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Age of Conquest IV

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

Age of Conquest is a turn-based grand strategy wargame.

Global score

82/100

Genres

Indie, Strategy, Free To Play, Turn-based strategy (TBS)

Pros

  • Free to play with substantial content
  • Simple yet deep strategic gameplay
  • Active developer and community
  • Multiplayer with flexible turn timers
  • Map editor and mod support

Cons

  • Limited free maps, many paid
  • Ui can be confusing and clunky
  • Some server instability reported
  • Graphics and sound are basic
  • Multiplayer matchmaking and player base limited

Motivations

  • Autonomy
    4

    "Players have freedom to choose nations, strategies, and manage economy and diplomacy with multiple options."

  • Competence
    3

    "Game offers strategic depth and challenge especially at higher difficulties and multiplayer, but mechanics are relatively simple."

  • Competition
    4

    "Multiplayer with ranked matches, leaderboards, and competitive play is a core feature."

  • Continuation
    3

    "Many players report addictive gameplay with long sessions and habitual play."

  • Cooperation
    2

    "Diplomacy and alliances are important, but cooperation is limited and often competitive."

  • Creativity
    2

    "Map editor and mod support allow creation and customization, though gameplay elements are fixed."

  • Domination
    3

    "Players aim to dominate others by conquering territory and defeating kings, with some ganging up in multiplayer."

  • Escapism
    3

    "Players use the game as a distraction and time filler, enjoying strategic immersion."

  • Expectation
    -4

    "Players engage voluntarily for fun and interest, no evidence of obligation or pressure."

  • Experimenting
    3

    "Players try different strategies, maps, and game modes, exploring mechanics and tactics."

  • Exploration
    2

    "Multiple maps and scenarios encourage discovery, though many maps are paid content."

  • Expression
    1

    "Some avatar customization and map creation, but limited character or environment personalization."

  • Fantasy
    -3

    "Game is based on historical and realistic settings with plausible mechanics, minimal fantasy elements."

  • Fellowship
    3

    "Community interaction, multiplayer, and clan features foster social connection."

  • Growth
    3

    "Players learn economic management, diplomacy, and strategic planning over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    2

    "Turn-based gameplay allows for intermittent play and multitasking, but some sessions require focus."

  • Intimacy
    1

    "Some social interaction in multiplayer but limited emotional or close relationship formation."

  • Leadership
    3

    "Players lead nations and armies, make strategic decisions and guide alliances."

  • Progression
    4

    "Players accumulate territory, armies, upgrades, and resources to grow power."

  • Relaxation
    2

    "Game balances challenge and flow, providing enjoyable tension release."

  • Sensation
    1

    "Visuals and audio are functional but not highly stimulating; focus is on strategy."

  • Status
    2

    "Leaderboards and rankings provide recognition in multiplayer community."

  • Story
    -4

    "No narrative or lore; gameplay is context-free conquest and strategy."

  • Strategy
    5

    "Core gameplay revolves around strategic planning, economic management, and tactical decisions."

  • Thrill
    2

    "Some suspense from multiplayer unpredictability and timing of moves."

  • Value
    3

    "Free to play with optional purchases; players feel good value from free content and gameplay."

  • Violence
    3

    "Combat and conquest are central, involving battles and territory capture."

  • Survival
    2

    "Players manage resources and population happiness to avoid rebellion and defeat."

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    Last update: 06/03/2026