TRI: Of Friendship and Madness similar games & best alternatives
TRI: Of Friendship and Madness
2014
Related articles
Quick resume
Find a way through the towers and dungeons of TRI by solving puzzles, climbing impossible ascents and reflecting light-rays. The mystical TRI will let you create your own paths in this strange world – just try not to lose your mind when you're falling upside down!
Global score
85/100
Genres
Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Innovative triangle-based puzzle mechanics
- Challenging and rewarding puzzles
- Large, imaginative levels with secrets
- Unique art style and atmospheric soundtrack
- Freedom to explore and experiment
Cons
- Steep difficulty curve in later levels
- Some puzzles require pixel-perfect precision
- Minimal story and character development
- Motion sickness reported by some players
- Voice acting considered weak by some
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Violence, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have high freedom to create and place triangles to solve puzzles and explore levels in multiple ways."
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Competence4
"The game offers challenging puzzles that require skillful spatial reasoning and precise triangle placement."
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Competition-3
"Focus is on personal puzzle solving and exploration, with optional global leaderboards for speedruns but no direct competition."
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Continuation3
"Many players report long play sessions and attachment due to the challenging puzzles and exploration."
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Cooperation-5
"Single-player experience with no cooperative gameplay elements."
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Creativity5
"Core mechanic revolves around creating and manipulating triangles to solve puzzles and navigate."
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Domination-5
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism4
"Players use the game to immerse in a surreal, abstract world and escape reality through challenging puzzles."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and exploration."
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Experimenting5
"Game encourages trying new approaches with triangle mechanics and exploring alternative solutions."
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Exploration5
"Large, imaginative levels with many secrets and hidden collectibles encourage thorough exploration."
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Expression2
"Limited character customization but players express themselves through creative puzzle solving and pathfinding."
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Fantasy3
"Game features a surreal, mythical setting with fox gods and abstract environments."
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Fellowship-4
"Minimal social interaction; primarily a solitary experience."
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Growth4
"Players develop spatial reasoning and puzzle-solving skills progressively through the game."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires focused attention and continuous engagement to solve complex puzzles."
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Intimacy-5
"No close social relationships or emotional sharing; solitary play."
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Leadership-5
"No leadership or group management roles; single-player only."
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Progression4
"Players collect items (fox statues, idols) and unlock new abilities to progress through levels."
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Relaxation2
"Atmospheric and calming music with moments of flow, though some puzzles cause frustration."
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Sensation3
"Unique visual style and distinctive soundtrack provide sensory stimulation."
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Status-3
"Limited social recognition; achievements exist but mostly personal accomplishment."
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Story2
"Minimal but present narrative with cutscenes and lore, secondary to gameplay."
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Strategy4
"Puzzles require logical thinking, planning, and spatial problem solving."
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Thrill1
"Some suspense in solving difficult puzzles but low risk and minimal tension."
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Value4
"Players report high value for time spent due to length, challenge, and content."
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Violence-5
"No violence; gameplay focuses on constructive puzzle solving."
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Survival-3
"Some death mechanics exist but mostly stable conditions; survival is not a core focus."
Last update: 29/04/2026