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Walking Simulator

PC (Microsoft Windows) • 2020

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Quick resume

The year is 2020, world war III destroyed the civilized world. You are the last post carrier, tasked to get parcels from point A to B in the most barren and desolate places on earth.

Global score

88/100

Genres

Adventure, Free To Play, Indie, Simulator

Pros

  • Free to play
  • Relaxing atmosphere and music
  • Beautiful and immersive environments
  • Humorous ragdoll physics
  • Encourages exploration and personal storytelling

Cons

  • Some bugs and glitches
  • Lack of save feature
  • Minimal gameplay depth
  • Short final act with little content
  • No multiplayer or social features

Motivations

  • Autonomy
    5

    "Players have full freedom to choose their own paths, pace, and style of play without fixed objectives or forced routines."

  • Competence
    1

    "The game involves simple walking mechanics with some skill elements like managing physics and using vehicles, but overall low technical challenge."

  • Competition
    -4

    "Focus is on personal pace and experience; no evidence of competitive modes or player comparison."

  • Continuation
    3

    "Many players report long playtimes and habitual engagement, enjoying repeated exploration and achievement hunting."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay or teamwork."

  • Creativity
    3

    "Players can experiment with different routes, use various vehicles, and discover Easter eggs, encouraging creative exploration."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are minimal and non-competitive."

  • Escapism
    5

    "Strongly used as a relaxing, stress-relieving experience and mental escape from real-life problems."

  • Expectation
    -5

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting
    4

    "Encouraged to try new paths, use different vehicles and items, and discover hidden content."

  • Exploration
    5

    "Core motivation is discovering new environments, secrets, and Easter eggs across diverse landscapes."

  • Expression
    -3

    "Limited customization or self-expression; focus is on exploration rather than avatar or environment personalization."

  • Fantasy
    1

    "While set in a post-apocalyptic world with some surreal elements, the experience is grounded in plausible walking and delivery tasks."

  • Fellowship
    -5

    "No social or community gameplay; experience is solitary and individual."

  • Growth
    2

    "Players learn to navigate environments and master movement mechanics, though growth is limited and informal."

  • Health
    -3

    "Sedentary gameplay with no physical activity; some players report mental health benefits but no physical exercise."

  • Idle
    -2

    "Requires player attention and interaction; not a background or idle game."

  • Intimacy
    -5

    "No close social interactions or relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player focus."

  • Progression
    3

    "Players accumulate likes (currency), unlock vehicles and items, and complete achievements, showing some progression."

  • Relaxation
    5

    "Highly praised for its calming atmosphere, ambient music, and stress-relieving qualities."

  • Sensation
    3

    "Enjoyable visuals, sound design, and humorous ragdoll physics provide sensory and emotional enjoyment."

  • Status
    -4

    "No social status or recognition systems; achievements are personal and not publicly showcased."

  • Story
    -2

    "Minimal narrative with no traditional story; players create their own meaning and stories."

  • Strategy
    -3

    "Gameplay is straightforward with little need for planning or problem solving."

  • Thrill
    -3

    "Low risk and suspense; occasional humorous ragdoll falls but no sustained tension."

  • Value
    5

    "Free to play with high perceived value for relaxation and entertainment."

  • Violence
    -5

    "No combat or destructive gameplay; focus on peaceful exploration and delivery."

  • Survival
    -4

    "Minimal threat or survival challenge; falling causes loss of progress but no real danger."

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    Last update: 06/03/2026