A Total War Saga: THRONES OF BRITANNIA similar games & best alternatives

A Total War Saga: THRONES OF BRITANNIA

PC (Microsoft Windows) • 2018

Should you play it?

From the multi-award-winning strategy series, A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?

What works
  • Immersive historical setting
  • Engaging tactical battles and sieges
  • Deep political and campaign management
  • Unique recruitment and supply mechanics
  • Strong modding community enhancing gameplay
Things to keep in mind
  • Limited faction and unit variety
  • Some ui and campaign management complexity
  • Ai can be simplistic or erratic
  • Minor settlements lack garrisons
  • Replayability limited by smaller scope

What to play next

Top picks

Games that feel the closest overall

  • Strategic Command WWII: World at War

  • Headquarters: World War II

  • Fire & Maneuver

  • Total War: PHARAOH DYNASTIES

  • Battlestations Pacific

  • Call to Arms

  • Steel Division: Normandy 44

  • Strategic Command: World War I

  • Cossacks II: Battle for Europe

Hidden Gems

Less popular games with surprisingly high similarity

  • Strategic Command WWII: World at War

  • Headquarters: World War II

  • Strategic Command: World War I

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Age of History II

  • Autonomy

    Despotism 3k

  • Competence

    Heroes of Science and Fiction

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

A Total War Saga: THRONES OF BRITANNIA: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fantasy, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players manage resource allocation and make strategic decisions, but within a constrained system and fixed mechanics."

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    "Players have control over strategic decisions, army recruitment, and political management, but some mechanics like recruitment replenishment and loyalty systems impose constraints."

  • Competence

    Game with the same Competence vibe

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    "The game offers tactical combat, skill specialization, and strategic resource management, providing meaningful challenges and feedback."

    Capsule for Heroes of Science and Fiction Heroes of Science and Fiction

    "The game offers tactical battles requiring skillful positioning and strategy, along with campaign management challenges that provide meaningful feedback and progression."

  • Competition

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    "Includes multiplayer and skirmish modes with player-created battles, but most reviews focus on single-player experience without heavy emphasis on competition."

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    "The game supports multiplayer and competitive battles, but most reviews focus on single-player experience with limited emphasis on ranked or leaderboard competition."

  • Continuation

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    "Players report long play sessions and repeated playthroughs, though some find the campaign short and repetitive."

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    "Players report long campaigns with hundreds of hours played, though some find the game repetitive or limited in replayability after finishing."

  • Cooperation

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    "Multiplayer and co-op modes exist but are not a major focus; most gameplay is single-player or solo skirmishes."

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  • Creativity

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    "Players can customize tactics and unit compositions, but within predefined factions and maps."

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    "Players can customize generals, manage estates, and plan kingdom development, though unit and faction variety is limited and building options can be repetitive."

  • Domination

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    "Game emphasizes fair competition with balanced AI and multiplayer; no evidence of power imposition or toxic dominance."

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    "The game emphasizes balanced interactions with AI and political management; no strong evidence of trash talk or power imposition among players."

  • Escapism

    Game with the same Escapism vibe

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    "Immersive historical setting and story provide strong escape from real life; players enjoy the Viking saga and roleplaying."

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    "The immersive historical setting and strategic depth provide a strong escape from real life, with players enjoying the Viking era atmosphere."

  • Expectation

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    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

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    "Players engage voluntarily out of interest in the setting and gameplay; no indication of obligation or external pressure to play."

  • Experimenting

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    "Players try different routes, endings, and secrets, encouraging exploration of game mechanics and story variations."

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    "Players explore new mechanics like recruitment replenishment and loyalty systems, and experiment with different factions and strategies."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore various maps and campaigns, though maps are somewhat repetitive and limited in variety."

    Capsule for Total Tank Simulator Total Tank Simulator

    "The campaign map is detailed and immersive but geographically limited to the British Isles; some players enjoy exploring the terrain and settlements."

  • Expression

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    "Customization of generals and officers allows some self-expression, though limited cosmetic modification."

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    "Customization of generals and governors, as well as political decisions, allow for personal expression within the campaign."

  • Fantasy

    Game with the same Fantasy vibe

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    "The game is grounded in historical realism with accurate units, settings, and events."

    Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

    "The game is firmly grounded in historical realism with no fantasy elements; players engage with plausible scenarios and period-accurate units."

  • Fellowship

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    "Some community and multiplayer aspects exist, but mostly individual play with limited social connection."

    Capsule for Craft The World Craft The World

    "Some community and multiplayer interaction exists, but the game is primarily a single-player experience with limited social connection."

  • Growth

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    "Players develop strategic skills, learn complex mechanics, and improve over long campaigns."

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  • Health

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    "The game is sedentary with no physical activity or health-related features."

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    "The game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

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    "The game requires focused attention and strategic planning each turn, with limited opportunities for passive or background play."

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    "The game requires continuous attention and strategic planning; turns and battles demand focus."

  • Intimacy

    Game with the same Intimacy vibe

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    "Social interactions are mostly strategic and diplomatic, with limited emotional or close relationships."

    Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

    "Limited social interaction; relationships are mostly political and strategic rather than close emotional connections."

  • Leadership

    Game with the same Leadership vibe

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    "Players lead armies, manage kingdoms, and make strategic decisions with authority."

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    "Players lead armies, manage kingdoms, and make authoritative decisions affecting their realm."

  • Progression

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    "Players accumulate units, build structures, and expand territory; some upgrades and research added."

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    "Players accumulate territories, upgrade units and buildings, and develop characters throughout the campaign."

  • Relaxation

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    "The game balances challenge and flow but can become a grind or source of tension in late campaigns."

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    "The game balances challenge and flow, but some players find campaign management tedious or frustrating."

  • Sensation

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    "Visuals, sound, and combat animations provide sensory engagement and excitement."

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    "Visuals, sound design, and battle animations provide sensory stimulation and emotional engagement."

  • Status

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    "No clear evidence of social status or recognition as a primary motivation."

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    "No clear evidence of social recognition or popularity as a core motivation."

  • Story

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    "Historical campaigns and narrative context provide engaging story elements alongside gameplay."

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    "The game offers historical narrative framing and emergent stories through political and military events."

  • Strategy

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    "Strong emphasis on mental challenge, planning, and problem solving in warfare and diplomacy."

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  • Thrill

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    "Players experience suspense and tension from warfare outcomes and diplomatic maneuvers."

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  • Value

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    "Players find good value especially when purchased on sale, enjoying many hours of gameplay."

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  • Violence

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    "Combat and destruction are central to gameplay, with large scale battles and sieges."

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  • Survival

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    "Players must manage resources and avoid defeat to survive and conquer."

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Last update: 06/07/2026