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Vampire: The Masquerade - Coteries of New York

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2019

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Quick resume

Vampire: The Masquerade - Coteries of New York is a narrative experience set in the rich universe of Vampire: The Masquerade 5th Edition. It presents the struggle for power between two vampiric factions - the Camarilla and the Anarchs - bathed in the night lights of the Big Apple.

Global score

74/100

Genres

Indie, Role-playing (RPG), Visual Novel, Adventure

Pros

  • Strong narrative and atmosphere
  • Faithful to vampire: the masquerade lore
  • Beautiful art and music
  • Engaging characters
  • Good introduction to the setting

Cons

  • Linear story with limited choice impact
  • Short length and abrupt ending
  • Lack of replayability and branching
  • No character customization
  • Some bugs and interface issues

Motivations

  • Autonomy
    2

    "Players can choose among three preset characters and make dialogue choices, but the story is largely linear with limited impact of choices."

  • Competence
    1

    "Engages players in narrative decision-making and some resource management (blood feeding), but lacks complex skill challenges."

  • Competition
    -4

    "Focuses on personal story experience without multiplayer or competitive elements."

  • Continuation
    1

    "Players often replay to explore side quests and different characters, but the short length and linearity limit long-term engagement."

  • Cooperation
    -3

    "Single-player experience focused on individual narrative; limited interaction with other characters beyond story."

  • Creativity
    -2

    "Players select from predefined characters and follow a set story; limited customization or creative input."

  • Domination
    -4

    "No evidence of exerting control over others; interactions are narrative and cooperative in nature."

  • Escapism
    4

    "Strongly immersive vampire fantasy setting provides escape from real life."

  • Expectation
    -3

    "Players engage voluntarily for interest in story and setting rather than obligation."

  • Experimenting
    -2

    "Limited branching and choices reduce experimentation; players mostly follow established narrative paths."

  • Exploration
    -1

    "Some side quests and character stories encourage limited exploration, but overall environments and story are familiar and linear."

  • Expression
    -3

    "No character customization beyond choosing one of three preset protagonists; minimal self-expression."

  • Fantasy
    5

    "Strongly rooted in vampire mythology and supernatural fiction."

  • Fellowship
    -3

    "Single-player narrative with limited social or community interaction."

  • Growth
    1

    "Players learn lore and story details; limited skill or character development."

  • Health
    -5

    "Sedentary gameplay typical of visual novels."

  • Idle
    -4

    "Requires focused reading and decision-making; no background or idle play."

  • Intimacy
    1

    "Some emotional engagement with characters, but limited to narrative interactions."

  • Leadership
    -3

    "Player is a fledgling vampire with limited authority; no leadership gameplay."

  • Progression
    1

    "Some progression through story and unlocking side quests; no item or power accumulation."

  • Relaxation
    3

    "Atmospheric and immersive experience conducive to relaxation and flow."

  • Sensation
    2

    "Enjoyable art and music provide sensory stimulation, but gameplay is calm and predictable."

  • Status
    -4

    "No social recognition or ranking systems."

  • Story
    5

    "Strong narrative focus with well-developed characters and lore."

  • Strategy
    -3

    "Limited strategic decision-making; choices mostly affect dialogue and minor story branches."

  • Thrill
    1

    "Some suspense in story, but overall controlled and predictable narrative."

  • Value
    0

    "Mixed user opinions on value; some find it worth discounted price but not full price."

  • Violence
    1

    "Narrative includes violent themes, but gameplay is non-violent and text-based."

  • Survival
    1

    "Some resource management (blood feeding) and avoiding failure, but low risk overall."

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    Last update: 06/03/2026