Vampyr similar games & best alternatives

Vampyr

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2018

Should you play it?

London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.

What works
  • Deep and immersive story with meaningful choices
  • Unique vampire morality mechanic
  • Atmospheric 1918 london setting
  • Well-developed npc characters
  • Engaging soundtrack and voice acting
Things to keep in mind
  • Clunky and sometimes frustrating combat
  • Lack of fast travel and tedious backtracking
  • Repetitive enemy types and respawns
  • Automatic saving limits replay flexibility
  • Some technical bugs and graphical limitations

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Death end re;Quest

  • Assassin's Creed® Odyssey

  • The Witcher: Enhanced Edition Director's Cut

  • Banishers: Ghosts of New Eden

  • Way of the Samurai 4

  • Clair Obscur: Expedition 33

  • Yakuza 3 Remastered

  • Vampire: The Masquerade - Bloodlines

  • Summoner

Hidden Gems

Less popular games with surprisingly high similarity

  • Summoner

  • HorrorVale

  • The Necromancer's Tale

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Vampyr: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to make moral choices, decide how to approach combat and exploration, and can kill or spare NPCs, reflecting high personal control."

    Capsule for The Walking Dead: Saints & Sinners The Walking Dead: Saints & Sinners

    "Players have significant freedom to choose how to interact with NPCs, decide who to kill or spare, and shape the story and world consequences."

  • Competence

    Game with the same Competence vibe

    2

    "Combat is challenging and skill-based but can become repetitive and grindy; progression requires learning and practice."

    Capsule for Gothic® 3 Gothic® 3

    "Combat requires skillful dodging and strategy, but also involves some repetitive elements and a moderate learning curve."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player experience focused on personal story and choices without any competitive elements."

    Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

    "Single-player game focused on personal story and choices without competitive or multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often invest long hours and multiple playthroughs, showing attachment and desire to continue playing."

    Capsule for The Eternal Cylinder The Eternal Cylinder

    "Players often invest many hours exploring, completing quests, and replaying for different endings, showing attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay or teamwork."

    Capsule for Murdered: Soul Suspect Murdered: Soul Suspect

    "Entirely single-player experience with no cooperative gameplay or teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize characters via skill trees and equipment, and make meaningful choices affecting story outcomes and team composition."

    Capsule for Sword of Convallaria Sword of Convallaria

    "Players can customize skill builds and make meaningful choices affecting story and world state."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize mutual respect and consequences rather than exerting authority or superiority over others."

    Capsule for Gothic II: Gold Edition Gothic II: Gold Edition

    "Interactions emphasize mutual respect and consequences rather than exerting power or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive vampire story provides strong escape from real life through dark fantasy and roleplay."

    Capsule for Vampire: The Masquerade — Night Road Vampire: The Masquerade — Night Road

    "Dark, immersive setting and narrative provide strong escape from reality into a vampire-themed world."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily driven by interest in story and atmosphere rather than obligation."

    Capsule for Close To The Sun Close To The Sun

    "Players engage voluntarily driven by interest in story and atmosphere rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different moral choices, combat styles, and exploration of game secrets."

    Capsule for Fable Anniversary Fable Anniversary

    "Players experiment with different moral choices, skill builds, and approaches to quests and combat."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world with multiple districts and side quests encourages discovery, though some areas feel empty."

    Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

    "Semi-open world encourages exploration of districts, uncovering NPC stories, and finding secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and skill builds allow some self-expression, though cosmetic options are limited."

    Capsule for Brigand: Oaxaca Brigand: Oaxaca

    "Character progression and skill customization allow some self-expression, though limited cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong vampire lore, gothic setting, and supernatural powers create an imaginative fantasy experience."

    Capsule for Vampires: Bloodlord Rising Vampires: Bloodlord Rising

    "Strong vampire fantasy setting with supernatural powers and gothic atmosphere."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features described; focus is on solo play."

    Capsule for Aotenjo: Infinite Hands Aotenjo: Infinite Hands

    "No multiplayer or social community features; focus is on solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, abilities, and knowledge through leveling and strategic planning."

    Capsule for Geneforge 1 - Mutagen Geneforge 1 - Mutagen

    "Players develop skills, knowledge of NPCs, and personal progression through choices and leveling."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and story; not suited for casual or background play."

    Capsule for Ash of Gods: Redemption Ash of Gods: Redemption

    "Requires focused attention for combat and dialogue; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players form emotional connections with NPCs through dialogue and story, but no deep relationships or multiplayer bonding."

    Capsule for Mail Time Mail Time

    "Players form emotional connections with NPCs through dialogue and story, though no close relationships."

  • Leadership

    Game with the same Leadership vibe

    1

    "Players manage party composition and skills but do not lead other players or groups."

    Capsule for Born of Bread Born of Bread

    "Player influences districts and NPC fates but does not lead groups or manage teams."

  • Progression

    Game with the same Progression vibe

    4

    "Experience points, leveling, and unlocking new weapons and abilities provide a clear progression system."

    Capsule for Blast-off Blast-off

    "Experience points, skill upgrades, and weapon crafting provide clear progression mechanics."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmosphere is immersive but tense; gameplay can be challenging and punishing rather than purely relaxing."

    Capsule for Inkshade Inkshade

    "Atmosphere is immersive but gameplay can be tense due to combat difficulty and moral dilemmas."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and music create a moody atmosphere; not highly stimulating but engaging sensory experience."

    Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

    "Dark visuals and music create a moody sensory experience, though graphics are not cutting-edge."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on individual narrative experience."

    Capsule for The Evil Within 2 The Evil Within 2

    "No social status or recognition systems; focus is on individual narrative experience."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with deep lore, character development, and impactful player choices."

    Capsule for The Banner Saga 3 The Banner Saga 3

    "Narrative-driven game with deep story, character development, and meaningful player choices."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and quest decisions require tactical thinking, resource management, and planning."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Combat and quest decisions require planning, skill management, and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in combat and story choices, but overall moderate tension"

    Capsule for Joe Dever's Lone Wolf HD Remastered Joe Dever's Lone Wolf HD Remastered

    "Some suspense from combat and moral choices, but overall moderate tension."

  • Value

    Game with the same Value vibe

    3

    "Good value especially on sale; engaging story and gameplay for the price."

    Capsule for Castlevania: Lords of Shadow – Mirror of Fate HD Castlevania: Lords of Shadow – Mirror of Fate HD

    "Good value for players interested in story-rich RPGs, especially on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Combat includes shooting and melee violence; players can kill NPCs and enemies."

    Capsule for Atomfall Atomfall

    "Violence is central to gameplay through combat and the choice to kill NPCs for blood."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, resources, and avoid death in challenging combat scenarios."

    Capsule for The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing

    "Players must manage resources, health of districts, and avoid death in challenging combat."

Last update: 01/06/2026