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10 Miles To Safety

PC (Microsoft Windows) • 2020

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Quick resume

The Apocalypse has arrived and your goal is simple: Make it 10 miles to safety through a limitless procedurally-generated world overrun with The Infected and packed with the tools and weapons to fight them.

Global score

72/100

Genres

Action, Indie, Strategy, Fighting

Pros

  • Engaging cooperative multiplayer
  • Procedurally generated maps with good replayability
  • Satisfying combat and defense mechanics
  • Good value for price
  • Active developer support

Cons

  • Some bugs and glitches reported
  • Limited character customization
  • Repetitive gameplay loop
  • Performance issues on some systems
  • Lack of voice communication in multiplayer

Motivations

  • Autonomy
    3

    "Players can choose characters with different skill sets and decide their own path and strategies for looting, defending, and progressing."

  • Competence
    4

    "The game involves overcoming increasingly difficult enemies, managing resources, and building defenses, providing a satisfying skill challenge."

  • Competition
    -3

    "Focus is mostly on personal progression and survival; multiplayer is cooperative rather than competitive."

  • Continuation
    4

    "Players report long play sessions and replayability due to procedural generation and different characters."

  • Cooperation
    4

    "Strong emphasis on cooperative multiplayer with up to four players working together to survive and progress."

  • Creativity
    3

    "Players craft barricades and defenses, choose weapons and gear, and customize their approach to survival."

  • Domination
    -4

    "Interactions with other players are cooperative and balanced; friendly fire is present but not encouraged for domination."

  • Escapism
    4

    "Players use the game as a distraction and stress relief through engaging zombie survival gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

  • Experimenting
    3

    "Players try different characters, weapons, and strategies; some experiment with glitches and speedrunning."

  • Exploration
    3

    "Procedurally generated maps with changing biomes encourage discovery and exploration."

  • Expression
    -2

    "Limited character customization; players mostly select predefined characters and gear without deep personalization."

  • Fantasy
    3

    "Zombie apocalypse setting with special infected and fictional elements like night stalkers and mutant zombies."

  • Fellowship
    4

    "Strong sense of community and teamwork in multiplayer; players enjoy shared experiences."

  • Growth
    3

    "Players improve skills, learn strategies, and acquire better gear to progress."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires continuous attention and engagement during both day and night cycles."

  • Intimacy
    -3

    "Social interactions are mostly functional and cooperative rather than emotionally close or intimate."

  • Leadership
    2

    "Some players take lead roles in coordinating defense and strategy in multiplayer."

  • Progression
    4

    "Players collect better weapons, armor, blueprints, and resources to survive tougher challenges."

  • Relaxation
    1

    "Some players find moments of flow and satisfaction, but the game also has tense and challenging moments."

  • Sensation
    2

    "Visuals, sound effects, and combat provide sensory stimulation and excitement."

  • Status
    -2

    "Recognition is limited; achievements and leaderboards are not a major focus."

  • Story
    2

    "There is a basic narrative goal and some lore, but story is minimal and mostly context for gameplay."

  • Strategy
    4

    "Players must plan resource management, defense building, and combat tactics to survive."

  • Thrill
    3

    "Nighttime defense and increasing difficulty create suspense and adrenaline."

  • Value
    4

    "Players feel the game offers good value for its price, especially given replayability and multiplayer."

  • Violence
    4

    "Combat against zombies and hostile enemies is a core enjoyable element."

  • Survival
    5

    "Core gameplay revolves around avoiding death, managing resources, and surviving waves of enemies."

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    Last update: 06/03/2026