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Yes, Your Grace

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Xbox Series X|S, Mac, Android • 2020

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Quick resume

These are troubling times, Your Grace. The petitioners’ petty matters exceed our limited resources, to say nothing of the war. A careful balance must be struck. Your throne awaits.

Global score

87/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Engaging and emotional story
  • Well-written characters
  • Immersive medieval fantasy setting
  • Simple but meaningful resource management
  • Excellent soundtrack and pixel art

Cons

  • Limited replayability due to linear story
  • Some major plot points are fixed
  • Gameplay can feel repetitive
  • Lack of deep strategic complexity
  • Ui and qol issues reported

Motivations

  • Autonomy
    3

    "Players make many decisions managing resources and kingdom affairs, but some major story events are fixed, limiting full autonomy."

  • Competence
    2

    "Resource management and decision-making require some skill and strategic thinking, though gameplay is relatively simple."

  • Competition
    -4

    "Focus is on personal story and kingdom management without player-vs-player or leaderboard competition."

  • Continuation
    1

    "Players are emotionally invested and may replay for achievements, but limited replayability due to linear story."

  • Cooperation
    -3

    "Gameplay centers on individual decision-making as king; limited multiplayer or cooperative elements."

  • Creativity
    1

    "Some freedom in resource allocation and choices, but mostly structured within predefined story and mechanics."

  • Domination
    -4

    "Interactions emphasize shared narrative and mutual respect rather than exerting power over others."

  • Escapism
    4

    "Players immerse in a medieval fantasy world to escape real life stresses and experience emotional storytelling."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story and gameplay rather than obligation or external pressure."

  • Experimenting
    1

    "Some experimentation with resource management and choices possible, but major plot points are fixed."

  • Exploration
    -2

    "Game mostly occurs in known settings like the castle and kingdom; limited discovery or open-world exploration."

  • Expression
    1

    "Players express themselves through choices affecting story and resource use, but limited character customization."

  • Fantasy
    4

    "Set in a medieval fantasy world with fictional characters and events, though grounded in realistic themes."

  • Fellowship
    -3

    "Primarily a single-player experience with limited social or community interaction."

  • Growth
    2

    "Players learn resource management and decision consequences, though gameplay complexity is moderate."

  • Health
    -5

    "Sedentary gameplay typical of narrative and management games, no physical activity involved."

  • Idle
    -3

    "Requires focused attention on decisions and resource management; not designed for idle or background play."

  • Intimacy
    3

    "Emotional connections to characters and family foster feelings of closeness and attachment."

  • Leadership
    4

    "Player leads kingdom, makes decisions affecting subjects and family, embodying a leadership role."

  • Progression
    3

    "Players accumulate resources, upgrades, and influence to strengthen kingdom and advance story."

  • Relaxation
    -1

    "Game creates tension and stress through difficult decisions, but also moments of calm and humor."

  • Sensation
    2

    "Enjoyable pixel art, music, and emotional storytelling provide sensory and emotional stimulation."

  • Status
    -3

    "Focus is on personal narrative and kingdom management rather than social recognition or popularity."

  • Story
    5

    "Strong narrative immersion with rich characters, plot, and emotional engagement."

  • Strategy
    3

    "Requires strategic resource allocation and decision-making to manage kingdom and story outcomes."

  • Thrill
    2

    "Tension and suspense arise from difficult choices and impending threats, though no high-risk gameplay."

  • Value
    3

    "Generally considered good value especially on sale, with engaging story and gameplay for price."

  • Violence
    -3

    "Game emphasizes management and narrative over combat or destruction; violence is narrative-driven."

  • Survival
    3

    "Players must manage resources and make decisions to avoid kingdom collapse and survive threats."

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    Last update: 06/03/2026