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Yes, Your Grace 2: Snowfall

Xbox One, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac • 2025

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Quick resume

Rule your crumbling kingdom as you try to satisfy the petty needs of your people in this cinematic kingdom management RPG. Balance your resources, collect taxes, hire agents and make difficult decisions to see your kingdom prosper or fail.

Global score

76/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Deep and emotional story
  • Improved gameplay mechanics
  • Rich character development
  • Beautiful visuals and music
  • Dedicated developer support and patches

Cons

  • Buggy launch with some game-breaking bugs
  • Some choices feel less impactful
  • Abrupt and unsatisfying ending
  • Resource balance issues in mid-game
  • Some storylines feel unfinished or underdeveloped

Motivations

  • Autonomy
    3

    "Players make meaningful decisions affecting kingdom management and story outcomes, though some choices feel constrained or funnelled."

  • Competence
    3

    "Gameplay involves resource management, strategic agent and item use, and overcoming challenges with some skill and planning."

  • Competition
    -4

    "Focus is on personal story and kingdom management without player-vs-player or leaderboard competition."

  • Continuation
    4

    "Players report being emotionally invested and playing multiple playthroughs despite some bugs and abrupt ending."

  • Cooperation
    2

    "Players manage agents with distinct personalities and side quests, fostering a sense of working with a team."

  • Creativity
    2

    "Some customization in resource allocation and agent/item combinations, but within structured scenarios."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; interactions are narrative-driven and cooperative."

  • Escapism
    4

    "Players use the game to immerse themselves in a medieval fantasy world and emotionally engaging story."

  • Expectation
    -3

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "Players try different strategies with agents, items, and resource management to solve petitions and quests."

  • Exploration
    2

    "Includes exploration of new areas and quests on a world map, though within a narrative structure."

  • Expression
    1

    "Limited character customization; expression mainly through choices and agent interactions."

  • Fantasy
    4

    "Strong fantasy setting with Slavic mythology, fictional kingdoms, and supernatural elements."

  • Fellowship
    1

    "Some social connection through agents and family, but primarily a single-player experience."

  • Growth
    3

    "Players develop skills in resource and agent management and learn story consequences over multiple playthroughs."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention on resource allocation and decision making; not a casual or idle game."

  • Intimacy
    2

    "Emotional connections to characters and family are emphasized, though no multiplayer social intimacy."

  • Leadership
    4

    "Players lead a kingdom, manage agents, and make authoritative decisions impacting story and gameplay."

  • Progression
    3

    "Players accumulate resources, unlock laws, and develop their kingdom and agents over time."

  • Relaxation
    1

    "Some players find the game relaxing, though others note tension from resource scarcity and story stakes."

  • Sensation
    2

    "Enjoyable visuals, music, and emotional storytelling provide sensory and emotional stimulation."

  • Status
    -4

    "No social status or recognition systems; focus is on personal story and kingdom management."

  • Story
    5

    "Strong narrative immersion with complex characters, branching storylines, and emotional engagement."

  • Strategy
    4

    "Requires strategic planning in resource management, agent deployment, and decision making."

  • Thrill
    2

    "Some suspense and tension from story stakes and resource scarcity, but not high-risk thrills."

  • Value
    3

    "Players feel the game offers good value through story depth, gameplay improvements, and replayability."

  • Violence
    -2

    "Includes combat elements but focus is on management and story rather than violence or destruction."

  • Survival
    3

    "Players manage scarce resources and threats to keep kingdom and family alive through challenges."

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    Last update: 06/03/2026