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A Space For The Unbound - Prologue

PC (Microsoft Windows) • 2020

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Quick resume

Prologue chapter of A Space For The Unbound, an upcoming slice-of-life adventure game with beautiful pixelart set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers

Global score

98/100

Genres

Adventure, Indie

Pros

  • Beautiful pixel art and animation
  • Relaxing and fitting soundtrack
  • Emotional and intriguing story
  • Authentic indonesian cultural atmosphere
  • Simple and accessible gameplay

Cons

  • Very short prologue/demo
  • Linear and minimal gameplay complexity
  • Some awkward or simplistic dialogue
  • Minor bugs and control issues
  • Lack of customization or player choice

Motivations

  • Autonomy
    3

    "Players can explore the environment at their own pace and choose when to interact with characters and objects, though the story progression is linear."

  • Competence
    -2

    "Gameplay is simple and linear with minimal puzzles, focusing more on narrative and exploration than skill challenges."

  • Competition
    -5

    "No competitive elements or comparison with others; the experience is personal and story-driven."

  • Continuation
    3

    "Players express eagerness to continue with the full game and show attachment to the story and atmosphere."

  • Cooperation
    -5

    "Single-player experience focused on individual exploration and story; no multiplayer or teamwork."

  • Creativity
    2

    "Some interaction with environment and characters, but mostly following a predefined narrative and structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are neutral and story-focused."

  • Escapism
    4

    "Players use the game to immerse in a nostalgic, emotional, and fantastical story world distinct from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional connection, not out of obligation or pressure."

  • Experimenting
    -1

    "Some minor exploration and interaction, but mostly linear and straightforward gameplay without extensive experimentation."

  • Exploration
    3

    "Players explore detailed environments reflecting Indonesian culture, discovering small details and interacting with NPCs."

  • Expression
    -3

    "Limited customization or personalization; players mostly experience preset characters and environments."

  • Fantasy
    3

    "Incorporates supernatural elements and imaginative fiction blended with realistic settings."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    2

    "Players develop understanding of story and characters; limited skill growth due to simple gameplay."

  • Health
    -5

    "Sedentary gameplay typical of narrative adventure games."

  • Idle
    -3

    "Requires focused attention to story and interactions; not designed for background or idle play."

  • Intimacy
    2

    "Emotional connection with characters and story, though limited to narrative rather than social interaction."

  • Leadership
    -5

    "No leadership or management roles; player follows a linear story."

  • Progression
    2

    "Story progression and unlocking new narrative segments, but minimal item or upgrade accumulation."

  • Relaxation
    4

    "Calm, soothing atmosphere with relaxing music and gentle pacing."

  • Sensation
    3

    "Enjoyable pixel art visuals and music provide sensory pleasure and emotional engagement."

  • Status
    -5

    "No social status or recognition mechanics; experience is personal and narrative-driven."

  • Story
    5

    "Strong focus on narrative immersion, character development, and emotional storytelling."

  • Strategy
    -4

    "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

  • Thrill
    -3

    "Low suspense or risk; experience is calm and contemplative rather than thrilling."

  • Value
    4

    "Players perceive good value from the free prologue and anticipate a rewarding full game experience."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive storytelling and exploration."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe game environment."

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