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Where the Water Tastes Like Wine

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny.

Global score

76/100

Genres

Adventure, Indie, Role-playing (RPG), Puzzle

Pros

  • Unique narrative and storytelling mechanics
  • Rich cultural and historical content
  • Excellent voice acting and soundtrack
  • Beautiful art style
  • Immersive atmosphere and emotional depth

Cons

  • Slow and sometimes tedious walking mechanics
  • Technical issues and bugs reported
  • Minimal gameplay challenge
  • Lack of clear tutorials for mechanics
  • Map navigation can be confusing

Motivations

  • Autonomy
    4

    "Players freely choose where to travel, which stories to collect and tell, and how to interact with characters, reflecting high personal freedom."

  • Competence
    1

    "Gameplay involves simple walking, story collection, and matching stories to characters; some skill in memory and story categorization is needed but overall low mechanical challenge."

  • Competition
    -4

    "Focus is on personal narrative experience and exploration without competitive elements or comparison to others."

  • Continuation
    3

    "Players often engage in long sessions to collect many stories and complete character arcs, showing habitual and extended play."

  • Cooperation
    -3

    "Interactions are mostly individual storytelling and listening; no multiplayer or teamwork mechanics."

  • Creativity
    3

    "Players influence story outcomes through choices and shape the evolution of tales, engaging in creative narrative construction."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are respectful and equal."

  • Escapism
    4

    "The game offers immersive escape into a mythic, historical America, providing distraction and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in stories and culture, not obligation or external pressure."

  • Experimenting
    3

    "Players explore story variations and test different narrative choices, experimenting with story outcomes."

  • Exploration
    4

    "Exploration of a large stylized map of America and discovery of hundreds of unique stories and characters."

  • Expression
    3

    "Players express themselves through story selection and shaping narrative tone, though no avatar customization."

  • Fantasy
    2

    "Game blends realistic historical settings with supernatural and folkloric elements, creating a magical realism experience."

  • Fellowship
    2

    "Players build connections with 16 main characters through storytelling, creating a sense of community despite solo play."

  • Growth
    3

    "Players develop memory, cultural knowledge, and narrative skills through story collection and interaction."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary experience."

  • Idle
    3

    "Game supports slow, relaxed play with opportunities for background listening and contemplation."

  • Intimacy
    3

    "Emotional connections form with characters through shared stories and personal revelations."

  • Leadership
    -4

    "No leadership or authority roles; interactions are collaborative and equal."

  • Progression
    3

    "Progression through collecting stories, unlocking character narratives, and gaining teleportation items."

  • Relaxation
    4

    "Slow pace, soothing music, and contemplative gameplay promote relaxation and flow."

  • Sensation
    3

    "Enjoyment derived from auditory and visual aesthetics, including music and art style."

  • Status
    -4

    "Achievements and recognition are minimal and not central; focus is on personal experience."

  • Story
    5

    "Narrative immersion is the core of the game, with rich character stories and evolving folklore."

  • Strategy
    1

    "Some strategic choice in story selection and matching to characters, but overall simple mechanics."

  • Thrill
    -3

    "Game lacks suspense or risk; experience is calm and contemplative rather than thrilling."

  • Value
    3

    "Players perceive good value in unique storytelling, music, and cultural experience, especially on sale."

  • Violence
    -4

    "No emphasis on combat or destruction; focus on storytelling and exploration."

  • Survival
    -3

    "Minimal survival elements present but low risk and not central to gameplay."

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    Last update: 06/03/2026