What Comes After similar games & best alternatives
What Comes After
2020
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Quick resume
What Comes After is a side-scrolling adventure and a short heartwarming story about learning how to love yourself. Help Vivi in her journey on the train to the afterlife and back.
Global score
90/100
Genres
Adventure, Casual, Indie
Pros
- Heartfelt and emotional story
- Thought-provoking themes on life and death
- Simple and charming art style
- Soothing soundtrack
- Accessible gameplay suitable for all players
Cons
- Very short playtime
- Minimal gameplay mechanics
- Limited replayability
- Some dialogue feels surface-level
- Achievements had minor bugs
Motivations
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Autonomy3
"Players control Vivi's movement and choose to talk to various characters, but narrative choices are limited to two endings, indicating moderate player control."
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Competence-3
"Gameplay is simple walking and dialogue interaction with no skill-based challenges, focusing on narrative rather than technical mastery."
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Competition-5
"No competitive elements or comparison to others; experience is personal and introspective."
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Continuation1
"Short playtime (~1-2 hours) with some replay for alternate endings and achievements, but generally a one-time experience."
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Cooperation-5
"Single-player experience focused on individual reflection without multiplayer or teamwork."
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Creativity1
"Limited player creativity; some interaction with environment (petting animals) but mostly predefined narrative."
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Domination-5
"No elements of exerting control or superiority over others; interactions are empathetic and equal."
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Escapism4
"Players use the game to reflect, find comfort, and escape real-life stress through emotional narrative and themes of life and death."
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Expectation-4
"Players engage voluntarily for personal meaning and emotional connection rather than obligation or external pressure."
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Experimenting-3
"Gameplay is linear with limited exploration of mechanics; focus is on story rather than experimentation."
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Exploration2
"Exploration of different characters and their stories on the train offers some discovery, though environment is limited."
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Expression-4
"No character customization or player-driven expression; presentation is fixed and narrative-driven."
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Fantasy3
"Game features imaginative afterlife setting with ghosts, animals, and plants personified, blending fantasy with real-life themes."
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Fellowship-4
"Experience is solitary and introspective, with minimal social or community interaction."
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Growth5
"Strong emphasis on personal development, self-reflection, and emotional growth through narrative."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle-4
"Requires focused attention on reading and narrative; not designed for background or idle play."
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Intimacy3
"Emotional and intimate themes foster deep personal connection, though social interaction is limited to narrative."
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Leadership-5
"No leadership or group management elements; player follows a set narrative path."
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Progression2
"Progression is narrative-based with unlocking achievements and two endings, but no item or power accumulation."
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Relaxation4
"Calm pacing, soothing music, and reflective tone promote relaxation and emotional catharsis."
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Sensation2
"Simple visuals and music provide gentle sensory stimulation without intense excitement."
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Status-5
"No social status or recognition mechanics; experience is private and personal."
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Story5
"Core focus on narrative immersion with deep, emotional storytelling and character interactions."
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Strategy-5
"No strategic or problem-solving gameplay; linear story progression."
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Thrill-4
"No suspense or risk; experience is contemplative and emotionally steady."
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Value3
"Players perceive good value in emotional impact and meaningful story despite short length."
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Violence-5
"No violence or combat; focus on constructive, empathetic interactions."
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Survival-5
"No survival or threat mechanics; stable, safe narrative environment."
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Last update: 06/03/2026