Just Ignore Them similar games & best alternatives
Just Ignore Them
2017
Related articles
Quick resume
One night can feel like a lifetime of pain, suffering and horror to a child...do you have what it takes to survive the night? Play as an 8 year old child who is tormented by monsters in his house. Your choices make his future which lives can be saved or ended.
Global score
74/100
Genres
Adventure, Indie, Point-and-click
Similar games
Pros
- Engaging and intriguing story
- Multiple endings and replay value
- Atmospheric pixel art and sound design
- Affordable price and good value
- Developer support and community engagement
Cons
- Numerous spelling and grammar errors
- Some plot inconsistencies and confusing story parts
- Lack of background music and minimal sound effects
- Clunky controls and occasional bugs
- Short game length with limited content
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Story, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy3
"Players make meaningful choices affecting story outcomes and endings, indicating control over decisions."
-
Competence2
"Gameplay involves puzzle solving and item combination with some challenge, but puzzles are generally straightforward."
-
Competition-5
"No evidence of competitive elements; focus is on single-player experience without comparison to others."
-
Continuation2
"Multiple endings and achievements encourage replay, but game is short and some players finish quickly."
-
Cooperation-5
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity2
"Players explore different story routes and endings; some experimentation with choices and puzzle solutions."
-
Domination-5
"No social dominance or power over others; experience is solitary and narrative-driven."
-
Escapism4
"Players use the game as a means to immerse in a fictional horror story and escape reality."
-
Expectation-4
"Players engage voluntarily for entertainment and personal interest, not due to obligation."
-
Experimenting3
"Encouraged to try different choices and explore multiple endings; some puzzles require creative thinking."
-
Exploration3
"Players explore environments and uncover secrets and Easter eggs throughout the game."
-
Expression-3
"Limited customization; player expression mainly through choice selection rather than avatar or environment modification."
-
Fantasy4
"Engages players in a fictional horror narrative with monsters and supernatural elements."
-
Fellowship-5
"No social or community features; experience is solitary."
-
Growth2
"Players learn puzzle solutions and story details; some skill development in problem solving."
-
Health-5
"No physical activity involved; sedentary gameplay."
-
Idle-3
"Requires focused attention to progress; not designed for background or idle play."
-
Intimacy-5
"No evidence of forming close social relationships within the game."
-
Leadership-5
"No leadership or group management roles; single-player narrative."
-
Progression2
"Players collect items and achievements, progressing through story and unlocking endings."
-
Relaxation1
"Some players find the game relaxing or engaging, though tension is present due to horror elements."
-
Sensation2
"Pixel art and sound design create atmospheric sensory experience, though minimal music noted."
-
Status-5
"No social recognition or status systems present."
-
Story5
"Strong narrative focus with multiple endings and player-driven story progression."
-
Strategy1
"Some problem solving and puzzle strategy required, but generally straightforward gameplay."
-
Thrill3
"Horror and suspense elements create moments of tension and thrill."
-
Value4
"Highly praised for value, especially at low price or free; good return on time invested."
-
Violence3
"Contains gore and violent death scenes as part of horror narrative."
-
Survival1
"Some risk of death and failure early on, but later sections are more linear and less threatening."
Where to buy
Last update: 29/04/2026