Tales of ARISE similar games & best alternatives

Tales of ARISE

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One • 2021

Should you play it?

300 years of tyranny. A mysterious mask. Lost pain and memories. Wield the Blazing Sword and join a mysterious, untouchable girl to fight your oppressors. Experience a tale of liberation, featuring characters with next-gen graphical expressiveness!

What works
  • Engaging and fluid combat system
  • Strong character development and party dynamics
  • Beautiful anime-style graphics and soundtrack
  • Emotional and immersive story
  • Long playtime with meaningful progression
Things to keep in mind
  • Repetitive enemy designs and grindy endgame
  • Ai party members can be inefficient
  • Story pacing issues in second half
  • Scummy monetization and dlc practices
  • Linear exploration with limited creative freedom

What to play next

Top picks

Games that feel the closest overall

  • Assassin's Creed® Odyssey

  • Death end re;Quest

  • FINAL FANTASY VII REMAKE INTERGRADE

  • Vampyr

  • Clair Obscur: Expedition 33

  • Baldr Sky

  • Banishers: Ghosts of New Eden

  • The Witcher: Enhanced Edition Director's Cut

  • FINAL FANTASY VIII - REMASTERED

Hidden Gems

Less popular games with surprisingly high similarity

  • Summoner

  • HorrorVale

  • The Necromancer's Tale

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    FINAL FANTASY VI

  • Fantasy

    Wuthering Waves

  • Competence

    BloodRayne 2 (Legacy)

From the same developer

From the same developer, ranked by motivational fit.

  • SCARLET NEXUS

  • Tales of Berseria™

  • Tales of Vesperia: Definitive Edition

  • Tales of Zestiria

  • CODE VEIN

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tales of ARISE: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over difficulty settings, modifiers, and some customization of levels, allowing personal choice in gameplay experience."

    Capsule for Rhythm Sprout: Sick Beats & Bad Sweets Rhythm Sprout: Sick Beats & Bad Sweets

    "Players can choose difficulty levels, customize skill trees, and select party members to control, allowing personal freedom in gameplay decisions."

  • Competence

    Game with the same Competence vibe

    4

    "Combat involves skillful combos, timing, and use of abilities; boss fights require strategy and mastery."

    Capsule for BloodRayne 2 (Legacy) BloodRayne 2 (Legacy)

    "Combat is skill-based with a high skill ceiling; boss fights require strategy and mastery of mechanics, though some grinding is needed."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no multiplayer or ranked modes; players progress at their own pace without direct comparison to others."

    Capsule for King's Bounty: Armored Princess King's Bounty: Armored Princess

    "Focus is on single-player experience with no multiplayer or ranked modes; players progress at their own pace without direct comparison."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes (30-70 hours), replayability with NG+ and different weapons, and strong engagement with story and exploration"

    Capsule for Asterigos: Curse of the Stars Asterigos: Curse of the Stars

    "Many players report long playtimes (40-100+ hours), engaging combat and story encourage habitual play and replay through NG+."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is single-player focused with no cooperative multiplayer elements; party members are AI controlled."

    Capsule for Crystal Story II Crystal Story II

    "Gameplay is primarily single-player; party members are AI-controlled with limited commands, no multiplayer or cooperative modes."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize skill trees and builds within fixed characters, but limited equipment and party composition restrict creativity."

    Capsule for The Dungeon Of Naheulbeuk: The Amulet Of Chaos The Dungeon Of Naheulbeuk: The Amulet Of Chaos

    "Players can customize skill trees and build combos, but world and story progression are linear with limited creative freedom."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative within the party; no evidence of exerting control or superiority over other players."

    Capsule for Just King Just King

    "Interactions are cooperative within the party; no evidence of player dominance or power assertion over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game to immerse in a fantasy world, escape reality, and experience emotional storytelling."

    Capsule for FINAL FANTASY VI FINAL FANTASY VI

    "Players use the game to unwind, escape reality, and immerse in a fantasy world with emotional storytelling and engaging combat."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest; no indication of obligation or external pressure to play."

    Capsule for Pirates Pirates

    "Players engage voluntarily for enjoyment and personal interest; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different party setups, skill builds, and combat strategies."

    Capsule for Tales of Symphonia Tales of Symphonia

    "Players experiment with different combat styles, skill builds, and party member strategies to optimize gameplay."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of quests and map areas occurs, but environments and missions are somewhat repetitive."

    Capsule for Microcivilization Microcivilization

    "Game features multiple regions and side quests, though exploration is somewhat linear with some repetitive environments."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through gear and crafting, but limited avatar personalization or cosmetic modification."

    Capsule for Pine Pine

    "Some character customization through costumes and skill builds, but limited avatar personalization and mostly preset aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with anime-style characters, imaginative story, and supernatural combat."

    Capsule for Wuthering Waves Wuthering Waves

    "Strong fantasy setting with anime-style characters, magical combat, and a narrative involving oppression and rebellion."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a solo experience with minimal social connection; party members are AI controlled and limited in development."

    Capsule for Knuckle Sandwich Knuckle Sandwich

    "Primarily a solo experience with limited social interaction; party members are AI and no multiplayer features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, acquire knowledge, and improve character through quests and crafting."

    Capsule for Force of Nature Force of Nature

    "Players develop skills, unlock abilities, and improve characters through progression and side quests."

  • Health

    Game with the same Health vibe

    -5

    "Standard sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Imperium Romanum Gold Edition Imperium Romanum Gold Edition

    "Standard sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and story progression; not designed for background or casual play."

    Capsule for Way of the Samurai 3 Way of the Samurai 3

    "Requires focused attention during combat and story progression; not designed for background or casual play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Character relationships and party dynamics foster emotional connection, though mostly within the game narrative."

    Capsule for Tales of Xillia Remastered Tales of Xillia Remastered

    "Character relationships and party dynamics are emphasized, fostering emotional connection but limited to in-game interactions."

  • Leadership

    Game with the same Leadership vibe

    1

    "Players may lead squads or coordinate in multiplayer, but AI teammates and cooperative play limit strong leadership roles."

    Capsule for SCP: Nine-Tailed Fox SCP: Nine-Tailed Fox

    "Players control party composition and tactics but AI controls party members; limited leadership over others."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up, unlocking skills, upgrading gear, and completing quests."

    Capsule for Megadimension Neptunia VIIR Megadimension Neptunia VIIR

    "Strong emphasis on leveling up, unlocking skills, acquiring equipment, and completing quests."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Gameplay balances challenge and flow; some players find it relaxing and satisfying, though difficulty spikes exist."

    Capsule for Ghostlore Ghostlore

    "Combat balances challenge and flow; some players find it relaxing to unwind, though grind and difficulty spikes can cause tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Visually impressive anime-style graphics, flashy combat effects, and dynamic audio provide strong sensory stimulation."

    Capsule for Granblue Fantasy: Relink Granblue Fantasy: Relink

    "Visually impressive anime-style graphics and dynamic combat provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for Hogwarts Legacy Hogwarts Legacy

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with emotional storytelling, character development, and multiple endings."

    Capsule for DRAPLINE DRAPLINE

    "Narrative immersion with emotional story, character development, and thematic depth, despite some pacing issues."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and boss fights require planning, timing, and tactical use of abilities."

    Capsule for Cookie Cutter: Overkill Edition Cookie Cutter: Overkill Edition

    "Combat and boss fights require tactical planning, skill management, and strategic use of abilities."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat encounters and boss fights provide suspense and excitement."

    Capsule for Half-Life: Opposing Force Half-Life: Opposing Force

    "Combat and boss encounters provide suspense and excitement, though some fights can feel repetitive or grindy."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale; DLC content adds value though some criticize pay-to-win elements."

    Capsule for Generation Zero® Generation Zero®

    "Generally considered good value especially on sale; long playtime and content justify investment despite DLC criticisms."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies with attacks and abilities; action-oriented but not excessively violent or gory."

    Capsule for Starlight Revolver Starlight Revolver

    "Combat involves defeating enemies with weapons and magic; action-oriented but not excessively violent or gory."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage resources and avoid defeat in challenging battles, though not extreme survival mechanics."

    Capsule for FINAL FANTASY III FINAL FANTASY III

    "Players must manage resources and avoid defeat in challenging battles, though not a survival-focused game."

Last update: 06/07/2026