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FORCED: Slightly Better Edition

PC (Microsoft Windows) • 2013

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Quick resume

FORCED is a challenging 1-4-player game with co-op at its heart! A mix of tactical arcade action, RPG elements and puzzles will forge you and your friends together. As slaves in the toughest gladiator school of them all, you will face a plethora of unique trials - designed to be your death!

Global score

74/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Challenging and rewarding co-op gameplay
  • Unique blend of puzzles and combat
  • Skill customization and strategic depth
  • Good replayability with challenges and time trials
  • Balanced difficulty scaling with players

Cons

  • Not enjoyable or balanced for single player
  • Some technical issues with netcode and bugs
  • Minimal story and narrative depth
  • Limited character customization and expression
  • Can be frustrating due to high difficulty

Motivations

  • Autonomy
    4

    "Players can freely choose classes, weapons, and skills before each trial, allowing personal control over playstyle and strategy."

  • Competence
    5

    "The game is challenging with skill-based combat, puzzle solving, and requires mastery of mechanics and teamwork to succeed."

  • Competition
    2

    "Includes leaderboards and time trials for comparing performance, but focus is more on co-op teamwork than direct competition."

  • Continuation
    3

    "Players report long play sessions and repeated attempts on difficult trials and challenges, indicating strong engagement."

  • Cooperation
    5

    "Game is heavily co-op oriented, requiring communication, coordination, and teamwork to complete trials and bosses."

  • Creativity
    3

    "Players customize skill builds and adapt strategies per trial, though within predefined classes and skill trees."

  • Domination
    -3

    "Focus is on equal cooperation and shared objectives rather than exerting superiority or control over others."

  • Escapism
    3

    "Players use the game as a challenging distraction and social experience, escaping real life through intense gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different classes, skill combinations, and tactics to overcome varied challenges."

  • Exploration
    1

    "Some discovery in puzzle solving and trial mechanics, but levels are fixed arenas with limited exploration."

  • Expression
    -2

    "Limited character customization; players mainly select from predefined classes and skill sets without cosmetic changes."

  • Fantasy
    3

    "Set in a gladiatorial fantasy world with god-like beings and magical elements, though story is minimal."

  • Fellowship
    4

    "Strong sense of community and shared experience through co-op play and teamwork."

  • Growth
    4

    "Players develop skills, learn enemy patterns, and improve strategies through repeated play and skill unlocks."

  • Health
    -4

    "Primarily sedentary gameplay with intense focus; no physical activity or health-related features."

  • Idle
    -3

    "Requires continuous attention and coordination; not suited for casual or background play."

  • Intimacy
    3

    "Encourages close social interaction and communication among players during co-op sessions."

  • Leadership
    2

    "Some players take lead in strategy and skill selection, but overall cooperation and shared decision-making dominate."

  • Progression
    4

    "Progression through earning crystals to unlock new skills and abilities; no traditional loot or gear."

  • Relaxation
    -3

    "Game is tense and challenging, often causing frustration rather than relaxation."

  • Sensation
    2

    "Visuals and sound are competent and enjoyable but not a primary focus; gameplay excitement drives sensation."

  • Status
    1

    "Leaderboards provide some recognition, but social status is not a major motivator."

  • Story
    -3

    "Minimal and shallow story; focus is on gameplay rather than narrative immersion."

  • Strategy
    5

    "High strategic demand in skill selection, positioning, puzzle solving, and team coordination."

  • Thrill
    4

    "Challenging gameplay creates tension and excitement, with rewarding relief upon success."

  • Value
    3

    "Players feel the game offers good value especially when bought on sale, with many hours of challenging content."

  • Violence
    4

    "Combat-focused gameplay with frequent fighting and defeating monsters."

  • Survival
    4

    "Players must avoid failure and death through skillful combat and puzzle completion under pressure."

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    Last update: 06/03/2026