Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Badlands Crew - Drive, Command, Conquer
Players enjoy trying new vehicle builds, crew setups, and strategies, encouraged by the game's open-ended design.
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+4.0
DungeonTop
Encourages trying different heroes, allegiances, deck builds, and tactical positioning; experimentation rewarded.
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+4.0
Not The Robots
Players try different strategies, items, and adapt to random level layouts.
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+4.0
Aggressors: Ancient Rome
Game encourages trying different strategies, factions, and settings, with modding and scenario creation fostering…
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+4.0
Anomaly 2
Players experiment with unit transformations, route choices, and tactical ability timing to overcome challenges.
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+4.0
Cities in Motion
Trial and error, testing different routes, vehicle combinations, and economic strategies are core to gameplay.
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+4.0
Reflection of Mine
Players explore new mechanics introduced progressively and adapt to increasingly complex puzzle elements.
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+4.0
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate
The game encourages trying new strategies, item combinations, and adapting to procedural generation and RNG elements.
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+4.0
Street Fighter V
Encourages trying different characters, combos, and strategies; players experiment with V-System mechanics and matchups.
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+4.0
The Operational Art of War IV
Players experiment with strategies, scenario creation, and operational tactics extensively.
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+4.0
7,62 Hard Life
Players experiment with weapon mods, tactics, and strategies to overcome difficult encounters.
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+4.0
Age of Wonders
Encourages exploring different races, spells, strategies, and map designs, fostering experimentation.
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+4.0
Democracy 3
The game encourages trying new policies, exploring different political ideologies, and modding.
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+4.0
Fantasy of Expedition
Strong encouragement for trying different unit combinations, routes, and strategies to find optimal builds.
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+4.0
Fate of the World
Trial and error is a core gameplay element, encouraging players to test policies and learn from outcomes.
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+4.0
Galactic Civilizations® II: Ultimate Edition
Players experiment with ship designs, tech paths, and strategies to find optimal approaches.
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+4.0
Throne of Lies®: Medieval Politics
Players explore many roles and strategies; game encourages trying new tactics and adapting to complex mechanics.
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+4.0
Black One Blood Brothers
Players experiment with different squad setups, mission parameters, and tactical approaches.
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+4.0
Few Nights More: Genesis
Procedural generation and multiple upgrade paths encourage trying new strategies and builds.
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+4.0
FORCED: Slightly Better Edition
Players experiment with different classes, skill combinations, and tactics to overcome varied challenges.
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+4.0
Making History: The Calm & the Storm
Game encourages trying alternative history paths, different alliances, and strategic experimentation.
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+4.0
Pox Nora
Encouraged to try new deck combinations, strategies, and faction mixes; high novelty exploration.
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+4.0
Wildgate
Players explore different roles, weapons, and tactics; emergent gameplay encourages experimentation.
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+4.0
Ash of Gods: The Way
Game encourages experimentation with different decks and strategies to overcome diverse battle conditions.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.