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Boid

PC (Microsoft Windows) • 2016

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Quick resume

Boid is real-time strategy at its most primal - your only resource is your army. No funds to manage or infrastructures to build. It’s a kill or be killed battle of rapid decisions to dominate the gene pool.

Global score

80/100

Genres

Action, Casual, Indie, Strategy, Free To Play, Real Time Strategy (RTS)

Pros

  • Simple yet deep rts gameplay
  • Fast-paced matches
  • Intuitive interface
  • Map editor and customization
  • Low price and free multiplayer

Cons

  • Small player base limits matchmaking
  • Limited multiplayer modes (only 1v1)
  • Lack of persistent progression
  • Some ui and control limitations
  • Content still limited in early access

Motivations

  • Autonomy
    4

    "Players have control over unit transformations, strategic decisions, and map control, allowing freedom in tactics and actions."

  • Competence
    4

    "The game requires skillful micro and macro management, quick decision-making, and strategic planning to succeed."

  • Competition
    4

    "Strong emphasis on multiplayer 1v1 ranked matches and leaderboards, with players comparing skills and strategies."

  • Continuation
    3

    "Players report addictive gameplay with repeated sessions, though some mention limited content and small player base."

  • Cooperation
    -3

    "Focus is primarily on 1v1 competitive play; limited or no cooperative multiplayer modes currently available."

  • Creativity
    3

    "Map editor and unit mutation mechanics allow players to create and customize gameplay experiences."

  • Domination
    2

    "Competitive multiplayer involves exerting superiority over opponents, though no reports of toxic behavior."

  • Escapism
    3

    "Players use the game as a fun distraction and stress relief with engaging fast-paced matches."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or pressure."

  • Experimenting
    4

    "Players try different unit compositions, strategies, and maps, encouraged by diverse gameplay mechanics."

  • Exploration
    2

    "Some exploration through map editor and discovering new strategies, but maps are mostly known and fixed."

  • Expression
    2

    "Limited cosmetic customization but some expression through map creation and strategic play styles."

  • Fantasy
    3

    "The game features imaginative microscopic lifeforms and fictional aquatic settings."

  • Fellowship
    2

    "Community interaction exists mainly through multiplayer and map sharing, but player base is small."

  • Growth
    3

    "Players develop skills in strategy and micro-management; some desire for more progression systems."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and quick reactions during matches; not suitable for passive play."

  • Intimacy
    -4

    "Social interactions are limited to competitive matches; no emphasis on close relationships."

  • Leadership
    -4

    "No evidence of leadership roles; gameplay focuses on individual player control and decisions."

  • Progression
    3

    "Players accumulate control points and upgrade units during matches; some desire for persistent progression."

  • Relaxation
    2

    "Some players find the game chill and relaxing, though matches can be intense and fast-paced."

  • Sensation
    2

    "Pleasant visuals and sound design provide sensory enjoyment without overwhelming stimulation."

  • Status
    3

    "Ranked multiplayer and leaderboards provide recognition and social status among players."

  • Story
    1

    "Minimal narrative; campaign DLC provides some story but main gameplay is context-free RTS matches."

  • Strategy
    5

    "Core gameplay revolves around strategic decision-making, unit management, and tactical planning."

  • Thrill
    3

    "Fast-paced matches and momentum shifts create suspense and excitement during gameplay."

  • Value
    4

    "Highly praised for low price and entertainment value, especially given free multiplayer modes."

  • Violence
    2

    "Combat involves unit destruction but presented in a stylized, non-graphic manner with microscopic lifeforms."

  • Survival
    3

    "Players must avoid losing control points and units to survive and win matches."

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    Last update: 06/03/2026