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Wizardry 6: Bane of the Cosmic Forge

Satellaview, DOS, PC (Microsoft Windows), Linux, FM Towns, Super Famicom, Mac, Amiga • 2013

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Quick resume

FULL-COLOR ANIMATED graphics DIGITIZED sound (NO add-on cards required)HARD DISK supported11 Races, 14 Professions (with rankings!)Weaponry, Physical and Academia SkillsSix Spellbooks, 462 CombinationsNon-Player CharactersAn arsenal of over 400 researched itemsVaried Fighting ModesPrimary and Secondary AttackContinuous JourneyUnlimited...

Global score

77/100

Genres

Adventure, Role-playing (RPG)

Pros

  • Deep and challenging gameplay
  • Extensive character customization and class switching
  • Immersive dungeon exploration and mapping
  • Strong sense of achievement and progression
  • Included manuals and guides enhance experience

Cons

  • Dated graphics and sound
  • Clunky and unintuitive interface
  • High difficulty and punishing mechanics
  • Lack of automap in base game
  • Frequent save reloading required

Motivations

  • Autonomy
    4

    "Players create and customize their own party with extensive options and can choose class changes and strategies freely."

  • Competence
    5

    "The game is punishingly difficult, requiring mastery of complex mechanics, tactical combat, and careful resource management."

  • Competition
    -4

    "Focus is on individual party progression and survival rather than competing against other players."

  • Continuation
    3

    "Players invest many hours and often repeatedly reload saves to overcome challenges, showing strong attachment."

  • Cooperation
    -3

    "Gameplay centers on managing a single party; no multiplayer or cooperative social play."

  • Creativity
    4

    "Extensive character creation, class switching, and tactical experimentation encourage creative approaches."

  • Domination
    -4

    "Interactions are balanced within the party; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as an immersive escape into a challenging fantasy dungeon world."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and nostalgia rather than obligation."

  • Experimenting
    4

    "The game rewards trying different party builds, class changes, and tactics to overcome difficulty."

  • Exploration
    5

    "Core gameplay involves mapping and exploring complex, maze-like dungeons with secrets and puzzles."

  • Expression
    3

    "Players customize party composition and character stats, though visual customization is minimal."

  • Fantasy
    5

    "Strongly rooted in fantasy with magic, mythical creatures, and an imaginative narrative."

  • Fellowship
    -4

    "Minimal social interaction; gameplay is focused on solo party management."

  • Growth
    5

    "Significant learning curve with character development, skill mastery, and strategic growth."

  • Health
    -4

    "Typical sedentary gameplay with long sessions and no physical activity."

  • Idle
    -3

    "Requires constant attention due to difficulty and complex mechanics."

  • Intimacy
    -4

    "No evidence of close social relationships; interactions are limited to party management."

  • Leadership
    4

    "Players lead and manage a party of characters, making strategic decisions and guiding progression."

  • Progression
    5

    "Strong emphasis on leveling up, acquiring items, and improving characters over time."

  • Relaxation
    -3

    "High difficulty and frequent failures create tension rather than relaxation."

  • Sensation
    -3

    "Limited sensory stimulation due to dated graphics and sound; gameplay is cerebral rather than sensory."

  • Status
    -4

    "No social recognition or leaderboards; focus is on individual achievement."

  • Story
    3

    "Narrative is present but sparse and cryptic; story unfolds gradually through exploration."

  • Strategy
    5

    "Requires deep strategic thinking, planning, and problem solving to succeed."

  • Thrill
    3

    "High stakes combat and exploration create suspense and excitement."

  • Value
    4

    "Offers extensive gameplay hours and depth for a low price, especially in bundles."

  • Violence
    3

    "Combat and defeating monsters is a core enjoyable element."

  • Survival
    5

    "Survival against difficult enemies and resource management is central to gameplay."

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    Last update: 06/03/2026