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Disco Elysium - The Final Cut

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2019

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Quick resume

Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.

Global score

93/100

Genres

Role-playing (RPG), Indie, Adventure

Pros

  • Exceptional writing and narrative depth
  • Unique rpg mechanics focused on dialogue and internal monologue
  • Rich, immersive world-building and atmosphere
  • Excellent voice acting and soundtrack
  • High replayability with diverse character builds

Cons

  • Heavy reading and dense dialogue may overwhelm some players
  • Political themes can be polarizing
  • Some pacing issues and occasional soft-locks
  • Lack of traditional combat or action elements
  • Controversy over developer treatment and company ownership

Motivations

  • Autonomy
    5

    "Players have extensive freedom to shape their character's personality, ideology, and choices, with multiple roleplay options and no fixed combat routines."

  • Competence
    3

    "Skill checks and character builds influence dialogue and outcomes, providing meaningful tests of player decisions and abilities, though some randomness exists."

  • Competition
    -4

    "Focus is on personal narrative and exploration without competitive elements or player comparison."

  • Continuation
    4

    "Many players report deep attachment, replayability with different builds, and habitual return to the game world."

  • Cooperation
    -3

    "Gameplay centers on individual investigation and internal dialogue; cooperation is limited to interactions with NPCs, no multiplayer or teamwork."

  • Creativity
    4

    "Players creatively build their detective's personality, skills, and ideological stance, influencing story and dialogue in unique ways."

  • Domination
    -4

    "Interactions emphasize mutual respect and character development rather than exerting control or superiority over others."

  • Escapism
    4

    "The game offers a deep, immersive escape into a richly detailed fictional world with emotional and philosophical engagement."

  • Expectation
    -5

    "Players engage voluntarily driven by intrinsic interest in story, character, and world; no obligation or external pressure noted."

  • Experimenting
    4

    "Encourages trying different builds, dialogue options, and ideological paths with meaningful consequences."

  • Exploration
    4

    "Players explore a detailed, atmospheric city and uncover lore, secrets, and character stories."

  • Expression
    3

    "Character customization through skills, thoughts, and ideological choices allows personal expression, though visual customization is limited."

  • Fantasy
    3

    "Set in a fictional, surreal world with imaginative elements and internal voices representing aspects of the mind."

  • Fellowship
    -4

    "Primarily a solitary experience focused on individual story and internal dialogue; limited social community interaction."

  • Growth
    4

    "Players develop skills, learn about the world and characters, and experience personal and philosophical growth through choices."

  • Health
    -4

    "Sedentary gameplay with no physical activity; themes include addiction and mental health struggles."

  • Idle
    -3

    "Requires focused attention on dialogue and choices; not suited for casual or background play."

  • Intimacy
    2

    "Emotional connections with key NPCs, especially partner Kim Kitsuragi, provide meaningful relational depth."

  • Leadership
    -3

    "Player acts independently without leading others; no group management or authoritative roles."

  • Progression
    3

    "Character progression through skill allocation and thought development influences gameplay and narrative."

  • Relaxation
    2

    "Slow-paced, contemplative gameplay balances emotional intensity with moments of humor and flow."

  • Sensation
    2

    "Atmospheric art, music, and voice acting provide rich sensory and emotional stimulation without high excitement."

  • Status
    -4

    "Focus is on personal story and internal experience rather than social recognition or popularity."

  • Story
    5

    "Narrative immersion is central, with deep character development, philosophical themes, and branching storylines."

  • Strategy
    3

    "Requires thoughtful decision-making, planning character builds, and navigating complex dialogue trees."

  • Thrill
    1

    "Emotional tension arises from story and character struggles rather than suspenseful or risky gameplay."

  • Value
    4

    "Highly praised for narrative depth and replayability, considered worth the investment by most players."

  • Violence
    -5

    "No combat mechanics; gameplay focuses on dialogue and investigation rather than destruction."

  • Survival
    1

    "Some elements of avoiding failure in skill checks and managing resources like money, but low physical threat."

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