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Expeditions: Viking

PC (Microsoft Windows) • 2017

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Quick resume

Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?

Global score

83/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Engaging story with meaningful choices
  • Tactical turn-based combat
  • Deep character and party customization
  • Immersive viking historical setting
  • Replayability with multiple endings

Cons

  • Some bugs and technical issues
  • Time limits can cause pressure
  • Ui and inventory management can be clunky
  • Combat can become repetitive
  • Graphics and camera have limitations

Motivations

  • Autonomy
    4

    "Players have freedom to create characters, choose dialogue options, and decide playstyle (diplomatic, aggressive, raider, trader). Multiple paths and consequences."

  • Competence
    3

    "Combat requires tactical thinking and skillful use of positioning, skills, and party roles. Some players find it challenging and rewarding."

  • Competition
    -3

    "Focus is on personal story progression and party management rather than competing against other players or leaderboards."

  • Continuation
    3

    "Many players report long play sessions, replayability due to multiple endings and character builds, and engagement with story and combat."

  • Cooperation
    4

    "Strong emphasis on managing a party (hird), coordinating skills and roles, and working together in tactical combat and camp management."

  • Creativity
    3

    "Character creation and skill customization allow creative builds; settlement building and crafting add creative management elements."

  • Domination
    -2

    "Interactions with companions and factions emphasize mutual respect and consequences; no evidence of domination or power imposition over others."

  • Escapism
    4

    "Immersive historical setting and story provide strong escape from real life; players enjoy the Viking saga and roleplaying."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    4

    "Players experiment with different character builds, combat tactics, dialogue choices, and party compositions for replayability."

  • Exploration
    2

    "Exploration occurs on a world map with discovered locations; some players note limited open world but still curiosity-driven discovery."

  • Expression
    3

    "Character customization and party management allow self-expression; some cosmetic options and settlement appearance influenced by choices."

  • Fantasy
    -4

    "Game is grounded in historical Viking era with minimal fantasy elements; no magic or mythical creatures, focus on realism."

  • Fellowship
    3

    "Strong party dynamics and companion relationships foster a sense of community and belonging within the group."

  • Growth
    4

    "Character development, skill acquisition, and learning combat tactics provide meaningful personal growth and mastery."

  • Health
    -4

    "Game is sedentary; no physical activity involved; players spend long hours in front of screen managing party and combat."

  • Idle
    -3

    "Requires focused attention during combat and decision making; not designed for casual or background play."

  • Intimacy
    2

    "Companions have personalities and some romance options; relationships are present but not deeply emotional or intimate."

  • Leadership
    4

    "Player leads a clan and party, makes strategic and moral decisions, manages resources and relationships, guiding the group."

  • Progression
    4

    "Players accumulate skills, gear, resources, and upgrades to settlement; progression is a core gameplay element."

  • Relaxation
    1

    "Some players find the game immersive and relaxing; others note time limits and challenging combat add tension."

  • Sensation
    2

    "Music and atmosphere provide emotional engagement; combat animations and effects add sensory stimulation."

  • Status
    -3

    "Game focuses on individual story and party; no social status or popularity mechanics evident."

  • Story
    5

    "Strong narrative with branching dialogue, meaningful choices, character development, and immersive Viking saga."

  • Strategy
    4

    "Turn-based tactical combat requires planning, positioning, and resource management; strategic decision making is key."

  • Thrill
    2

    "Combat and story provide moments of suspense and challenge, though not extreme or constant thrill."

  • Value
    4

    "Players report high value for time and money with long playtime, replayability, and engaging content."

  • Violence
    3

    "Combat involves killing enemies, raiding, and pillaging; violence is a significant gameplay element."

  • Survival
    3

    "Players manage resources, injuries, and camp conditions to keep party alive; survival mechanics are important."

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    Last update: 06/03/2026