Journal similar games & best alternatives
Should you play it?
Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.
What works
- Emotional and personal narrative
- Unique hand-drawn art style
- Soothing music and atmosphere
- Thought-provoking themes
- Simple, accessible gameplay
Things to keep in mind
- Short playtime (~2 hours)
- Limited gameplay depth
- Fixed story outcome despite choices
- Some control and interface clunkiness
- Price considered high for content
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Journal: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Idle.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful dialogue choices affecting story outcomes and character fates, indicating personal control over decisions."
While We Wait Here
"Players make dialogue choices influencing character responses, but the overall story outcome is fixed, reflecting limited player control yet some personal decision-making."
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Competence
Game with the same Competence vibe
-3"Gameplay is simple and predictable, mostly walking and selecting dialogue; minimal skill or challenge."
welcome to heaven
"Gameplay is simple and predictable, involving walking and dialogue choices without skill challenges or puzzles."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal narrative experience without comparison to others."
Gone Home
"No competitive elements; focus is on personal narrative experience without comparison to others."
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Continuation
Game with the same Continuation vibe
1"Short game length (~4-6 hours) but some players replay to explore different endings and choices."
Silence
"Short game (~2 hours) with limited replayability; some players engaged in multiple playthroughs to unlock secret endings."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual exploration and interaction with NPCs, no multiplayer or cooperative gameplay."
Hypnagogia 無限の夢 Boundless Dreams
"Single-player experience focused on individual exploration and interaction with NPCs, no multiplayer or teamwork."
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Creativity
Game with the same Creativity vibe
2"Artistic hand-drawn visuals and some animation provide creative expression, though gameplay follows a fixed story."
The Terrible Old Man
"Unique hand-drawn art style and narrative structure offer creative presentation, though gameplay follows a linear path."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-driven and balanced."
Life is Strange Remastered
"No elements of exerting control or superiority over others; interactions are narrative-driven and balanced."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a reflective, emotional escape from real life, engaging with deep themes."
A Raven Monologue
"Players use the game to engage with emotional and personal themes, providing a reflective escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for narrative interest and emotional experience, not out of obligation."
The Town of Light
"Players engage voluntarily out of interest in narrative and emotional experience, not due to obligation."
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Experimenting
Game with the same Experimenting vibe
-2"Limited choices and story paths reduce experimentation; mostly following established narrative."
Kidnapped Girl
"Limited experimentation; choices exist but do not significantly alter outcomes, encouraging established narrative progression."
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Exploration
Game with the same Exploration vibe
1"Players explore a small town setting with some new locations, but largely familiar environments from the first game."
Puzzle Agent 2
"Players explore a small town environment and interact with characters, but areas and story are limited and familiar."
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Expression
Game with the same Expression vibe
-4"No character customization or cosmetic modifications; presentation is fixed and stylized."
A Walk in the Dark
"No character customization or cosmetic modifications; presentation is fixed and stylized."
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Fantasy
Game with the same Fantasy vibe
-4"Focuses on realistic depiction of depression and mental health rather than imaginative fiction."
Room of Depression
"Realistic setting and themes focused on adolescence, grief, and personal struggles rather than imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction; no multiplayer or community integration in gameplay."
Alien: Isolation
"Solo experience with minimal social connection; no multiplayer or community features."
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Growth
Game with the same Growth vibe
3"Encourages personal reflection, understanding, and emotional growth through story."
Room of Depression
"Narrative encourages personal reflection and emotional understanding, fostering learning and self-improvement."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
DRAGON BALL Z: KAKAROT
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention during play; no background or idle gameplay elements."
DEAD TRASH
"Requires focused attention during playthrough; no background or idle gameplay elements."
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Intimacy
Game with the same Intimacy vibe
3"Emotional engagement with characters and their personal stories fosters a sense of closeness."
BURIED STARS
"Emotional engagement with protagonist's personal story and relationships fosters a sense of closeness."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player follows narrative without directing others."
Life is Strange - Episode 1
"No leadership or group management; player follows narrative without directing others."
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Progression
Game with the same Progression vibe
1"Some progression through story and unlocking endings, but no item or upgrade accumulation."
Twin Mirror
"Some narrative progression through story chapters and unlocking secret endings, but no item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Calm pacing and atmospheric music create a relaxing experience."
J.U.L.I.A.: Among the Stars
"Calm, reflective pacing with soothing music and art creates a relaxing atmosphere."
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Sensation
Game with the same Sensation vibe
1"Pleasant art and music provide moderate sensory enjoyment but no intense stimulation."
Choice of Life: Middle Ages
"Art and music provide gentle sensory stimulation; no intense or thrilling sensory input."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal narrative experience."
Banishers: Ghosts of New Eden
"No social recognition or status systems; focus is on personal narrative experience."
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Story
Game with the same Story vibe
5"Strong narrative immersion with emotional storytelling, character depth, and thematic exploration."
Eternal Afternoon
"Strong narrative immersion with emotional storytelling, character development, and thematic depth."
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Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving elements; gameplay centers on dialogue choices and exploration."
A Story Beside
"Minimal strategic or problem-solving elements; gameplay centers on dialogue choices and exploration."
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Thrill
Game with the same Thrill vibe
-4"No suspense or risk; experience is emotionally reflective rather than thrilling."
Emily is Away
"No suspense or risk; experience is contemplative and emotionally driven rather than thrilling."
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Value
Game with the same Value vibe
1"Mixed value perception due to short length but praised for artistic quality and charm."
Samorost 2
"Mixed value perception; praised for story and art but criticized for short length and high full price."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on narrative and emotional themes."
Asphyxia
"No combat or destructive gameplay; focus on narrative and emotional themes."
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Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable, low-risk environment."
The Talos Principle
"No survival or threat mechanics; stable, low-risk environment."
Last update: 01/06/2026