The Backroom - Lost and Found similar games & best alternatives
The Backroom - Lost and Found
2022
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Quick resume
The Backroom - Lost and Found is a story rich adventure game with some horror elements. Why is there an orphaned room hidden away in the depths of a strange liminal space? Is it "the backrooms" or something else? CYOA? SCP? Weirdcore? No clipping? And what's with the cute paintings?
Global score
89/100
Genres
Adventure, Free To Play, Indie
Similar games
Pros
- Free to play
- Unique and creative mechanics
- Great atmosphere and sound design
- Multiple endings and replayability
- Well polished for an indie title
Cons
- Short length
- Some bugs and optimization issues
- Repetitive level design in second chapter
- Lack of key rebinding and manual save
- Some players found puzzles confusing or tedious
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can explore maze-like levels with some freedom and choose to use hints or not; some puzzle solving and navigation choices."
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Competence2
"Requires some brain usage and puzzle solving; not highly difficult but involves overcoming maze challenges and entity avoidance."
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Competition-5
"Single-player experience with no multiplayer or competitive elements."
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Continuation2
"Players report replaying for multiple endings and new game+; some desire for more content but generally short playtime."
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Cooperation-5
"No multiplayer or cooperative gameplay; entirely single-player."
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Creativity4
"Unique mechanics like moving rooms, dimension shifting, and creative puzzle design praised by players."
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Domination-5
"No elements of exerting control over others; single-player narrative focus."
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Escapism4
"Players use the game as a spooky, atmospheric escape with immersive eerie environments and story."
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Expectation-4
"Players engage voluntarily out of interest in Backrooms and horror; no obligation or pressure reported."
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Experimenting3
"Exploration of unique mechanics and puzzle solutions encourages experimentation."
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Exploration4
"Maze navigation, discovering secrets, and dimension shifting support exploration motivation."
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Expression-5
"No character customization or cosmetic expression reported."
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Fantasy4
"Strongly imaginative setting blending Backrooms and SCP lore with surreal, liminal spaces."
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Fellowship-5
"No social or community gameplay elements; solo experience."
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Growth2
"Learning maze layouts and puzzle mechanics provides some personal development."
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Health-5
"Typical sedentary gameplay with no physical activity."
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Idle-3
"Requires focused attention and puzzle solving; not a casual or background game."
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Intimacy-5
"No social or emotional relationship building; single-player only."
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Leadership-5
"No leadership or group management roles."
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Progression3
"Collecting items like almond water and unlocking multiple endings provide a sense of progression."
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Relaxation2
"Atmospheric and chill moments balanced with tense entity encounters; some players find it relaxing."
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Sensation3
"Creepy atmosphere, sound design, and visuals provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or ranking systems."
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Story3
"Narrative with multiple endings and a twist; story is a notable part though some find it strange or minimal."
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Strategy2
"Puzzle solving and maze navigation require some planning and problem solving."
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Thrill3
"Tense moments and entity avoidance create suspense and mild thrills without jump scares."
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Value5
"Highly praised for being free with quality content; players feel great value for time invested."
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Violence-3
"Minimal violence; some entity avoidance and puzzle elements rather than combat or destruction."
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Survival2
"Avoiding entities and navigating hazards requires some survival-like caution."
Last update: 29/04/2026