Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Focused on idle
Games where idle stands out from the other motivations.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
-
+5.0
Cactus Simulator
Game is essentially an idle simulator requiring minimal attention; achievements require long passive play.
-
+5.0
Chill Corner
Designed as an idle game to run in the background with minimal active engagement.
-
+5.0
Clicker Heroes
Designed as an idle game with offline progression; players can leave it running and return later.
-
+5.0
Wizard And Minion Idle
Designed for long idle sessions with offline progress and minimal required active input.
-
+5.0
Dragon Cliff
Designed for idle play with automated combat and crafting; players often leave game running in background.
-
+4.0
Bugaboo Pocket
Gameplay involves waiting periods and semi-idle mechanics, suitable for background play.
-
+5.0
Scapewatch: Idle MMO
Designed as a true idle MMO with offline progression and options to reduce active playtime.
-
+4.0
Duelist: Idle Expedition
Idle mechanics allow progress while away, but some active management is required.
-
+4.0
Make America Great Again: The Trump Presidency
Players often leave the game running idle to accumulate progress and cards.
-
+5.0
Black Screen
The game functions as a background or idle experience with minimal engagement required.
-
+5.0
Loafing Town
Core gameplay is idle; designed to run in background with minimal active input required.
-
+5.0
Reflex
Many players idle the game to automatically unlock achievements without active play.
-
+5.0
Settlemoon
Designed to be played in short bursts with long idle periods; progress occurs even when the game is closed.
-
+4.0
Nick Beard: The Fedora of Destiny
Short sessions and casual play style suitable for filling small time gaps.
-
+4.0
OshiRabu: Waifus Over Husbandos
Can be played in short sessions; reading-based gameplay allows casual engagement.
-
+5.0
Midas Gold Plus - Idle Clicker
Designed for idle play with offline progression and background running.
-
+4.0
SEPTEMBER 1999
Short, passive experience that can be consumed casually without sustained attention.
-
+5.0
Idle Research
Designed for idle play with offline progress and ability to leave running for long periods.
-
+4.0
Achievement Clicker
Players often use autoclickers or idle the game; can be played passively.
-
+4.0
Japanese School Life
Can be played in auto mode with minimal attention; suitable for casual, relaxed sessions.
-
+5.0
Crusaders of the Lost Idols
Designed as an idle game with long background play, minimal required attention, and offline progression.
-
+5.0
Eggo
Designed to run in the background with minimal attention required, supporting idle play.
-
+5.0
Eldara
Designed as an idle RPG with offline progression and background play.
-
+4.0
Adventure in My Head
Short sessions suitable for filling small time gaps; casual and low-demand engagement.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


