Find your kind of game
Idle
Filling time between tasks
Explore another motivation
+5 Idle affinity
Review scores are shown out of 100
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+5.0
Chonkers
Designed as an idle game with long passive progression and background play.
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+5.0
Achievements printer
Designed for idling; achievements unlock while the game runs in the background with minimal attention required.
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+5.0
Reflex
Many players idle the game to automatically unlock achievements without active play.
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+5.0
Cactus Simulator
Game is essentially an idle simulator requiring minimal attention; achievements require long passive play.
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+5.0
Conscious Existence - A Journey Within
Designed for passive consumption; requires minimal active engagement or attention.
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+5.0
Idle Champions of the Forgotten Realms
Designed for idle play with offline progress and background running, requiring minimal active attention.
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+5.0
Desktop Kitten Girl
Core gameplay is idle-based with long task queues and minimal required attention.
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+5.0
Idle Hero TD - Tower Defense
Designed as an idle game, it supports long background play and incremental progress without constant attention.
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+5.0
Loafing Town
Core gameplay is idle; designed to run in background with minimal active input required.
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+5.0
Time Is Honey
Designed as an idle game with passive honey production and background play encouraged.
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+5.0
Scapewatch: Idle MMO
Designed as a true idle MMO with offline progression and options to reduce active playtime.
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+5.0
Idle Cave Miner
Designed as an idle game with offline progression and background play.
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+5.0
Mouse (Sneaking)
Many achievements unlock by idling in the main menu; game designed to be left running unattended.
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+5.0
Desk Garden
Core gameplay is idle with plants growing over time and minimal active input required.
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+5.0
Pacifish
Designed as an idle game with long sessions, background play, and minimal active input required.
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+5.0
Stuck In Time
Designed for long idle sessions with players setting loops and letting the game run in background.
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+5.0
Idle Spiral
Designed as an idle game with automation and offline progress, allowing intermittent attention.
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+5.0
Achievement Idler: Red
Designed specifically as an idle game running in the background with minimal attention required.
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+5.0
Holyday City: Reloaded
Designed as an idle game with long periods of passive income accumulation and minimal active play.
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+5.0
Battle On! Hero Academy
Core gameplay is idle management with long periods of passive progress and background play.
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+5.0
Paint Drying Simulator
Designed for passive, background play over long periods with minimal attention required.
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+5.0
Coin Flipper
Designed to be played passively with idle progression and occasional active clicking.
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+5.0
SPACE / MECH / PILOT
Game is designed for long idle play sessions with minimal active input.
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+5.0
Cat
Designed as an idle clicker game encouraging passive, background play and long waits.
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