival

  • SILENT HILL 2

  • The Evil Within

  • Alisa

Hidden Gems

Less popular games with surprisingly high similarity

  • Among Ashes

  • Homebody

  • Legacy of Kain: Defiance Remastered

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Beyond Hanwell

  • Autonomy

    Vertigo Remastered

  • Competence

    My Friendly Neighborhood

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tormented Souls 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Relaxation, Leadership, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, solve puzzles, choose combat approaches, and use various weapons with upgrades, reflecting high control over actions."

    Capsule for Vertigo Remastered Vertigo Remastered

    "Players have control over exploration, puzzle solving, combat approach, and weapon upgrades, with some freedom in movement and decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging puzzles, resource management, and combat requiring skill and strategy, with feedback through progression and multiple difficulties."

    Capsule for My Friendly Neighborhood My Friendly Neighborhood

    "The game offers challenging puzzles, resource management, and combat requiring skill and strategy, with feedback through progression and boss fights."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual survival horror experience without competitive or ranked multiplayer elements."

    Capsule for Dead Space Dead Space

    "Focus is on solo survival horror experience without competitive or ranked multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, repeated exploration, and desire for sequels indicating sustained engagement."

    Capsule for Witch Hunt Witch Hunt

    "Players report long play sessions, engagement with story and atmosphere, and desire for sequels, indicating sustained attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Axiom Verge Axiom Verge

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in puzzle solving and exploration with some creative problem-solving, but no creation or modification of game elements."

    Capsule for Post Trauma Post Trauma

    "Players engage in puzzle solving and exploration within designed environments, but no creation or modification of game content."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and narrative-driven."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No evidence of exerting control over others; gameplay is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong immersion in a dark, atmospheric horror world provides escape from real life."

    Capsule for Beyond Hanwell Beyond Hanwell

    "Strong immersion in atmospheric horror, tension, and exploration provides escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia for classic survival horror; no obligation or pressure noted."

    Capsule for Ground Zero Ground Zero

    "Players engage voluntarily out of interest and nostalgia for classic survival horror; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore environments and try different puzzle solutions, though within structured gameplay."

    Capsule for A Chair in a Room : Greenwater A Chair in a Room : Greenwater

    "Players explore environments and try different puzzle solutions and combat tactics, though within a structured game world."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game encourages backtracking, discovering new areas, secrets, and item locations in interconnected maps."

    Capsule for CONSCRIPT: Director’s Cut CONSCRIPT: Director’s Cut

    "Game encourages discovering new areas, secrets, and backtracking with a detailed map and varied locations."

  • Expression

    Game with the same Expression vibe

    1

    "Some cosmetic options like alternate costumes and weapon upgrades allow limited self-expression."

    Capsule for Onimusha: Warlords Onimusha: Warlords

    "Some character outfit customization and weapon upgrades allow limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features imaginative horror fiction with zombies, cultists, supernatural elements, and surreal scenarios."

    Capsule for Nightmare of Decay Nightmare of Decay

    "Game features supernatural horror, cosmic elements, and imaginative fiction consistent with survival horror genre."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Stellar Blade™ Stellar Blade™

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in puzzle solving, resource management, and combat throughout the game."

    Capsule for Among Ashes Among Ashes

    "Players develop skills in puzzle solving, resource management, and combat strategy throughout the game."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to challenging puzzles and combat."

    Capsule for Eternal Evil Eternal Evil

    "Requires continuous attention and focus due to challenging puzzles and combat."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Chroma Zero Chroma Zero

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Forgive Me Father Forgive Me Father

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, unlock achievements, and advance through story and puzzles."

    Capsule for Leisure Suit Larry - Wet Dreams Dry Twice Leisure Suit Larry - Wet Dreams Dry Twice

    "Players accumulate weapons, upgrades, and items while progressing through story and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Sustained tension and suspense dominate the experience, with limited moments of calm."

    Capsule for Suite 776 Suite 776

    "Sustained tension and challenge dominate; some moments of calm but overall high suspense."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong atmospheric audio and visual design create intense sensory and emotional experiences."

    Capsule for FAITH: The Unholy Trinity FAITH: The Unholy Trinity

    "Strong atmospheric audio-visual design creates sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with well-developed characters, cutscenes, and alternate storylines."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Narrative immersion with cutscenes, lore, character development, and plot twists."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical thinking, resource management, and puzzle solving."

    Capsule for Half-Life Half-Life

    "Requires logical thinking, puzzle solving, resource management, and combat tactics."

  • Thrill

    Game with the same Thrill vibe

    4

    "Game delivers suspense, tension, and excitement through horror elements and challenging combat."

    Capsule for CULTIC CULTIC

    "Game delivers suspense, horror scares, and relief after overcoming challenges."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price with extensive content and quality experience."

    Capsule for MIO: Memories in Orbit MIO: Memories in Orbit

    "Players perceive good value for price with extensive content and quality experience."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and melee violence against enemies, with some horror elements."

    Capsule for BioShock™ Remastered BioShock™ Remastered

    "Combat involves shooting and melee attacks against enemies, with some gore and horror violence."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves managing resources, avoiding death, and overcoming threats."

    Capsule for Urtuk: The Desolation Urtuk: The Desolation

    "Core gameplay involves managing resources, avoiding death, and overcoming threats."

Last update: 01/06/2026