Walking Simulator similar games & best alternatives
Walking Simulator
2020
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Quick resume
The year is 2020, world war III destroyed the civilized world. You are the last post carrier, tasked to get parcels from point A to B in the most barren and desolate places on earth.
Global score
88/100
Genres
Adventure, Free To Play, Indie, Simulator
Pros
- Free to play
- Relaxing atmosphere and music
- Beautiful and immersive environments
- Humorous ragdoll physics
- Encourages exploration and personal storytelling
Cons
- Some bugs and glitches
- Lack of save feature
- Minimal gameplay depth
- Short final act with little content
- No multiplayer or social features
Motivations
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Autonomy5
"Players have full freedom to choose their own paths, pace, and style of play without fixed objectives or forced routines."
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Competence1
"The game involves simple walking mechanics with some skill elements like managing physics and using vehicles, but overall low technical challenge."
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Competition-4
"Focus is on personal pace and experience; no evidence of competitive modes or player comparison."
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Continuation3
"Many players report long playtimes and habitual engagement, enjoying repeated exploration and achievement hunting."
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Cooperation-5
"Entirely single-player experience with no cooperative gameplay or teamwork."
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Creativity3
"Players can experiment with different routes, use various vehicles, and discover Easter eggs, encouraging creative exploration."
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Domination-5
"No elements of exerting control or superiority over others; interactions are minimal and non-competitive."
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Escapism5
"Strongly used as a relaxing, stress-relieving experience and mental escape from real-life problems."
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Expectation-5
"Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."
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Experimenting4
"Encouraged to try new paths, use different vehicles and items, and discover hidden content."
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Exploration5
"Core motivation is discovering new environments, secrets, and Easter eggs across diverse landscapes."
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Expression-3
"Limited customization or self-expression; focus is on exploration rather than avatar or environment personalization."
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Fantasy1
"While set in a post-apocalyptic world with some surreal elements, the experience is grounded in plausible walking and delivery tasks."
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Fellowship-5
"No social or community gameplay; experience is solitary and individual."
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Growth2
"Players learn to navigate environments and master movement mechanics, though growth is limited and informal."
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Health-3
"Sedentary gameplay with no physical activity; some players report mental health benefits but no physical exercise."
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Idle-2
"Requires player attention and interaction; not a background or idle game."
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Intimacy-5
"No close social interactions or relationship building; purely individual experience."
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Leadership-5
"No leadership or group management roles; single-player focus."
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Progression3
"Players accumulate likes (currency), unlock vehicles and items, and complete achievements, showing some progression."
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Relaxation5
"Highly praised for its calming atmosphere, ambient music, and stress-relieving qualities."
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Sensation3
"Enjoyable visuals, sound design, and humorous ragdoll physics provide sensory and emotional enjoyment."
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Status-4
"No social status or recognition systems; achievements are personal and not publicly showcased."
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Story-2
"Minimal narrative with no traditional story; players create their own meaning and stories."
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Strategy-3
"Gameplay is straightforward with little need for planning or problem solving."
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Thrill-3
"Low risk and suspense; occasional humorous ragdoll falls but no sustained tension."
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Value5
"Free to play with high perceived value for relaxation and entertainment."
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Violence-5
"No combat or destructive gameplay; focus on peaceful exploration and delivery."
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Survival-4
"Minimal threat or survival challenge; falling causes loss of progress but no real danger."
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Last update: 06/03/2026