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Where the Water Tastes Like Wine similar games & best alternatives

Where the Water Tastes Like Wine

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2018

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Quick resume

Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny.

Global score

76/100

Genres

Adventure, Indie, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Unique narrative and storytelling mechanics
    • Rich cultural and historical content
    • Excellent voice acting and soundtrack
    • Beautiful art style
    • Immersive atmosphere and emotional depth

    Cons

    • Slow and sometimes tedious walking mechanics
    • Technical issues and bugs reported
    • Minimal gameplay challenge
    • Lack of clear tutorials for mechanics
    • Map navigation can be confusing

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Idle, Fellowship. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely choose where to travel, which stories to collect and tell, and how to interact with characters, reflecting high personal freedom."

    • Competence
      1

      "Gameplay involves simple walking, story collection, and matching stories to characters; some skill in memory and story categorization is needed but overall low mechanical challenge."

    • Competition
      -4

      "Focus is on personal narrative experience and exploration without competitive elements or comparison to others."

    • Continuation
      3

      "Players often engage in long sessions to collect many stories and complete character arcs, showing habitual and extended play."

    • Cooperation
      -3

      "Interactions are mostly individual storytelling and listening; no multiplayer or teamwork mechanics."

    • Creativity
      3

      "Players influence story outcomes through choices and shape the evolution of tales, engaging in creative narrative construction."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are respectful and equal."

    • Escapism
      4

      "The game offers immersive escape into a mythic, historical America, providing distraction and emotional engagement."

    • Expectation
      -4

      "Players engage voluntarily driven by interest in stories and culture, not obligation or external pressure."

    • Experimenting
      3

      "Players explore story variations and test different narrative choices, experimenting with story outcomes."

    • Exploration
      4

      "Exploration of a large stylized map of America and discovery of hundreds of unique stories and characters."

    • Expression
      3

      "Players express themselves through story selection and shaping narrative tone, though no avatar customization."

    • Fantasy
      2

      "Game blends realistic historical settings with supernatural and folkloric elements, creating a magical realism experience."

    • Fellowship
      2

      "Players build connections with 16 main characters through storytelling, creating a sense of community despite solo play."

    • Growth
      3

      "Players develop memory, cultural knowledge, and narrative skills through story collection and interaction."

    • Health
      -5

      "No physical activity or health-related gameplay; sedentary experience."

    • Idle
      3

      "Game supports slow, relaxed play with opportunities for background listening and contemplation."

    • Intimacy
      3

      "Emotional connections form with characters through shared stories and personal revelations."

    • Leadership
      -4

      "No leadership or authority roles; interactions are collaborative and equal."

    • Progression
      3

      "Progression through collecting stories, unlocking character narratives, and gaining teleportation items."

    • Relaxation
      4

      "Slow pace, soothing music, and contemplative gameplay promote relaxation and flow."

    • Sensation
      3

      "Enjoyment derived from auditory and visual aesthetics, including music and art style."

    • Status
      -4

      "Achievements and recognition are minimal and not central; focus is on personal experience."

    • Story
      5

      "Narrative immersion is the core of the game, with rich character stories and evolving folklore."

    • Strategy
      1

      "Some strategic choice in story selection and matching to characters, but overall simple mechanics."

    • Thrill
      -3

      "Game lacks suspense or risk; experience is calm and contemplative rather than thrilling."

    • Value
      3

      "Players perceive good value in unique storytelling, music, and cultural experience, especially on sale."

    • Violence
      -4

      "No emphasis on combat or destruction; focus on storytelling and exploration."

    • Survival
      -3

      "Minimal survival elements present but low risk and not central to gameplay."

    Last update: 29/04/2026